Modbaker Development

The development of the game itself or new resources for it. Any new stuff you're working on would go here, as well as the discussion of in-development stuff.

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Zefz
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Post by Zefz »

In every one of them. Each time I uncomment one, the next one reports an error.
bgbirdsey
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Post by bgbirdsey »

Code: Select all

this->create_all_windows(); 
This could never create an error unless you have an invalid "this" pointer (which should never really happen).

The reason that one compiler is reporting an error and the other is not may have to do with how exceptions or other errors are being handled.
xenom[GER]
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Post by xenom[GER] »

Sorry for not posting any update for such a long time, but it's too hot here to program (can't concentrate on my code after work / at the weekends).
So I'm taking an inspirational break until late summer starts ;-)
/me is back!
ModBaker development thread | [url=http://modbaker_blog.tobiasgall.de]ModBaker dev blog[/url]
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Zefz
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Post by Zefz »

Ok. It seems kinda the rest of the community is taking a break too. Doesnt seem like there has been much activity lately. I hope there will be some soon so that we can get 2.7.8 out there finally!
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PurpleSquerkle
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Post by PurpleSquerkle »

It's not my fault!
Blame school.
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penguinflyer2222
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Post by penguinflyer2222 »

And the Classical Music for Dummies textbook.
......
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Zefz
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Post by Zefz »

PurpleSquerkle wrote:It's not my fault!
Blame school.
Ditto for me actually ;)
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Maxaxle
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Post by Maxaxle »

<---not in school until September 9th.
<---has a bad case of puberty (which is causing me to be lazy and brainless :cry:)
"Failing to plan is planning to fail."
Bug me if you want to play a game.
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aleco614
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Post by aleco614 »

Maxaxle wrote:<---has a bad case of puberty (which is causing me to be lazy and brainless :cry:)
So... what about you changed here...? :P

(jk)
Playing brawl. Not too well, unforunately.
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PurpleSquerkle
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Post by PurpleSquerkle »

aleco614 wrote:
Maxaxle wrote:<---has a bad case of puberty (which is causing me to be lazy and brainless :cry:)
So... what about you changed here...? :P

(jk)

Hahaha!

...Sorry, Maxaxle.
It was funny.
xenom[GER]
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Post by xenom[GER] »

I now got a first version of the wall tool implemented to my local development version (based on the wall code from Cartman).
It still has several bugs, so I'll not upload it to SVN yet.

The next things will be:
- camera rotation
- PhysFS integration (to be compatible with the newest Egoboo code)
- fix the code so it also runs on MS Windows

Btw. the ModBaker development will proceed a bit slower in the future due to personal reasons (but don't worry, it's something good that's taking my time ;-)). I've also cancelled my plan to create several modules as a bigger side quest. I plan to create one single module instead.
/me is back!
ModBaker development thread | [url=http://modbaker_blog.tobiasgall.de]ModBaker dev blog[/url]
xenom[GER]
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Post by xenom[GER] »

Here is a binary for MS Windows XP:

http://misc.tobiasgall.de/egoboo/modbak ... er_0.6.zip

I had no real problems compiling it on MinGW. It seems to be an issue that the compilers handle everything differently. I don't have Visual Studio here, so I can't test it :-/

Maybe I'll create a detail instruction on how to setup the Windows environment (I've mainly used Code::Blocks for compiling).
/me is back!
ModBaker development thread | [url=http://modbaker_blog.tobiasgall.de]ModBaker dev blog[/url]
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Zefz
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Post by Zefz »

Cool. I'm testing it out now.
xenom[GER]
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Post by xenom[GER] »

Zefz wrote:Cool. I'm testing it out now.
Did you experience any problems with the Windows version?

Maybe the next SVN update is ready soon.

Currently I'm working on the following things:
- improve and extend the wall tool (I switched to my own algorithm now for wall calculation)
- improve the selection (add several more selection modes for much easier mesh editing)

[edit]
Here is a detailed list what will get changed.
Items marked with * are already finished,
* Selection: Allow to add multiple tiles to the selection at once
- Selection: Selection size (so you can add 1x1, 3x3, 5x5, 7x7, 9x9, ... tiles at once)
- Selection: Alternative direct painting mode
- Mark tiles as walls (currently only works on tiles with 4 vertices)
/me is back!
ModBaker development thread | [url=http://modbaker_blog.tobiasgall.de]ModBaker dev blog[/url]
xenom[GER]
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Post by xenom[GER] »

Local update:
Currently I'm integrating PhysFS to ModBaker, so I'm conform with Egoboo again :-)
I'll do an VSN update after I finished PhysFS integration (even if the other features are not completed yet).
/me is back!
ModBaker development thread | [url=http://modbaker_blog.tobiasgall.de]ModBaker dev blog[/url]
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