Modbaker Development

The development of the game itself or new resources for it. Any new stuff you're working on would go here, as well as the discussion of in-development stuff.

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Cimeries
Lumberjack (Developer)
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Post by Cimeries »

Happy birthday then! :cheers:
I'll add your date to our birthdate list.
:wink:
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woodmouse
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Post by woodmouse »

Happy birthday! :D
Once upon a time, when unicorns roamed the earth...
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Super Soldier
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Post by Super Soldier »

Happy birthday :cheers: :D
Being a gamer ruins my perspective of life, Good thing I have 2 more.
Seanbot
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Post by Seanbot »

Happy Birthday indeed! :woo:
Moogirl wrote: [19:47:14] ­period jokes = not cool
[19:47:23] ­no wait it's the anus
[19:47:25] ­wtf
[19:47:46] ­a cloud cannot have that much blood
xenom[GER]
Tome Mimic (Module Baker)
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Post by xenom[GER] »

SVN update
- Added screen_height and screen_width to the config file
- Added missing files for MS Windows

[edit]
- Added rendering of tile flags (impassable, slippy, wall, ...)
- Several bugfixes
/me is back!
ModBaker development thread | [url=http://modbaker_blog.tobiasgall.de]ModBaker dev blog[/url]
xenom[GER]
Tome Mimic (Module Baker)
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Post by xenom[GER] »

Hah, I'm so close |-->| to completely support tile flags (slippy / ice, water, shiny, ...).
There just seems to be something messed up with my slot numbers of the flags.

So stay tuned :-)
/me is back!
ModBaker development thread | [url=http://modbaker_blog.tobiasgall.de]ModBaker dev blog[/url]
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Zefz
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Post by Zefz »

Yay :P Let's hope I get it to compile on Windows soon. If not, I always have Linux myself now :P
xenom[GER]
Tome Mimic (Module Baker)
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Post by xenom[GER] »

SVN update
- Some new icons
- Tile flag support (lace them, display them)
/me is back!
ModBaker development thread | [url=http://modbaker_blog.tobiasgall.de]ModBaker dev blog[/url]
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Super Soldier
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Post by Super Soldier »

Sounds great :P
Being a gamer ruins my perspective of life, Good thing I have 2 more.
xenom[GER]
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Post by xenom[GER] »

Yeah, I know :-)

Btw. I'm going to Tennessee the next week, so I'll pause modbaker development for 1 1/2 weeks ;-)

But the next features are already getting planned:
- Wall / floor tool for easier creation of walls
/me is back!
ModBaker development thread | [url=http://modbaker_blog.tobiasgall.de]ModBaker dev blog[/url]
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Super Soldier
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Post by Super Soldier »

:(

Okay
Being a gamer ruins my perspective of life, Good thing I have 2 more.
xenom[GER]
Tome Mimic (Module Baker)
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Post by xenom[GER] »

SVN update
I added the ability to select and delete objects.

WARNING:
Those changes will not get saved yet!
/me is back!
ModBaker development thread | [url=http://modbaker_blog.tobiasgall.de]ModBaker dev blog[/url]
xenom[GER]
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Post by xenom[GER] »

Sorry for not working on ModBaker for the last few weeks, but I was really busy at work :-/

But the next week I'm trying to add several other features (like the floor/wall tool Egomap already has).

So stay tuned ;-)
/me is back!
ModBaker development thread | [url=http://modbaker_blog.tobiasgall.de]ModBaker dev blog[/url]
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Zefz
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Post by Zefz »

Yay floor/wall tool! That means it is almost as far as EgoMap. Which means I can stop using EgoMap!
Cimeries
Lumberjack (Developer)
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Post by Cimeries »

Zefz wrote:Yay floor/wall tool! That means it is almost as far as EgoMap. Which means I can stop using EgoMap!
*Stabs Egomap in the face*
Oh, too soon?
:wink:
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