Yes, but the actual exiting process isn't something I can edit with scripts. That'd be pf5234's job again, then, and there's still the issue of the game recognizing whether you actually have a pet with you that isn't in your inventory.Agent of Dread wrote:But triggering the ability to exit and the actual exit are different things, right? So anything with a victory condition shouldn't have any problems.
As I said, a complicated fix for a very trivial issue.
In fact, I'm not sure that's actually a good idea. What if you want to get rid of your pet? For instance, if you picked up the tundra bunny out of curiousity, but would like to fill up your inventory with actual items instead? Currently, you can just drop the tundra bunny, have it follow you around for the remainder of the module, and then leave it behind while exiting with no problems.
If this was changed, you'd be forced to stick with the tundra bunny no matter what.