2.6.8 Bugs!
Moderator: Developers
- kettlechip
- Chest Mimic (Community member)
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- PurpleSquerkle
- Massive Gelfeet (Developer)
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- Lordofdragonss
- Chest Mimic (Community member)
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- woodmouse
- Monolich (Senior Member)
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Lordofdragonss wrote:in one game I played, when you had halucinacions, all items change into singing flowers xD
That's just... weird and funny.
BUG:
Zombis can't sell items. They don't get money.
Another bug:
The Healers in Bishopia and in Zippy can unkurse Sloth.
Once upon a time, when unicorns roamed the earth...
- PurpleSquerkle
- Massive Gelfeet (Developer)
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- Ben Urban
- Cobol (Esteemed member)
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How about it gets kursed every time it is picked up? (Credit Nethack for the idea.)
Thanks to penguinflyer2222 for the avatar, and to penguinflyer5234 for hosting it.
- Maxaxle
- Darkshine Knight (Extremist fanatic)
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I think it should say, as you pick it up, "This sword seems a little sticky, but it's not very hard to pry off". And multiple unkurses make its bond weaker and weaker. And, when it's unkursed the 5th time or so, it would become a very nice sword with insane attack, though its swing is slow (but does not slow down the player).woodmouse wrote:I think that would be good.Ben Urban wrote:How about it gets kursed every time it is picked up? (Credit Nethack for the idea.)
"Failing to plan is planning to fail."
Bug me if you want to play a game.
Bug me if you want to play a game.
No. With its current insane ATK (10!!) and STR dampen (0.65, if I remember correctly), a lvl5 soldier with 30 STR would deal 29.5 damage in each hit - if he were to do that without any drawback either this would be the most overpowered weapon in the game, closely followed by the maul of the titans.Maxaxle wrote:I think it should say, as you pick it up, "This sword seems a little sticky, but it's not very hard to pry off". And multiple unkurses make its bond weaker and weaker. And, when it's unkursed the 5th time or so, it would become a very nice sword with insane attack, though its swing is slow (but does not slow down the player).woodmouse wrote:I think that would be good.Ben Urban wrote:How about it gets kursed every time it is picked up? (Credit Nethack for the idea.)
I think lowering the STR dampen on most weapons a bit (especially on magical weapons, though) should suffice; A sword gaining 10% of the user's STR as ATK sounds about right (30 STR -> 3 bonus damage), for heavy crushing weapons like the mace or the mallet maybe some 15-ish %. However, I guess we should get away from only using 5, 10, 15, 20 and so on, and instead balance more accurately; there can already be a difference between 5% and 7% if the user has like 50 STR (which is very possible to reach for some characters!), for example. Shall I make a list again?Zefz wrote:Hmm I wonder if the strength bonus to damage system is balanced. Maybe it should work more like the int and wis bonus does? (Every point of strength increases damage dealt by 3% or something like it). Or we should rebalance the insane 60% or 80% strength bonus weapons.