bgbirdsey wrote:However, if you want to implement it no matter what, calling it a "proposal" is rather misleading...
The proper responses to a proposal would be a counter proposal, or reasoned argument (that means argument with actual reasons behind it, not just I don't like it).
If there was a counter proposal that was better than mine, or if there were arguments other than "I like it the way it is" then I would listen to them.
Now, Mr. I-ignore-anything-you-say-because-I-don't-care-about-your-opinion, if you had actually read what I wrote, you would have noticed that I actually
gave you several reasons why I don't want it in. It is likely to introduce new bugs, causes quite some work and it is hell-a wierd to have
two action buttons that would pretty much
do the same to anything that can not be grabbed. I don't think any newbie who doesn't know the game would seriously try to
pick an NPC up to interact with it before simply
bumping it. Also, considering we already
have a
well-working way of interacting with NPCs, I don't see any reason to introduce a much more complicated one, unless you want to discourage talking to NPCs and stuff for some reason.
You want a counter proposal? If you want an action button
so badly, why not just use the jump button for it? Jumping only is required in rather few places right now, and hardly at all in places where there are NPCs or switches. Also, it would be less weird since it would only be one button, not two.
I still greatly dislike the idea of any "action" button at all though. Bumping is good enough in my opinion.
Thus my second counter proposal: Leave it as it is. KISS.