Which means we are due to a release. There are a couple of bugs though that are preventing our next release (mainly the one that prevents saved players to load correctly half of the time).Version 2.7.8 (xx.09.2009)
- New Feature: Improved AI by adding Line of Sight detection for targeting.
- New Feature: Improved UI by implementing in-game pop up text.
- New Feature: Implemented the PhysFS file system.
- Update: Made some AI and sound effect improvements to the Squirrel pet.
- Update: Reimplemented the Visual C++ redistributable package for windows users
(Should fix a startup error complaining about configuration settings being incorrect).
- Update: Made multiple improvements to how the GOR system is handled.
- Update: The Angel Elayne in the lower Abyss now attacks undead players on sight.
- Update: Most wands have now increased charge limit making them much more useful.
- Update: The Book of Enchant can now be used to recharge wands.
- Update: The Morph spell now allows you to use [TECH] skill but disables spell casting.
- Update: There is always a minimum 5% chance stealing from shops will be detected.
- Update: Improved some details for the floor tiles in the Paladin Starter.
- Update: Deamon Lords have now halved life regeneration making them much easier to defeat.
- Update: The Haste spell costs less mana to sustain now.
- Update: Ghosts can now move through walls and impassable tiles.
- Update: Support for multiple new resolution formats including wide-screen.
- Update: Improved various menu UI handling and made it look nice in all resolutions.
- Update: Improved the gameplay when using the mouse as input controller.
- Update: Increased the amount of treasure loot found in the Ice Palace.
- Update: Improved the Frost Lizard AI.
- Update: Improved the texture detail for all the title images.
- Bugfix: The Magic Carpet is no longer mountable while being held.
- Bugfix: When cookie stacks are splilt, they should now retain their burned and watered status.
- Bugfix: Fixed a bug in the joystick reading function. Analog joysticks should work much better now.
- Bugfix: Devil Doors should function properly again.
- Bugfix: Glyph plates in Abyss 2 should now properly display messages again.
- Bugfix: Fixed infinite sound loop being played in Abyss 2.
- Bugfix: Beating the final level now properly lets you save your character progress.
- Bugfix: Changed the use animation for Lamps so that Wizards can use them as well.
- Bugfix: All Divine Runes now properly display messages when crushed.
- Bugfix: Fixed invisible boulder trap in Archaeologist Starter
- Bugfix: Scimitars can now properly be enchanted by the Book of Enchant.
- Bugfix: Book of Summon Crabs should now properly export as a spell and not as a crab monster.
- Bugfix: Fixed bug where the Faeries in the Elf Starter would follow a lumpkin instead of the player.
- Bugfix: Water is now properly impassable terrain in Bishopia City once again.
- Bugfix: Fixed bug where items in shop were only sold for half value.
- Bugfix: Fixed mushrooms having 0 value when bought or sold.
- Bugfix: Tile Mimics can no longer move through doors and walls.
- Bugfix: Angus in Bishopia now properly gives Soul Carver as quest reward.
- Bugfix: Lich boss in the crypt now properly holds an attack spell instead of a treasure chest.
- Bugfix: Fixed a serious bug with morphing.
- Bugfix: Fixed two impassable passages in Catacombs 2 module. (Credits to Rygwryr)
- Bugfix: Fixed bug that made Ghosts invincible and Life Drain caused by Ghosts to disappear
without a proper restoration.
- Bugfix: Catacombs 1 and Abyss 2 now properly allows up to 4 player imports instead of 1.
- Bugfix: Major bug fixed that caused modules not to unlock properly when exporting.
- Bugfix: Incorrect boss music in Water Palace fixed.
- Bugfix: Removed music resetting when loading a module.
- Bugfix: Enchantments end messages display escapes properly.
- Bugfix: Corrected some character hitboxes.
- Bugfix: Fixed some acceleration issues that made the Tourist Starter almost impossible.
- Bugfix: Fixed Lord Hagen AI movement bug in the Soldier Starter.
- Bugfix: Many, many other bugs fixed!
Other than that I thought I might take yet another shot at a new module. I was wondering what I should make though.
Town Modules
On my vision todo list I have only towns (Booty Cove, Great Wood and Highspire). I just finished up Sandweg (and scratched that one from my list:)) so I thought something else than a town would be nice.
Sidequests
Does Egoboo need any more sidequest modules? If so, any suggestions?
Hero Classes
Do we need another Hero Quest module? For what classes? If so, I would like to keep it simple as the Arch-Mage Trials took a lot of time and work to make. Something for the Soldier, G'nome, Paladin or Healer perhaps? They are the only ones that don't have a special module for themselves yet. (Rogue has K'nife's Heist). Archaeologist, Tourist and Zombor are special classes so they might not need an own module. Come to think of it, the G'nome is a unlockable class now too and they get Highspire a own G'nome town.