Nice to hear, Zefz
SVN update
- Created a texture browser (currently unusable)
- Adjusted the size of the palette window
- Saving / loading via GUI
- When loading a new level, also load the new spawn.txt and textures
My To-do list for modbaker 1.0 (don't know in which order I'll implement them):
- exit button in the GUI
- tooltips for the icons
- Select the texture by clicking at an icon in the texture browser
- spawn handling
- placing / moving spawns
- rendering the models
- passage handling
- show tile types
- minimap handling
- weld tool
- floor / wall tool
- mesh improvements
- Allow the creation of a new, empty mesh