2.6.8 Bugs!

Report bugs, errors and balance issues you may encounter ingame here.

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Shade
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Post by Shade »

Here's my STR dampen list. Check if everything looks okay or say what still needs to be changed.

Code: Select all

__Item____________________STR damp._Comment

 ~ Ranged Weapons ~

- Pistol                :     0.00
- Musketoon             :     0.00
- Gonne                 :     0.00
- XBow                  :     0.00
- Poisoned Hand Xbow    :     0.00
- Silver XBow           :     0.00
- Longbow               :     0.02
- Bag of Ninjastars     :     0.05  (Throwing a ninja star really hard actually has an effect on it!)

 ~ Melee Weapons ~

- Whip                  :     0.01
- Spear                 :     0.05
- Knife                 :     0.06
- Cinquedea             :     0.06
- Trident               :     0.07
- Poisoned Stiletto     :     0.07
- Torch                 :     0.09
- Quarter Staff         :     0.09  (Come on, it's just a wooden stick after all.)
- Claw                  :     0.10
- Rusty Sword           :     0.11
- Sword                 :     0.12
- Broadsword            :     0.12
- Giant Dagger          :     0.12
- Scimitar              :     0.13
- Silver Scimitar       :     0.13
- Scythe                :     0.14
- Toilet Plunger        :     0.14
- Katana                :     0.15
- Poisoned Katana       :     0.15
- Shovel                :     0.16
- Pick                  :     0.16
- Hatchet               :     0.18
- Lance                 :     0.17
- Battle Axe            :     0.18
- Mace                  :     0.19
- Mallet                :     0.20
- Spike Mace            :     0.21
- Silver Spike Mace     :     0.21
- War Hammer            :     0.25  (5 bonus damage for 20 STR already. It's still pretty awesome, as that already is basically double damage.)


 ~ Magical items ~

- Magic Crossbow        :     0.00
- The Speedbow          :     0.00
- Fire Bow              :     0.03
- Shock                 :     0.08
- The Blackstaff        :     0.09
- The Incisor           :     0.09
- Staff of Magic        :     0.09
- Everburning Torch     :     0.09
- Chiuaua               :     0.12  
- Mage Blade            :     0.12
- The Sword of Evil     :     0.15
- Soul Carver           :     0.15
- Frost Sabre           :     0.17
- Sloth                 :     0.19  (10 base damage already hurts a ton, you shouldn't get like 20 bonus damage from STR as well then.)
- Sword of the Weaponm. :     0.20
- The Thunder Warpick   :     0.21
- Hunger                :     0.21
- Magic Lance           :     0.23
- The Bait              :     0.24
- Smite                 :     0.27
- Maul of the Titans    :     0.30  (30%'s the limit. Really.)
Updated: 2 times
Last edited by Shade on Sat Dec 13, 2008 7:10 pm, edited 1 time in total.
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Ben Urban
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Post by Ben Urban »

How does this compare with the current values?
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Shade
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Post by Shade »

Ben Urban wrote:How does this compare with the previous values?
Almost all weapons' STR dampen has been made lower, but I'm too lazy to look up the original values right now. If you want to check them yourself, STR dampen can be found in each object's data.txt, somewhere near the bottom.
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Ben Urban
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Post by Ben Urban »

Clonkinator wrote:
Ben Urban wrote:How does this compare with the previous values?
Almost all weapons' STR dampen has been made lower, but I'm too lazy to look up the original values right now. If you want to check them yourself, STR dampen can be found in each object's data.txt, somewhere near the bottom.
If I weren't so lazy, I'd probably look them up myself... :roll:
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Post by Zefz »

As good as all weapons in the game will have their damage lowered. Most affected are magical ones. Weapons like the Titans Maul have been reduced from 80% to 30%. (At 20 strength you gain +6 damage instead of +16). Before it was normal to have weapons with 40%, 50%, etc. Now 30% is the limit.

This should affect the game a lot for high strength characters. Don't worry ben, Smite was actually boosted by 1% compared to before ;)
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Ben Urban
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Post by Ben Urban »

Zefz wrote:Don't worry ben, Smite was actually boosted by 1% compared to before ;)
:woo:
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Post by ShellShocker »

Sorry if this has already been, (I only checked the first few pages) but when my adventurer, Livalas, picked up that Spike Mace in the Ice Palace, his HP bar went black, as if he has no life. Yet, he was still standing there, alive, and when I dropped it, it went back to normal. I'll get a screenshot if you need it.
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Post by Lordofdragonss »

ShellShocker wrote:Sorry if this has already been, (I only checked the first few pages) but when my adventurer, Livalas, picked up that Spike Mace in the Ice Palace, his HP bar went black, as if he has no life. Yet, he was still standing there, alive, and when I dropped it, it went back to normal. I'll get a screenshot if you need it.
I have the same problem, here is the answer:
Agent of Dread wrote:That's Smite for ya.
Smite is meant to do that, in exchange for near-unstoppable power and bloodlusty screaming.
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Shade
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Post by Shade »

ShellShocker wrote:Sorry if this has already been, (I only checked the first few pages) but when my adventurer, Livalas, picked up that Spike Mace in the Ice Palace, his HP bar went black, as if he has no life. Yet, he was still standing there, alive, and when I dropped it, it went back to normal. I'll get a screenshot if you need it.
That's no bug - smite simply makes your remaining life points black as well as long as you hold it, but it doesn't do any real damage to you. :)
However, since you can't see how much life you've got remaining like that, Smite can be... ...deadly... ...in the heat of the combat if you're not careful enough. :?
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Post by woodmouse »

Clonkinator wrote:
ShellShocker wrote:Sorry if this has already been, (I only checked the first few pages) but when my adventurer, Livalas, picked up that Spike Mace in the Ice Palace, his HP bar went black, as if he has no life. Yet, he was still standing there, alive, and when I dropped it, it went back to normal. I'll get a screenshot if you need it.
That's no bug - smite simply makes your remaining life points black as well as long as you hold it, but it doesn't do any real damage to you. :)
However, since you can't see how much life you've got remaining like that, Smite can be... ...deadly... ...in the heat of the combat if you're not careful enough. :?
I remember, I never thought it as a bug. I knew it can't be a bug, because that would be STRANGEST bug ever. (or maybe not the strangest, but...)
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ShellShocker
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Post by ShellShocker »

I never actually had that weapon before, though. :oops:
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Post by Maxaxle »

Why does the Xbow not have a strength bonus while the magic one does?
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Shade
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Post by Shade »

Maxaxle wrote:Why does the Xbow not have a strength bonus while the magic one does?
Hm? Oh, right, I forgot to change them. Crossbows are all supposed to have 0.00.
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Post by PurpleSquerkle »

It would be interesting if crossbows had a slight strength bonus to attack speed.
It would make sense, really; if you were stronger you could pull it back faster.
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Post by penguinflyer2222 »

:agree:
That would be nice for strong people.
......
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