2.6.8 Bugs!
Moderator: Developers
- Maxaxle
- Darkshine Knight (Extremist fanatic)
- Posts: 4035
- Joined: Fri Jul 25, 2008 8:16 pm
- Location: San Diego, CA
- Contact:
Yeah, sure, okay. But then we would have to increase reload time overall, no matter how strong you were.PurpleSquerkle wrote:It would be interesting if crossbows had a slight strength bonus to attack speed.
It would make sense, really; if you were stronger you could pull it back faster.
Nah, jk. I'm all for it!
BTW: Should all ranged weapons benefit from dexterity way more than melee weapons? I mean, it takes some serious aim to headshot anything!
"Failing to plan is planning to fail."
Bug me if you want to play a game.
Bug me if you want to play a game.
Sounds good, I'm in favor.PurpleSquerkle wrote:It would be interesting if crossbows had a slight strength bonus to attack speed.
It would make sense, really; if you were stronger you could pull it back faster.
If this again results in a rogue missing a cobol right in front of him with 50 shots of a crossbow at 30 DEX, then: hell NO!Maxaxle wrote:BTW: Should all ranged weapons benefit from dexterity way more than melee weapons? I mean, it takes some serious aim to headshot anything!
- Agent of Dread
- Protector (Senior Member)
- Posts: 8991
- Joined: Wed Jul 23, 2008 8:46 pm
- Location: Australia
- Contact:
How do you get VICTORY! PRESS ESCAPE in Catacombs 1?
I killed the Vamp Lord and looted the chests, I even found the Mage Blade (Or whatever is is that follows you) but I press Esc and no exporty!
I killed the Vamp Lord and looted the chests, I even found the Mage Blade (Or whatever is is that follows you) but I press Esc and no exporty!
- Linktree: linktr.ee/trilbs -
- Zefz
- Squirrel Knight (Administrator)
- Posts: 3820
- Joined: Wed Jul 23, 2008 1:27 am
- Location: Norway
- Contact:
It would be simple to add. Instead of making dex increase attack speed, use str. You could also use (str+dex)/2 as the speed increase, causing both strength and dexterity to affect attack speed. As soon as we get the SVN ready, anyone can feel free to do itPurpleSquerkle wrote:It would be interesting if crossbows had a slight strength bonus to attack speed.
It would make sense, really; if you were stronger you could pull it back faster.
- woodmouse
- Monolich (Senior Member)
- Posts: 4586
- Joined: Wed Jul 23, 2008 3:53 pm
- Location: Finland
- Contact:
Zefz wrote:It would be simple to add. Instead of making dex increase attack speed, use str. You could also use (str+dex)/2 as the speed increase, causing both strength and dexterity to affect attack speed. As soon as we get the SVN ready, anyone can feel free to do itPurpleSquerkle wrote:It would be interesting if crossbows had a slight strength bonus to attack speed.
It would make sense, really; if you were stronger you could pull it back faster.
YAY!!!
I'm happy if that happens!
Once upon a time, when unicorns roamed the earth...
- PurpleSquerkle
- Massive Gelfeet (Developer)
- Posts: 3176
- Joined: Wed Jul 23, 2008 4:54 am
- Location: Oakland, CA
- Contact:
Yeah, I know it would be, that's why I suggested it...Zefz wrote:It would be simple to add. Instead of making dex increase attack speed, use str. You could also use (str+dex)/2 as the speed increase, causing both strength and dexterity to affect attack speed. As soon as we get the SVN ready, anyone can feel free to do itPurpleSquerkle wrote:It would be interesting if crossbows had a slight strength bonus to attack speed.
It would make sense, really; if you were stronger you could pull it back faster.
OK, I guess I'll do it myself; let me know when I can.
I actually don't think dexterity should affect it at all with this one; it doesn't seem like it would make much of a difference (pull back, push trigger, repeat).
Anyway, that reminds me.
Trapdoors should be black on the bottom or something (did I bring this up already?).
- Maxaxle
- Darkshine Knight (Extremist fanatic)
- Posts: 4035
- Joined: Fri Jul 25, 2008 8:16 pm
- Location: San Diego, CA
- Contact:
I didn't mean to that extent. It would take like 5 DEX to do that, and 10 DEX to nail any enemy within a katana's range or so, while 30 would cause 60-80% headshots/instakills!Clonkinator wrote:Sounds good, I'm in favor.PurpleSquerkle wrote:It would be interesting if crossbows had a slight strength bonus to attack speed.
It would make sense, really; if you were stronger you could pull it back faster.
If this again results in a rogue missing a cobol right in front of him with 50 shots of a crossbow at 30 DEX, then: hell NO!Maxaxle wrote:BTW: Should all ranged weapons benefit from dexterity way more than melee weapons? I mean, it takes some serious aim to headshot anything!
"Failing to plan is planning to fail."
Bug me if you want to play a game.
Bug me if you want to play a game.
I have found a weird bug which maybe you didn't know:
- take the rogue starter.
- take the ball up from the floor.
- run to the room on the left where there are 5-6 cobols sleeping.
- do not attack anyone! run around in circles and wake them up.
the game segfaults.
I have Ubuntu 8.10 64bit, egoboo 2.6.8 with custom controls and the fix i posted elsewhere.
- take the rogue starter.
- take the ball up from the floor.
- run to the room on the left where there are 5-6 cobols sleeping.
- do not attack anyone! run around in circles and wake them up.
the game segfaults.
I have Ubuntu 8.10 64bit, egoboo 2.6.8 with custom controls and the fix i posted elsewhere.
- blago
- Ghoul (Experienced member)
- Posts: 335
- Joined: Sat Mar 07, 2009 9:16 pm
- Location: in Abbys 2, next to the dracolich (dead)
In the rogue starter cabols are dead by one attack. But I don't wan't to fix this.
In the benemo cave the enemys are to strong. (enemy have more live than normal enemy)
In the shadow palase the ghols are not mortal. (see General-some tips)
The rogues can't use katana.
I thing: in the solger starter you must can take the boss's sourd when you kill Hagen.
In the paladin starter paladins must be whate or the all starters can be whate or black.
In bishopia city the shop with the armors must nave all armors or all armors of the pleyer.
the rogues must can unlock all cests.(in grifin tower and benemo cave he can't unlock them)
In the g'nome's shop must have muskrtoon in their stok.
For those who can use gonnes, they must hav more than 3 ammo boxes.
In the benemo cave the enemys are to strong. (enemy have more live than normal enemy)
In the shadow palase the ghols are not mortal. (see General-some tips)
The rogues can't use katana.
I thing: in the solger starter you must can take the boss's sourd when you kill Hagen.
In the paladin starter paladins must be whate or the all starters can be whate or black.
In bishopia city the shop with the armors must nave all armors or all armors of the pleyer.
the rogues must can unlock all cests.(in grifin tower and benemo cave he can't unlock them)
In the g'nome's shop must have muskrtoon in their stok.
For those who can use gonnes, they must hav more than 3 ammo boxes.
skype username: mal_blago Mic included. Speeks English
What do you mean 'must'? These are all design elements.blago wrote:In the rogue starter cabols are dead by one attack. But I don't wan't to fix this.
In the benemo cave the enemys are to strong. (enemy have more live than normal enemy)
In the shadow palase the ghols are not mortal. (see General-some tips)
The rogues can't use katana.
I thing: in the solger starter you must can take the boss's sourd when you kill Hagen.
In the paladin starter paladins must be whate or the all starters can be whate or black.
In bishopia city the shop with the armors must nave all armors or all armors of the pleyer.
the rogues must can unlock all cests.(in grifin tower and benemo cave he can't unlock them)
In the g'nome's shop must have muskrtoon in their stok.
For those who can use gonnes, they must hav more than 3 ammo boxes.