New binary for SVN users (#45)
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- Zefz
- Squirrel Knight (Administrator)
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New binary for SVN users (#45)
I will try to keep this first page updated with the latest binary version.
You'll need the new binary for the newest SVN changes to work:
DOWNLOAD BINARY FILE: Download binary #45
Remember to keep your binary up to date with the latest SVN!
You'll need the new binary for the newest SVN changes to work:
DOWNLOAD BINARY FILE: Download binary #45
Remember to keep your binary up to date with the latest SVN!
Last edited by Zefz on Thu Jun 24, 2010 6:06 pm, edited 36 times in total.
- penguinflyer5234
- Sheep (Developer)
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Same here, I tried it with SDL_image set to both TRUE and FALSE. It always gives me the same - completely white, blank EVERYTHING (the very only thing that is shown correctly is the menu buttons).penguinflyer5234 wrote:I've tested the newest SVN, even with the option SDL_image on, but I still get a nice world of snow (again).
That's the sand palace in winter time, eh.
- penguinflyer5234
- Sheep (Developer)
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Ah, yes, I can read the menu-font as well, and the red buttons are shown. However, the pictures are all just blank, white squares, and in-game, it's just what is shown in the picture above.penguinflyer5234 wrote:funny, the buttons and the out-game font works for me only. Do you not get the font either?
- Zefz
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Try the new binary instead #17. The SDL_ENABLED switch wasn't really working. And there was a minor bug in image filtering too. Try Unfiltered as well as other filter modes to see if it works.
http://www.2shared.com/file/5025683/619 ... oo-17.html
http://www.2shared.com/file/5025683/619 ... oo-17.html
Alright, tried it with binary #17 (and revision #389) now. The settings I used were the same as always, and the result was... ...interesting.
Setting SDL_Image to FALSE gives the same white garbage as always.
Setting it to TRUE, however, causes all images to show up correctly - with the exception of the in-game-textures, it seems. Take a look at this:
That's the starting chamber of the sand palace. I didn't move, I just turned the camera around a bit. Does that help in any way?
Setting SDL_Image to FALSE gives the same white garbage as always.
Setting it to TRUE, however, causes all images to show up correctly - with the exception of the in-game-textures, it seems. Take a look at this:
That's the starting chamber of the sand palace. I didn't move, I just turned the camera around a bit. Does that help in any way?
- Zefz
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It is interesting. Because with SDL_image set to false, it is exactly the same as any other binary you have tried, but without the other glitches.
Did we try to use the old version of SDL_image.dll? I remember you having some trouble with the newest version of SDL.dll (the game crashed) so we reverted to a earlier version.
Did we try to use the old version of SDL_image.dll? I remember you having some trouble with the newest version of SDL.dll (the game crashed) so we reverted to a earlier version.
- Zefz
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This is SDL_image 1.2.6 http://www.libsdl.org/projects/SDL_imag ... -1.2.6.zip
and a even older one 1.2.5 http://www.libsdl.org/projects/SDL_imag ... -1.2.5.zip
Just copy the .dll files into your egoboo folder and run the game.
and a even older one 1.2.5 http://www.libsdl.org/projects/SDL_imag ... -1.2.5.zip
Just copy the .dll files into your egoboo folder and run the game.
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- {]-[0{0|307 (Developer)
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If there is any problem with the source, I would guess that it is the method of uploading the textures into OpenGL. There may be just a small combination of graphics settings that are bugged.
Maybe you should get a copy of clock's settings and try to duplicate the error on your machine. And maybe get him to upload copies of the log file, etc.
I DO seem to remember that a similar issue with customized settings caused a similar problem before... If you end up hitting a dead end, go back and look at the previous debugging sessions on the board and see if any of those fixes work.
Maybe you should get a copy of clock's settings and try to duplicate the error on your machine. And maybe get him to upload copies of the log file, etc.
I DO seem to remember that a similar issue with customized settings caused a similar problem before... If you end up hitting a dead end, go back and look at the previous debugging sessions on the board and see if any of those fixes work.