is an open source, cross-platform computer game. It's a
three-dimensional dungeon crawling adventure that borrows a lot of
elements from the roguelike genre. Egoboo is still under development,
but it is fully playable.
Egoboo could be called a lot of things; "ARPG",
"hack and slash", or perhaps "rougelike".
It is an action-based adventure game with a unique mood and style. In
Egoboo, you will slay hordes of foul monsters, explore many unusual
locations, and get lots of really cool loot. Your ultimate quest is to
save Lord Bishop, the king of the land, from the evil Dracolich. It is
a difficult task, and you will have to face unbelievable danger to
accomplish your goal.
Instead of just listening to us ramble on
about the game, though, you should check it out yourself! Click
"Download" button on the top.
40 uniquely hand-crafted mystical dungeons
between 8 different classes like the Wizard, Elf or Rogue
with up to four players using hotseat!
3D graphics with cute and funny character models
for Windows, Linux and Macintosh.
(Click to view full image)
Egoboo was originally created in 1999 by Aaron
Bishop, who was known at the time as "Programmer X". Later,
he grew tired of working on the project, and his brother, Ben
Bishop, urged him to release it as open source. After Aaron
abandoned the project, a group of people interested in the game formed
project, and the game was developed collectively for a while.
Eventually, the Zippy project died out. Not too
long after that, though, the Resurrection
Development continued from there, and it had its ups and downs,
never fully died out like the previous projects.
was later reintroduced as the official Egoboo project. Aaron was nice
to let us use his old URL and all that cool stuff, and
development has continued steadily since then.
Egoboo is a
collaborative effort that has been worked on over a period of several
years by many people (too numerous to mention here). It is an open
source game and is entirely free of charge,
so it is being developed by
a bunch of people who are working in their spare time.
we are all quite dedicated (usually), so while the pace may slow down
or speed up at times, the game is being worked on constantly. We could
always use more help, so if you think you can be of assistance, you
should head over to the "Development" page and find out how you can. If
you don't think you can do anything... Well, that's nonsense. Anyone can play the
game, and it's always helpful to have more people to uncover bugs and
is a list of the current active developers. For the full list of
developers (and it's really big!), check the game manual or the forums.
Project Leader- Zefz aka Johan Jansen
Lead Coder - bgbirdsey
Linux support -
Developer - Cimeries aka Ben Weiss
Artwork - Woodmouse aka Kalle Suhonen
Artwork - Agent of Dread