Latest revision bugs
Moderator: Developers
TRAC! ... I really think you'd find value in it ... heck ... use trac.unliketea.net for now ... I think you can export and import ticketing databases later when you find the time to get it hosted on SF.bgbirdsey wrote:We definitely need good bugreports or nothing ever gets fixed!
I'll create a global egoboo user with egoboo pass for now ... if you want your own just shoot me a PM with what you want your pass to be.
-
- {]-[0{0|307 (Developer)
- Posts: 1864
- Joined: Wed Jul 23, 2008 4:22 am
- Location: Minnesota, USA
unliketea, as you found out, I did start Trac on the site!
I have made some progress on the Linux version, but it seems that SDL is having a problem opening the game in windiwed mode, like I told it to! The backup settings are then being used to generate the window and this might be the root of your problem. I need to see if SDL is setting an error inside the function to request the screen.
I have made some progress on the Linux version, but it seems that SDL is having a problem opening the game in windiwed mode, like I told it to! The backup settings are then being used to generate the window and this might be the root of your problem. I need to see if SDL is setting an error inside the function to request the screen.
Bug with visibility
The new version is awesome and such, but I found a few nasty bugs.
- When characters die, they sometimes don't get the respawning message and so on, but get invisible and can neither attack nor be attacked anymore. Behold!
- Fireballs just float through the sky and explode where no one needs them.
- Instead of proper skins and icons, books appear as immaterial objects (like in 2.6.8), but with blank white skins.
- penguinflyer2222
- Queen Penguin (Senior Member)
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- penguinflyer5234
- Sheep (Developer)
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- Grub Bug (Rookie)
- Posts: 75
- Joined: Sun Oct 12, 2008 5:52 pm
- Location: Germany
rev. 1092
rev 1090 binary
I cant save in all modules my char (export error)
my log
Starting Egoboo 2.8.0 ...
INFO: PhysFS file system version 2.0.0 has been initialized...
INFO: Initializing high-performance counter...
INFO: Frequency is 3579545 hz
INFO: Initializing clock services...
INFO: Loaded setup file "setup.txt".
INFO: fullscreen FALSE
INFO: Initializing SDL version 1.2.14... Success!
INFO: Intializing SDL Timing Services... Succeess!
INFO: Intializing SDL Event Threading... Succeess!
INFO: Intializing SDL Joystick... Succeess!
INFO: Intializing SDL Video... Succeess!
INFO: Opening SDL Video Mode...
==============================================================
SDL set video mode to the current parameters
SDL window parameters
width == 800, height == 600, depth == 24
SDL flags
windowed
SDL software surface
SDL single buffer
OpenGL support
OpenGL-compatible blitting
SDL_GL_Attribtes
SDL_GL_RED_SIZE == 8
SDL_GL_GREEN_SIZE == 8
SDL_GL_BLUE_SIZE == 8
SDL_GL_ALPHA_SIZE == 8
SDL_GL_BUFFER_SIZE == 32
SDL_GL_DEPTH_SIZE == 16
SDL_GL_DOUBLEBUFFER == 1
SDL_GL_STENCIL_SIZE == 0
SDL_GL_ACCUM_RED_SIZE == 16
SDL_GL_ACCUM_GREEN_SIZE == 16
SDL_GL_ACCUM_BLUE_SIZE == 16
SDL_GL_ACCUM_ALPHA_SIZE == 16
SDL_GL_STEREO == 0
SDL_GL_MULTISAMPLEBUFFERS == 0
SDL_GL_MULTISAMPLESAMPLES == 1
SDL_GL_ACCELERATED_VISUAL == 0
SDL_GL_SWAP_CONTROL == 0
SDL using video driver - windib
==============================================================
OpenGL state parameters
gl_version == 1.4.0 - Build 7.14.10.4926
gl_vendor == Intel
gl_renderer == Intel 945GM
gl_extensions == GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_cull_vertex GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_lod_bias GL_EXT_texture_filter_anisotropic GL_EXT_texture3D GL_3DFX_texture_compression_FXT1 GL_IBM_texture_mirrored_repeat GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint
glu_version == (null)
glu_extensions == (null)
GL_MAX_MODELVIEW_STACK_DEPTH == 32
GL_MAX_PROJECTION_STACK_DEPTH == 4
GL_MAX_TEXTURE_STACK_DEPTH == 10
GL_MAX_NAME_STACK_DEPTH == 128
GL_MAX_ATTRIB_STACK_DEPTH == 16
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH == 16
GL_SUBPIXEL_BITS == 4
GL_POINT_SIZE_RANGE == 0.500000 - 10.000000
GL_POINT_SIZE_GRANULARITY == 0.125000
GL_LINE_WIDTH_RANGE == 0.500000 - 7.500000
GL_LINE_WIDTH_GRANULARITY == 0.500000
GL_MAX_VIEWPORT_DIMS == 2048, 2048
GL_AUX_BUFFERS == 0
GL_RGBA_MODE == TRUE
GL_INDEX_MODE == FALSE
GL_DOUBLEBUFFER == TRUE
GL_STEREO == FALSE
GL_RED_BITS == 8
GL_GREEN_BITS == 8
GL_BLUE_BITS == 8
GL_ALPHA_BITS == 8
GL_INDEX_BITS == 32
GL_DEPTH_BITS == 16
GL_STENCIL_BITS == 0
GL_ACCUM_RED_BITS == 16
GL_ACCUM_GREEN_BITS == 16
GL_ACCUM_BLUE_BITS == 16
GL_ACCUM_ALPHA_BITS == 16
GL_MAX_LIGHTS == 16
GL_MAX_CLIP_PLANES == 6
GL_MAX_TEXTURE_SIZE == 2048
GL_MAX_PIXEL_MAP_TABLE == 65536
GL_MAX_LIST_NESTING == 64
GL_MAX_EVAL_ORDER == 32
GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT == 4.000000
==============================================================
Success!
INFO: Initializing the SDL_ttf font handler version 2.0.9... Success!
INFO: net_initialize: Networking not enabled.
INFO: Initializing SDL_Image version 1.2.7... Success!
INFO: Intializing SDL Audio... Succeess!
INFO: Initializing module linking... Success!
INFO: Resetting module data
INFO: Loading module "mp_modules/bishopiacity.mod"
DEBUG: I am missing a AI script (mp_modules/bishopiacity.mod/objects/haypile.obj/script.txt)
Using the default AI script instead ("mp_data/script.txt")
WARN: load_one_profile_vfs() - "mp_modules/bishopiacity.mod/objects/pot.obj" was not found. Overriding a global object?
INFO: net_initialize: Networking not enabled.
DEBUG: spawn_one_particle() - cannot spawn particle with invalid pip == 3328 (owner == 16("Smithy"), profile == 161("mp_objects/smithy.obj"))
DEBUG: spawn_one_particle() - cannot spawn particle with invalid pip == 3328 (owner == 16("Smithy"), profile == 161("mp_objects/smithy.obj"))
DEBUG: spawn_one_particle() - cannot spawn particle with invalid pip == 3328 (owner == 16("Smithy"), profile == 161("mp_objects/smithy.obj"))
DEBUG: spawn_one_particle() - cannot spawn particle with invalid pip == 3328 (owner == 16("Smithy"), profile == 161("mp_objects/smithy.obj"))
DEBUG: spawn_one_particle() - cannot spawn particle with invalid pip == 3328 (owner == 16("Smithy"), profile == 161("mp_objects/smithy.obj"))
DEBUG: spawn_one_particle() - cannot spawn particle with invalid pip == 3328 (owner == 16("Smithy"), profile == 161("mp_objects/smithy.obj"))
DEBUG: spawn_one_particle() - cannot spawn particle with invalid pip == 3328 (owner == 16("Smithy"), profile == 161("mp_objects/smithy.obj"))
DEBUG: spawn_one_particle() - cannot spawn particle with invalid pip == 3328 (owner == 16("Smithy"), profile == 161("mp_objects/smithy.obj"))
DEBUG: spawn_one_particle() - cannot spawn particle with invalid pip == 3328 (owner == 16("Smithy"), profile == 161("mp_objects/smithy.obj"))
DEBUG: spawn_one_particle() - cannot spawn particle with invalid pip == 3328 (owner == 16("Smithy"), profile == 161("mp_objects/smithy.obj"))
[...]
DEBUG: spawn_one_particle() - cannot spawn particle with invalid pip == 3328 (owner == 16("Smithy"), profile == 161("mp_objects/smithy.obj"))
DEBUG: spawn_one_particle() - cannot spawn particle with invalid pip == 3328 (owner == 16("Smithy"), profile == 161("mp_objects/smithy.obj"))
DEBUG: spawn_one_particle() - cannot spawn particle with invalid pip == 3328 (owner == 16("Smithy"), profile == 161("mp_objects/smithy.obj"))
INFO: Resetting module data
INFO: Resetting module data
INFO: memory_cleanUp() - Attempting to clean up loaded things in memory... Success!
INFO: Exiting Egoboo 2.8.0 the good way...
rev 1090 binary
I cant save in all modules my char (export error)
my log
Starting Egoboo 2.8.0 ...
INFO: PhysFS file system version 2.0.0 has been initialized...
INFO: Initializing high-performance counter...
INFO: Frequency is 3579545 hz
INFO: Initializing clock services...
INFO: Loaded setup file "setup.txt".
INFO: fullscreen FALSE
INFO: Initializing SDL version 1.2.14... Success!
INFO: Intializing SDL Timing Services... Succeess!
INFO: Intializing SDL Event Threading... Succeess!
INFO: Intializing SDL Joystick... Succeess!
INFO: Intializing SDL Video... Succeess!
INFO: Opening SDL Video Mode...
==============================================================
SDL set video mode to the current parameters
SDL window parameters
width == 800, height == 600, depth == 24
SDL flags
windowed
SDL software surface
SDL single buffer
OpenGL support
OpenGL-compatible blitting
SDL_GL_Attribtes
SDL_GL_RED_SIZE == 8
SDL_GL_GREEN_SIZE == 8
SDL_GL_BLUE_SIZE == 8
SDL_GL_ALPHA_SIZE == 8
SDL_GL_BUFFER_SIZE == 32
SDL_GL_DEPTH_SIZE == 16
SDL_GL_DOUBLEBUFFER == 1
SDL_GL_STENCIL_SIZE == 0
SDL_GL_ACCUM_RED_SIZE == 16
SDL_GL_ACCUM_GREEN_SIZE == 16
SDL_GL_ACCUM_BLUE_SIZE == 16
SDL_GL_ACCUM_ALPHA_SIZE == 16
SDL_GL_STEREO == 0
SDL_GL_MULTISAMPLEBUFFERS == 0
SDL_GL_MULTISAMPLESAMPLES == 1
SDL_GL_ACCELERATED_VISUAL == 0
SDL_GL_SWAP_CONTROL == 0
SDL using video driver - windib
==============================================================
OpenGL state parameters
gl_version == 1.4.0 - Build 7.14.10.4926
gl_vendor == Intel
gl_renderer == Intel 945GM
gl_extensions == GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_cull_vertex GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_lod_bias GL_EXT_texture_filter_anisotropic GL_EXT_texture3D GL_3DFX_texture_compression_FXT1 GL_IBM_texture_mirrored_repeat GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint
glu_version == (null)
glu_extensions == (null)
GL_MAX_MODELVIEW_STACK_DEPTH == 32
GL_MAX_PROJECTION_STACK_DEPTH == 4
GL_MAX_TEXTURE_STACK_DEPTH == 10
GL_MAX_NAME_STACK_DEPTH == 128
GL_MAX_ATTRIB_STACK_DEPTH == 16
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH == 16
GL_SUBPIXEL_BITS == 4
GL_POINT_SIZE_RANGE == 0.500000 - 10.000000
GL_POINT_SIZE_GRANULARITY == 0.125000
GL_LINE_WIDTH_RANGE == 0.500000 - 7.500000
GL_LINE_WIDTH_GRANULARITY == 0.500000
GL_MAX_VIEWPORT_DIMS == 2048, 2048
GL_AUX_BUFFERS == 0
GL_RGBA_MODE == TRUE
GL_INDEX_MODE == FALSE
GL_DOUBLEBUFFER == TRUE
GL_STEREO == FALSE
GL_RED_BITS == 8
GL_GREEN_BITS == 8
GL_BLUE_BITS == 8
GL_ALPHA_BITS == 8
GL_INDEX_BITS == 32
GL_DEPTH_BITS == 16
GL_STENCIL_BITS == 0
GL_ACCUM_RED_BITS == 16
GL_ACCUM_GREEN_BITS == 16
GL_ACCUM_BLUE_BITS == 16
GL_ACCUM_ALPHA_BITS == 16
GL_MAX_LIGHTS == 16
GL_MAX_CLIP_PLANES == 6
GL_MAX_TEXTURE_SIZE == 2048
GL_MAX_PIXEL_MAP_TABLE == 65536
GL_MAX_LIST_NESTING == 64
GL_MAX_EVAL_ORDER == 32
GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT == 4.000000
==============================================================
Success!
INFO: Initializing the SDL_ttf font handler version 2.0.9... Success!
INFO: net_initialize: Networking not enabled.
INFO: Initializing SDL_Image version 1.2.7... Success!
INFO: Intializing SDL Audio... Succeess!
INFO: Initializing module linking... Success!
INFO: Resetting module data
INFO: Loading module "mp_modules/bishopiacity.mod"
DEBUG: I am missing a AI script (mp_modules/bishopiacity.mod/objects/haypile.obj/script.txt)
Using the default AI script instead ("mp_data/script.txt")
WARN: load_one_profile_vfs() - "mp_modules/bishopiacity.mod/objects/pot.obj" was not found. Overriding a global object?
INFO: net_initialize: Networking not enabled.
DEBUG: spawn_one_particle() - cannot spawn particle with invalid pip == 3328 (owner == 16("Smithy"), profile == 161("mp_objects/smithy.obj"))
DEBUG: spawn_one_particle() - cannot spawn particle with invalid pip == 3328 (owner == 16("Smithy"), profile == 161("mp_objects/smithy.obj"))
DEBUG: spawn_one_particle() - cannot spawn particle with invalid pip == 3328 (owner == 16("Smithy"), profile == 161("mp_objects/smithy.obj"))
DEBUG: spawn_one_particle() - cannot spawn particle with invalid pip == 3328 (owner == 16("Smithy"), profile == 161("mp_objects/smithy.obj"))
DEBUG: spawn_one_particle() - cannot spawn particle with invalid pip == 3328 (owner == 16("Smithy"), profile == 161("mp_objects/smithy.obj"))
DEBUG: spawn_one_particle() - cannot spawn particle with invalid pip == 3328 (owner == 16("Smithy"), profile == 161("mp_objects/smithy.obj"))
DEBUG: spawn_one_particle() - cannot spawn particle with invalid pip == 3328 (owner == 16("Smithy"), profile == 161("mp_objects/smithy.obj"))
DEBUG: spawn_one_particle() - cannot spawn particle with invalid pip == 3328 (owner == 16("Smithy"), profile == 161("mp_objects/smithy.obj"))
DEBUG: spawn_one_particle() - cannot spawn particle with invalid pip == 3328 (owner == 16("Smithy"), profile == 161("mp_objects/smithy.obj"))
DEBUG: spawn_one_particle() - cannot spawn particle with invalid pip == 3328 (owner == 16("Smithy"), profile == 161("mp_objects/smithy.obj"))
[...]
DEBUG: spawn_one_particle() - cannot spawn particle with invalid pip == 3328 (owner == 16("Smithy"), profile == 161("mp_objects/smithy.obj"))
DEBUG: spawn_one_particle() - cannot spawn particle with invalid pip == 3328 (owner == 16("Smithy"), profile == 161("mp_objects/smithy.obj"))
DEBUG: spawn_one_particle() - cannot spawn particle with invalid pip == 3328 (owner == 16("Smithy"), profile == 161("mp_objects/smithy.obj"))
INFO: Resetting module data
INFO: Resetting module data
INFO: memory_cleanUp() - Attempting to clean up loaded things in memory... Success!
INFO: Exiting Egoboo 2.8.0 the good way...
I can't play revision 1090, sadly.
msvcr100.dll not found. :Q Could you put it into the self-extractor thing for the binary, please?
Also, I found out that the "invisible character" bug (in 1080) does not occur when you die, but only if you get flinged into the sky by a fireball. And regardless of what I said, I can still take damage again.
Also, it is strange that a creature gets killed after a single hit with so-called Ticklish damage, and Ticklish/Fumble damage seems to be more than Godlike damage. Also, if you attack a dead sheep, the damage is always godlike.
msvcr100.dll not found. :Q Could you put it into the self-extractor thing for the binary, please?
Also, I found out that the "invisible character" bug (in 1080) does not occur when you die, but only if you get flinged into the sky by a fireball. And regardless of what I said, I can still take damage again.
Also, it is strange that a creature gets killed after a single hit with so-called Ticklish damage, and Ticklish/Fumble damage seems to be more than Godlike damage. Also, if you attack a dead sheep, the damage is always godlike.
- Zefz
- Squirrel Knight (Administrator)
- Posts: 3820
- Joined: Wed Jul 23, 2008 1:27 am
- Location: Norway
- Contact:
Ah dang. It seems I forgot to add a dll file to the extractor. I will compile a new binary from r1092
I also noticed some exporting problems with PhysFS. It seems it doesnt locate the application data folder correctly anymore.
I also see there is a particle spawning bug in Bishopia. I will take a look at that one.
I also noticed some exporting problems with PhysFS. It seems it doesnt locate the application data folder correctly anymore.
I also see there is a particle spawning bug in Bishopia. I will take a look at that one.