Modbaker Development
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- {]-[0{0|307 (Developer)
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Code: Select all
this->create_all_windows();
The reason that one compiler is reporting an error and the other is not may have to do with how exceptions or other errors are being handled.
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- Tome Mimic (Module Baker)
- Posts: 176
- Joined: Sat Jan 03, 2009 5:17 pm
- Location: Germany
Sorry for not posting any update for such a long time, but it's too hot here to program (can't concentrate on my code after work / at the weekends).
So I'm taking an inspirational break until late summer starts
So I'm taking an inspirational break until late summer starts
/me is back!
ModBaker development thread | [url=http://modbaker_blog.tobiasgall.de]ModBaker dev blog[/url]
ModBaker development thread | [url=http://modbaker_blog.tobiasgall.de]ModBaker dev blog[/url]
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- Massive Gelfeet (Developer)
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- PurpleSquerkle
- Massive Gelfeet (Developer)
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- Tome Mimic (Module Baker)
- Posts: 176
- Joined: Sat Jan 03, 2009 5:17 pm
- Location: Germany
I now got a first version of the wall tool implemented to my local development version (based on the wall code from Cartman).
It still has several bugs, so I'll not upload it to SVN yet.
The next things will be:
- camera rotation
- PhysFS integration (to be compatible with the newest Egoboo code)
- fix the code so it also runs on MS Windows
Btw. the ModBaker development will proceed a bit slower in the future due to personal reasons (but don't worry, it's something good that's taking my time ). I've also cancelled my plan to create several modules as a bigger side quest. I plan to create one single module instead.
It still has several bugs, so I'll not upload it to SVN yet.
The next things will be:
- camera rotation
- PhysFS integration (to be compatible with the newest Egoboo code)
- fix the code so it also runs on MS Windows
Btw. the ModBaker development will proceed a bit slower in the future due to personal reasons (but don't worry, it's something good that's taking my time ). I've also cancelled my plan to create several modules as a bigger side quest. I plan to create one single module instead.
/me is back!
ModBaker development thread | [url=http://modbaker_blog.tobiasgall.de]ModBaker dev blog[/url]
ModBaker development thread | [url=http://modbaker_blog.tobiasgall.de]ModBaker dev blog[/url]
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- Tome Mimic (Module Baker)
- Posts: 176
- Joined: Sat Jan 03, 2009 5:17 pm
- Location: Germany
Here is a binary for MS Windows XP:
http://misc.tobiasgall.de/egoboo/modbak ... er_0.6.zip
I had no real problems compiling it on MinGW. It seems to be an issue that the compilers handle everything differently. I don't have Visual Studio here, so I can't test it :-/
Maybe I'll create a detail instruction on how to setup the Windows environment (I've mainly used Code::Blocks for compiling).
http://misc.tobiasgall.de/egoboo/modbak ... er_0.6.zip
I had no real problems compiling it on MinGW. It seems to be an issue that the compilers handle everything differently. I don't have Visual Studio here, so I can't test it :-/
Maybe I'll create a detail instruction on how to setup the Windows environment (I've mainly used Code::Blocks for compiling).
/me is back!
ModBaker development thread | [url=http://modbaker_blog.tobiasgall.de]ModBaker dev blog[/url]
ModBaker development thread | [url=http://modbaker_blog.tobiasgall.de]ModBaker dev blog[/url]
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- Tome Mimic (Module Baker)
- Posts: 176
- Joined: Sat Jan 03, 2009 5:17 pm
- Location: Germany
Did you experience any problems with the Windows version?Zefz wrote:Cool. I'm testing it out now.
Maybe the next SVN update is ready soon.
Currently I'm working on the following things:
- improve and extend the wall tool (I switched to my own algorithm now for wall calculation)
- improve the selection (add several more selection modes for much easier mesh editing)
[edit]
Here is a detailed list what will get changed.
Items marked with * are already finished,
* Selection: Allow to add multiple tiles to the selection at once
- Selection: Selection size (so you can add 1x1, 3x3, 5x5, 7x7, 9x9, ... tiles at once)
- Selection: Alternative direct painting mode
- Mark tiles as walls (currently only works on tiles with 4 vertices)
/me is back!
ModBaker development thread | [url=http://modbaker_blog.tobiasgall.de]ModBaker dev blog[/url]
ModBaker development thread | [url=http://modbaker_blog.tobiasgall.de]ModBaker dev blog[/url]
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- Tome Mimic (Module Baker)
- Posts: 176
- Joined: Sat Jan 03, 2009 5:17 pm
- Location: Germany
Local update:
Currently I'm integrating PhysFS to ModBaker, so I'm conform with Egoboo again
I'll do an VSN update after I finished PhysFS integration (even if the other features are not completed yet).
Currently I'm integrating PhysFS to ModBaker, so I'm conform with Egoboo again
I'll do an VSN update after I finished PhysFS integration (even if the other features are not completed yet).
/me is back!
ModBaker development thread | [url=http://modbaker_blog.tobiasgall.de]ModBaker dev blog[/url]
ModBaker development thread | [url=http://modbaker_blog.tobiasgall.de]ModBaker dev blog[/url]