camera angle
Moderator: Developers
- kettlechip
- Chest Mimic (Community member)
- Posts: 208
- Joined: Sun Nov 23, 2008 7:20 am
camera angle
The fact that the character is on the edge of the camera is kind of annoying, I keep having to change the camera angle so i can see what is ahead of me. and during boss battles this is especially tough because I'm fighting and half the time I don't even know where the boss is.
Suggestions, center the camera on the player more. OR
make the camera follow the players back much faster, (a couple steps and the camera is behind you, as opposed to right now where you have to walk 1/4 across a map)
Suggestions, center the camera on the player more. OR
make the camera follow the players back much faster, (a couple steps and the camera is behind you, as opposed to right now where you have to walk 1/4 across a map)
BACK
Welcome to the forums.
I for one didn't experience any problems with the camera... Which version of Egoboo are you using? Did you zoom out fully (hold down the [-]-key on the numpad for about one to two seconds)? If you already zoomed out fully, you should actually see enough to keep bosses, enemies etc. in view even if you're not facing them directly.
The newest version (which is not released yet, but going to be released very soon I hope) always starts with maximum zoom-out without you pressing anything btw.
I for one didn't experience any problems with the camera... Which version of Egoboo are you using? Did you zoom out fully (hold down the [-]-key on the numpad for about one to two seconds)? If you already zoomed out fully, you should actually see enough to keep bosses, enemies etc. in view even if you're not facing them directly.
The newest version (which is not released yet, but going to be released very soon I hope) always starts with maximum zoom-out without you pressing anything btw.
- penguinflyer2222
- Queen Penguin (Senior Member)
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- Agent of Dread
- Protector (Senior Member)
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Welcome back Kettlechip!
I don't know what the problem is with the camera, but maybe that's because I reach it really easily to turn it.
I don't know what the problem is with the camera, but maybe that's because I reach it really easily to turn it.
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- kettlechip
- Chest Mimic (Community member)
- Posts: 208
- Joined: Sun Nov 23, 2008 7:20 am
I don't feel very comfortable with the camera too.
I hacked a little at the source code and came up with a slight modification that, imho, is a good enhancement (but not a complete solution).
It's also very simple: I just increased the camera's maximum distance, and moved a little the character to the center. This way you can have a better 360° feeling of what's around you, even when you're walking straight towards the camera (which was its biggest fault, imho).
I think it still lacks something because it's very slowly turning, especially when you're walking towards it (I would expect the opposite to happen), and also because your direction changes as the camera moves, but oh well.
what I did is just change the last 6 lines in camera.h to those:
example, before and after
I hacked a little at the source code and came up with a slight modification that, imho, is a good enhancement (but not a complete solution).
It's also very simple: I just increased the camera's maximum distance, and moved a little the character to the center. This way you can have a better 360° feeling of what's around you, even when you're walking straight towards the camera (which was its biggest fault, imho).
I think it still lacks something because it's very slowly turning, especially when you're walking towards it (I would expect the opposite to happen), and also because your direction changes as the camera moves, but oh well.
what I did is just change the last 6 lines in camera.h to those:
Code: Select all
#define MINZOOM 800 // Camera distance
#define MAXZOOM 700 //
#define MINZADD 800 // Camera height
#define MAXZADD 2500 //1000 //
#define MINUPDOWN (0.24f*PI) // Camera updown angle
#define MAXUPDOWN (0.10f*PI)//(0.15f*PI) // (0.18f*PI)
- PurpleSquerkle
- Massive Gelfeet (Developer)
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- penguinflyer2222
- Queen Penguin (Senior Member)
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- Joined: Wed Jul 23, 2008 1:51 am
- PurpleSquerkle
- Massive Gelfeet (Developer)
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- Joined: Wed Jul 23, 2008 4:54 am
- Location: Oakland, CA
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- PurpleSquerkle
- Massive Gelfeet (Developer)
- Posts: 3176
- Joined: Wed Jul 23, 2008 4:54 am
- Location: Oakland, CA
- Contact: