Latest revision bugs
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- Zefz
- Squirrel Knight (Administrator)
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I fixed the non-moving platforms in the Tourist Starter. I wanted to debug further, but it seems suddenly my debugger wont work anymore.
Further investigation revealed that it cant find the basicdat folder. My guess is that the exe file is correctly run, but the localpath is incorrect (how in heavens did that happen?). This is not a issue when I run either the Release or Debug binary without the Visual Studio debugger. I was looking for some sort of project setting that caused it, but no luck so far.
Further investigation revealed that it cant find the basicdat folder. My guess is that the exe file is correctly run, but the localpath is incorrect (how in heavens did that happen?). This is not a issue when I run either the Release or Debug binary without the Visual Studio debugger. I was looking for some sort of project setting that caused it, but no luck so far.
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- {]-[0{0|307 (Developer)
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If it is a debugger problem, it is possible that some other process has a lock on the directory and terminated before releasing it. Try restarting to see if that clears the lock.
If it is a program problem it is probably related to the win32 function it uses to find the folder name. Maybe that is different in vista?
If it is a program problem it is probably related to the win32 function it uses to find the folder name. Maybe that is different in vista?
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- {]-[0{0|307 (Developer)
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Do you have ntfs or fat32. I have had one very strange "ownership" problem on XP-NTFS where I actually had to download a kit from microsoft to make dir ownership changeable from the admin account. I hope it is nothing like that!
Now the only problem I get is if egoboo crashes, sometimes I can't compile the program because there is a lock on the .exe.
Now the only problem I get is if egoboo crashes, sometimes I can't compile the program because there is a lock on the .exe.
- Zefz
- Squirrel Knight (Administrator)
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No luck so far. I have a suspicion that Tortoise SVN may be causing the problem. I had problems updating and commiting stuff. Your new Tourist title image for example refused to download. I had to delete the whole Tourist module and redownload it.
On the other hand, I managed to load a number of files correctly from the basicdat by moving the whole basicdat folder into my application data. (now it gets a fatal error because it cant load the fonts in the basicfolder, although the other data seems to be loaded fine).
On the other hand, I managed to load a number of files correctly from the basicdat by moving the whole basicdat folder into my application data. (now it gets a fatal error because it cant load the fonts in the basicfolder, although the other data seems to be loaded fine).
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- {]-[0{0|307 (Developer)
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I have had some problems with Tortoise before, but mostly that it would be scanning the repositories to check for changes and take up like 95% of the processor power... I just ended up turning down its priority. They must have fixed that in later versions because I haven't had the problem in a while.
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- {]-[0{0|307 (Developer)
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I'm not sure why this should be happening, since the actual physics calculation is the same. Unless I had commented something out for testing purposes?In last revision you slide of platforms.
There are still bugs to work out here. What kinds of things are dropping through, just random stuff at random times?Objects placed on top of platforms also seem to fall through. (Tourist Starter)
I may have eliminated all possibility of items interacting with platforms... that was a mistake!
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- {]-[0{0|307 (Developer)
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I have fixed several bugs in my local version.
One of them has to do with the fact that characters are not being removed from platforms the the beginning of each update.
I also mostly fixed the odd character-wall interaction. I could completely fix it, but it might take too much processing, and it turns out that character-wall interactions was one thing that was slowing down the abyss2... The new glitch would almost never be noticed except if you tried to push your character through a wall, then he might jump back to the last safe tile he was on.
One of them has to do with the fact that characters are not being removed from platforms the the beginning of each update.
I also mostly fixed the odd character-wall interaction. I could completely fix it, but it might take too much processing, and it turns out that character-wall interactions was one thing that was slowing down the abyss2... The new glitch would almost never be noticed except if you tried to push your character through a wall, then he might jump back to the last safe tile he was on.
- penguinflyer5234
- Sheep (Developer)
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- Agent of Dread
- Protector (Senior Member)
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