Latest revision bugs
Moderator: Developers
- penguinflyer5234
- Sheep (Developer)
- Posts: 3025
- Joined: Wed Jul 23, 2008 1:39 am
- Location: Best Southwest
- Maxaxle
- Darkshine Knight (Extremist fanatic)
- Posts: 4035
- Joined: Fri Jul 25, 2008 8:16 pm
- Location: San Diego, CA
- Contact:
The whip animation seems to divert it skywards, though the damage particles are still where they should be (in front of the character). Sometimes, I will even "get one in the back" with a whip. Messages similar to those of backstabbing are often displayed twice in a row. Lastly, blah blah blah, the Iron Ball messages of not being able to be put away are displayed twice in a row but in a different way, so there are probably just two scripts saying the same thing.
EDIT 2: I just tried out the old unfinished modules from the DevPack (and added them to the list as unlocked), but it keeps coming up as having a problem with wawalite.txt (not enough :'s). Something's not right here, obviously.
Also, has anyone seen the Bounty Tavern module?
EDIT: Tried out the Elf Starter again, but the module crashes just half a second after the level begins. No explaination, no apparent reason. Worst of all, I don't know where the error log is anymore.The Iron Ball is too big to be put away...
The ball is too big...
EDIT 2: I just tried out the old unfinished modules from the DevPack (and added them to the list as unlocked), but it keeps coming up as having a problem with wawalite.txt (not enough :'s). Something's not right here, obviously.
Also, has anyone seen the Bounty Tavern module?
"Failing to plan is planning to fail."
Bug me if you want to play a game.
Bug me if you want to play a game.
- penguinflyer5234
- Sheep (Developer)
- Posts: 3025
- Joined: Wed Jul 23, 2008 1:39 am
- Location: Best Southwest
Hi guys,
Some bugs I found in the latest revision:
General:
After changing the sound config there is no music played.
WARN: sound_restart() - Cannot get the sound module to restart. ()
When attacking stone items with a burning torch the character is pushed away with a high force. This also happens when the character is carrying the torch in one hand and walks against the obstacle (e.g. a grave or an idol).
When the character dies he drops some of his coins. This gold shows abnormal behaviour. Everytime the character jumps the coins jump too.
The berserk rune has a wrong description.. It's called "berserk.obj" but in the naming.txt it reads "Rune of Voodoo".
The rune of combat blessing is broken. After casting/activating it almost all life points are drawn. Then the sound is played. Then it seems it stucks in an infinite loop resulting in the spell being cast again and again. When being hold the casting costs divine mana when dropped it doesn't.
The rune of confusion is broken. The first time the spell is used there is a purple cloud created for aiming. After using it a second time, there's no cloud displayed.
The rune of resist elements can't be deactivated.
Some runes aren't identified after use. (holy bolt, rune of restoration)
Healer Starter:
The necromancer sometimes runs against the brazier resulting in death.
Bishopia:
The suspicious mushrooms in Olaf's junkyard can't be picked up.
Archmage Trials:
After solving the mirror puzzle (with the minotaur) my character gets supersized.
After fighting the viking an invisible wall blocks my path. So i can't talk to the door.
The warlock on the cess board (actually only the left one) is attacking the player with magic missiles even when the game hasn't started.
Tourist Starter
In the tourist starter the spike traps are hurting the character even when he doesn't touches them. (They hurt even when standing some steps away...)
Rogue Starter
When reaching the exit in the rogue starter the character keeps getting experience points.
Some bugs I found in the latest revision:
General:
After changing the sound config there is no music played.
WARN: sound_restart() - Cannot get the sound module to restart. ()
When attacking stone items with a burning torch the character is pushed away with a high force. This also happens when the character is carrying the torch in one hand and walks against the obstacle (e.g. a grave or an idol).
When the character dies he drops some of his coins. This gold shows abnormal behaviour. Everytime the character jumps the coins jump too.
The berserk rune has a wrong description.. It's called "berserk.obj" but in the naming.txt it reads "Rune of Voodoo".
The rune of combat blessing is broken. After casting/activating it almost all life points are drawn. Then the sound is played. Then it seems it stucks in an infinite loop resulting in the spell being cast again and again. When being hold the casting costs divine mana when dropped it doesn't.
The rune of confusion is broken. The first time the spell is used there is a purple cloud created for aiming. After using it a second time, there's no cloud displayed.
The rune of resist elements can't be deactivated.
Some runes aren't identified after use. (holy bolt, rune of restoration)
Healer Starter:
The necromancer sometimes runs against the brazier resulting in death.
Bishopia:
The suspicious mushrooms in Olaf's junkyard can't be picked up.
Archmage Trials:
After solving the mirror puzzle (with the minotaur) my character gets supersized.
After fighting the viking an invisible wall blocks my path. So i can't talk to the door.
The warlock on the cess board (actually only the left one) is attacking the player with magic missiles even when the game hasn't started.
Tourist Starter
In the tourist starter the spike traps are hurting the character even when he doesn't touches them. (They hurt even when standing some steps away...)
Rogue Starter
When reaching the exit in the rogue starter the character keeps getting experience points.
Windows XP SP3
NVIDIA GeForce GTX 285
nv4_disp.dll Ver.: 6.14.12.5896
ForceWare Ver.: 258.96
Egoboo 2.8.0 (Stable) Revision 1219
NVIDIA GeForce GTX 285
nv4_disp.dll Ver.: 6.14.12.5896
ForceWare Ver.: 258.96
Egoboo 2.8.0 (Stable) Revision 1219
- Maxaxle
- Darkshine Knight (Extremist fanatic)
- Posts: 4035
- Joined: Fri Jul 25, 2008 8:16 pm
- Location: San Diego, CA
- Contact:
I think the AI of the Necromancer is missing the I....Khaos89 wrote: Healer Starter:
The necromancer sometimes runs against the brazier resulting in death.
I have also seen this in the Adventurer Starter, but it's rare.Khaos89 wrote: Tourist Starter
In the tourist starter the spike traps are hurting the character even when he doesn't touches them. (They hurt even when standing some steps away...)
"Failing to plan is planning to fail."
Bug me if you want to play a game.
Bug me if you want to play a game.
-
- {]-[0{0|307 (Developer)
- Posts: 1864
- Joined: Wed Jul 23, 2008 4:22 am
- Location: Minnesota, USA
As I reported before, this is because the hitbox for the particles in the brazier is too large and any creature that is hit by it will be trapped in their "hit" animation and get stuck there until it dies.Maxaxle wrote:I think the AI of the Necromancer is missing the I....Khaos89 wrote:Healer Starter:
The necromancer sometimes runs against the brazier resulting in death.
Last edited by bgbirdsey on Tue Aug 31, 2010 7:04 am, edited 1 time in total.
- Maxaxle
- Darkshine Knight (Extremist fanatic)
- Posts: 4035
- Joined: Fri Jul 25, 2008 8:16 pm
- Location: San Diego, CA
- Contact:
Well, maybe the brazier should make creatures stray away from it (or push them off)?bgbirdsey wrote:As I reported before, this is because the hitbox for the particles in the brazier is too large and any creature that is hit by it will be trapped in their "hit" animation and get stuck there until it dies.Maxaxle wrote:I think the AI of the Necromancer is missing the I....Khaos89 wrote:Healer Starter:
The necromancer sometimes runs against the brazier resulting in death.
"Failing to plan is planning to fail."
Bug me if you want to play a game.
Bug me if you want to play a game.