Latest revision bugs
Moderator: Developers
- penguinflyer2222
- Queen Penguin (Senior Member)
- Posts: 6614
- Joined: Wed Jul 23, 2008 1:51 am
- penguinflyer5234
- Sheep (Developer)
- Posts: 3025
- Joined: Wed Jul 23, 2008 1:39 am
- Location: Best Southwest
I kinda figured that out, but I guess I was used to being not on top of the item :/octagon wrote:*Picking up works good for me, but your hand must be directly over the item in question.
[edit]BUGS[/edit]
Ok I found out that I can only go right or down even when pressing the left or up keys :/ Rotate left rotates clockwise... But the mouse movement works fine and joystick movement... camera movement button thing doesn't work on joypad
Last edited by penguinflyer5234 on Wed Jun 30, 2010 3:50 pm, edited 1 time in total.
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- penguinflyer5234
- Sheep (Developer)
- Posts: 3025
- Joined: Wed Jul 23, 2008 1:39 am
- Location: Best Southwest
nooooooooo Gump didn't saveeeeeeee
oh I see
we're saving stuff in mp_players and mp_modules instead of players and modules but he has no files at all. just empty folders
also.
we seem to be saving into stuff we aren't supposed to be saving in (all in all, we don't like physfs very much )
oh I see
we're saving stuff in mp_players and mp_modules instead of players and modules but he has no files at all. just empty folders
also.
we seem to be saving into stuff we aren't supposed to be saving in (all in all, we don't like physfs very much )
Spoiler: Modified files that are not supposed to be modified
M basicdat/globalobjects/players/advent.obj/tris1.bmp
M basicdat/globalobjects/players/advent.obj/tris2.bmp
M basicdat/globalobjects/players/advent.obj/tris3.bmp
M basicdat/globalobjects/players/advent.obj/script.txt
M basicdat/globalobjects/players/advent.obj/icon0.bmp
M basicdat/globalobjects/players/advent.obj/sound10.wav
M basicdat/globalobjects/players/advent.obj/icon1.bmp
M basicdat/globalobjects/players/advent.obj/sound11.wav
M basicdat/globalobjects/players/advent.obj/icon2.bmp
M basicdat/globalobjects/players/advent.obj/copy.txt
M basicdat/globalobjects/players/advent.obj/icon3.bmp
M basicdat/globalobjects/players/advent.obj/enchant.txt
M basicdat/globalobjects/players/advent.obj/tris.md2
M basicdat/globalobjects/players/advent.obj/message.txt
M basicdat/globalobjects/players/advent.obj/sound0.wav
M basicdat/globalobjects/players/advent.obj/part0.txt
M basicdat/globalobjects/players/advent.obj/sound1.wav
M basicdat/globalobjects/players/advent.obj/part1.txt
M basicdat/globalobjects/players/advent.obj/sound2.wav
M basicdat/globalobjects/players/advent.obj/sound3.wav
M basicdat/globalobjects/players/advent.obj/sound4.wav
M basicdat/globalobjects/players/advent.obj/sound5.wav
M basicdat/globalobjects/players/advent.obj/sound6.wav
M basicdat/globalobjects/players/advent.obj/sound7.wav
M basicdat/globalobjects/players/advent.obj/sound8.wav
M basicdat/globalobjects/players/advent.obj/sound9.wav
M basicdat/globalobjects/players/advent.obj/tris0.bmp
M basicdat/globalobjects/magic/missile.obj/message.txt
M basicdat/globalobjects/magic/missile.obj/script.txt
M basicdat/globalobjects/magic/missile.obj/tris.md2
M basicdat/globalobjects/magic/missile.obj/part0.txt
M basicdat/globalobjects/magic/missile.obj/sound0.wav
M basicdat/globalobjects/magic/missile.obj/part1.txt
M basicdat/globalobjects/magic/missile.obj/sound1.wav
M basicdat/globalobjects/magic/missile.obj/part2.txt
M basicdat/globalobjects/magic/missile.obj/part3.txt
M basicdat/globalobjects/magic/missile.obj/tris0.bmp
M basicdat/globalobjects/items/torch.obj/script.txt
M basicdat/globalobjects/items/torch.obj/icon0.bmp
M basicdat/globalobjects/items/torch.obj/tris.md2
M basicdat/globalobjects/items/torch.obj/message.txt
M basicdat/globalobjects/items/torch.obj/sound0.wav
M basicdat/globalobjects/items/torch.obj/part0.txt
M basicdat/globalobjects/items/torch.obj/sound1.wav
M basicdat/globalobjects/items/torch.obj/part1.txt
M basicdat/globalobjects/items/torch.obj/sound2.wav
M basicdat/globalobjects/items/torch.obj/part2.txt
M basicdat/globalobjects/items/torch.obj/sound3.wav
M basicdat/globalobjects/items/torch.obj/part3.txt
M basicdat/globalobjects/items/torch.obj/sound4.wav
M basicdat/globalobjects/items/torch.obj/part4.txt
M basicdat/globalobjects/items/torch.obj/part5.txt
M basicdat/globalobjects/items/torch.obj/tris0.bmp
M basicdat/globalobjects/weapons/spear.obj/message.txt
M basicdat/globalobjects/weapons/spear.obj/script.txt
M basicdat/globalobjects/weapons/spear.obj/tris.md2
M basicdat/globalobjects/weapons/spear.obj/part0.txt
M basicdat/globalobjects/weapons/spear.obj/sound0.wav
M basicdat/globalobjects/weapons/spear.obj/icon0.bmp
M basicdat/globalobjects/weapons/spear.obj/part1.txt
M basicdat/globalobjects/weapons/spear.obj/sound1.wav
M basicdat/globalobjects/weapons/spear.obj/part2.txt
M basicdat/globalobjects/weapons/spear.obj/tris0.bmp
M basicdat/globalobjects/players/advent.obj/tris2.bmp
M basicdat/globalobjects/players/advent.obj/tris3.bmp
M basicdat/globalobjects/players/advent.obj/script.txt
M basicdat/globalobjects/players/advent.obj/icon0.bmp
M basicdat/globalobjects/players/advent.obj/sound10.wav
M basicdat/globalobjects/players/advent.obj/icon1.bmp
M basicdat/globalobjects/players/advent.obj/sound11.wav
M basicdat/globalobjects/players/advent.obj/icon2.bmp
M basicdat/globalobjects/players/advent.obj/copy.txt
M basicdat/globalobjects/players/advent.obj/icon3.bmp
M basicdat/globalobjects/players/advent.obj/enchant.txt
M basicdat/globalobjects/players/advent.obj/tris.md2
M basicdat/globalobjects/players/advent.obj/message.txt
M basicdat/globalobjects/players/advent.obj/sound0.wav
M basicdat/globalobjects/players/advent.obj/part0.txt
M basicdat/globalobjects/players/advent.obj/sound1.wav
M basicdat/globalobjects/players/advent.obj/part1.txt
M basicdat/globalobjects/players/advent.obj/sound2.wav
M basicdat/globalobjects/players/advent.obj/sound3.wav
M basicdat/globalobjects/players/advent.obj/sound4.wav
M basicdat/globalobjects/players/advent.obj/sound5.wav
M basicdat/globalobjects/players/advent.obj/sound6.wav
M basicdat/globalobjects/players/advent.obj/sound7.wav
M basicdat/globalobjects/players/advent.obj/sound8.wav
M basicdat/globalobjects/players/advent.obj/sound9.wav
M basicdat/globalobjects/players/advent.obj/tris0.bmp
M basicdat/globalobjects/magic/missile.obj/message.txt
M basicdat/globalobjects/magic/missile.obj/script.txt
M basicdat/globalobjects/magic/missile.obj/tris.md2
M basicdat/globalobjects/magic/missile.obj/part0.txt
M basicdat/globalobjects/magic/missile.obj/sound0.wav
M basicdat/globalobjects/magic/missile.obj/part1.txt
M basicdat/globalobjects/magic/missile.obj/sound1.wav
M basicdat/globalobjects/magic/missile.obj/part2.txt
M basicdat/globalobjects/magic/missile.obj/part3.txt
M basicdat/globalobjects/magic/missile.obj/tris0.bmp
M basicdat/globalobjects/items/torch.obj/script.txt
M basicdat/globalobjects/items/torch.obj/icon0.bmp
M basicdat/globalobjects/items/torch.obj/tris.md2
M basicdat/globalobjects/items/torch.obj/message.txt
M basicdat/globalobjects/items/torch.obj/sound0.wav
M basicdat/globalobjects/items/torch.obj/part0.txt
M basicdat/globalobjects/items/torch.obj/sound1.wav
M basicdat/globalobjects/items/torch.obj/part1.txt
M basicdat/globalobjects/items/torch.obj/sound2.wav
M basicdat/globalobjects/items/torch.obj/part2.txt
M basicdat/globalobjects/items/torch.obj/sound3.wav
M basicdat/globalobjects/items/torch.obj/part3.txt
M basicdat/globalobjects/items/torch.obj/sound4.wav
M basicdat/globalobjects/items/torch.obj/part4.txt
M basicdat/globalobjects/items/torch.obj/part5.txt
M basicdat/globalobjects/items/torch.obj/tris0.bmp
M basicdat/globalobjects/weapons/spear.obj/message.txt
M basicdat/globalobjects/weapons/spear.obj/script.txt
M basicdat/globalobjects/weapons/spear.obj/tris.md2
M basicdat/globalobjects/weapons/spear.obj/part0.txt
M basicdat/globalobjects/weapons/spear.obj/sound0.wav
M basicdat/globalobjects/weapons/spear.obj/icon0.bmp
M basicdat/globalobjects/weapons/spear.obj/part1.txt
M basicdat/globalobjects/weapons/spear.obj/sound1.wav
M basicdat/globalobjects/weapons/spear.obj/part2.txt
M basicdat/globalobjects/weapons/spear.obj/tris0.bmp
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- Zefz
- Squirrel Knight (Administrator)
- Posts: 3820
- Joined: Wed Jul 23, 2008 1:27 am
- Location: Norway
- Contact:
I applied your diff file and it doesn't seem like it caused any problems, but I'm sure there are because it skips the wrapper function that does some important stuff to the string.
Also, I increased grab size with about 50% so that it is easier to grab stuff. This should make it more user-friendly towards newbies and pro's alike.
Also, I increased grab size with about 50% so that it is easier to grab stuff. This should make it more user-friendly towards newbies and pro's alike.
- Zefz
- Squirrel Knight (Administrator)
- Posts: 3820
- Joined: Wed Jul 23, 2008 1:27 am
- Location: Norway
- Contact:
I noticed various bugs like characters not spawning and attached particles never despawning. It was caused by any script function that spawns a character. This is because the function breadcrumb_list_last_valid() will always return NULL, therefore the object is "INGAME" but it also gets a chr_request_terminate() instantly.
I'm guessing breadcrumb_list_last_valid() is supposed to check if the object isn't spawn in an invalid location like inside a wall. I haven't checked the specifics, but it could be the breadcrumblist isnt activated yet or the first "crumb" isnt initialized before the object's first update.
I'm guessing breadcrumb_list_last_valid() is supposed to check if the object isn't spawn in an invalid location like inside a wall. I haven't checked the specifics, but it could be the breadcrumblist isnt activated yet or the first "crumb" isnt initialized before the object's first update.
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- {]-[0{0|307 (Developer)
- Posts: 1864
- Joined: Wed Jul 23, 2008 4:22 am
- Location: Minnesota, USA
You may be right, I was trying to make the breadcrumbs optional, since they might take a lot of processing power. I guess I need to add an exception somewhere in the case that the breadcrumb list is not "on".
As it stands now, there are two different systems which cover some of the same ground, there is a single value that holds info about the last valid position (which is basically identical to what we had before), and the breadcrumb system.
The idea of the breadcrumb system was to keep track of multiple old positions so that you could teleport a character back to an old position that is still valid (in case they were caught in a region that was suddenly closed off to them). The other option would be for someone's follower to follow a previous breadcrumb so that they would appear to track a character.
As it stands now, there are two different systems which cover some of the same ground, there is a single value that holds info about the last valid position (which is basically identical to what we had before), and the breadcrumb system.
The idea of the breadcrumb system was to keep track of multiple old positions so that you could teleport a character back to an old position that is still valid (in case they were caught in a region that was suddenly closed off to them). The other option would be for someone's follower to follow a previous breadcrumb so that they would appear to track a character.