Egoboo 2.8.0 (Unstable) Bugs
Moderator: Developers
About texture filtering, what do all the possible settings even mean? The current one is "anisotropic".Zefz wrote:My guess is that Texture Filtering and Antialiasing might be the most important things to lower.
Lower resolution can also help a lot.
Oh. Okay. xDZefz wrote:The log file is also located in the "My Egoboo Stuff" folder. It's under the debug folder
Then here's the output when I run the unstable release:
Starting Egoboo 2.8.0 ...
INFO: PhysFS file system version 2.0.0 has been initialized...
INFO: Initializing high-performance counter...
INFO: Frequency is 3579545 hz
INFO: Initializing clock services...
INFO: Loaded setup file "setup.txt".
INFO: Initializing SDL version 1.2.14... Success!
INFO: Intializing SDL Timing Services... Succeess!
INFO: Intializing SDL Event Threading... Succeess!
INFO: Intializing SDL Joystick... Succeess!
INFO: Intializing SDL Video... Succeess!
INFO: Opening SDL Video Mode...
==============================================================
SDL set video mode to the current parameters
SDL window parameters
width == 800, height == 600, depth == 32
SDL flags
windowed
SDL software surface
SDL single buffer
OpenGL support
OpenGL-compatible blitting
SDL_GL_Attribtes
SDL_GL_RED_SIZE == 8
SDL_GL_GREEN_SIZE == 8
SDL_GL_BLUE_SIZE == 8
SDL_GL_ALPHA_SIZE == 8
SDL_GL_BUFFER_SIZE == 32
SDL_GL_DEPTH_SIZE == 32
SDL_GL_DOUBLEBUFFER == 1
SDL_GL_STENCIL_SIZE == 8
SDL_GL_ACCUM_RED_SIZE == 16
SDL_GL_ACCUM_GREEN_SIZE == 16
SDL_GL_ACCUM_BLUE_SIZE == 16
SDL_GL_ACCUM_ALPHA_SIZE == 16
SDL_GL_STEREO == 0
SDL_GL_MULTISAMPLEBUFFERS == 0
SDL_GL_MULTISAMPLESAMPLES == 1
SDL_GL_ACCELERATED_VISUAL == 0
SDL_GL_SWAP_CONTROL == 0
SDL using video driver - windib
Available full-screen video modes...
Video Mode - 1280 x 1024
Video Mode - 1280 x 960
Video Mode - 1280 x 800
Video Mode - 1280 x 768
Video Mode - 1280 x 720
Video Mode - 1152 x 864
Video Mode - 1024 x 768
Video Mode - 1024 x 480
Video Mode - 848 x 480
Video Mode - 800 x 600
Video Mode - 720 x 576
Video Mode - 720 x 480
Video Mode - 640 x 480
Video Mode - 640 x 400
Video Mode - 512 x 384
Video Mode - 400 x 300
Video Mode - 320 x 240
Video Mode - 320 x 200
==============================================================
OpenGL state parameters
gl_version == 1.1.0
gl_vendor == Microsoft Corporation
gl_renderer == GDI Generic
gl_extensions == GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
glu_version == (null)
glu_extensions == (null)
GL_MAX_MODELVIEW_STACK_DEPTH == 32
GL_MAX_PROJECTION_STACK_DEPTH == 10
GL_MAX_TEXTURE_STACK_DEPTH == 10
GL_MAX_NAME_STACK_DEPTH == 128
GL_MAX_ATTRIB_STACK_DEPTH == 16
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH == 16
GL_SUBPIXEL_BITS == 3
GL_POINT_SIZE_RANGE == 0.500000 - 10.000000
GL_POINT_SIZE_GRANULARITY == 0.125000
GL_LINE_WIDTH_RANGE == 0.500000 - 10.000000
GL_LINE_WIDTH_GRANULARITY == 0.125000
GL_MAX_VIEWPORT_DIMS == 16384, 16384
GL_AUX_BUFFERS == 0
GL_RGBA_MODE == TRUE
GL_INDEX_MODE == FALSE
GL_DOUBLEBUFFER == TRUE
GL_STEREO == FALSE
GL_RED_BITS == 8
GL_GREEN_BITS == 8
GL_BLUE_BITS == 8
GL_ALPHA_BITS == 8
GL_INDEX_BITS == 8
GL_DEPTH_BITS == 32
GL_STENCIL_BITS == 8
GL_ACCUM_RED_BITS == 16
GL_ACCUM_GREEN_BITS == 16
GL_ACCUM_BLUE_BITS == 16
GL_ACCUM_ALPHA_BITS == 16
GL_MAX_LIGHTS == 8
GL_MAX_CLIP_PLANES == 6
GL_MAX_TEXTURE_SIZE == 1024
GL_MAX_PIXEL_MAP_TABLE == 65536
GL_MAX_LIST_NESTING == 64
GL_MAX_EVAL_ORDER == 30
==============================================================
Success!
INFO: Initializing the SDL_ttf font handler version 2.0.9... Success!
INFO: net_initialize: Networking not enabled.
INFO: Initializing SDL_Image version 1.2.7... Success!
INFO: Intializing SDL Audio... Succeess!
INFO: Initializing SDL_mixer audio services version 1.2.11... Success!
INFO: memory_cleanUp() - Attempting to clean up loaded things in memory... Success!
INFO: Exiting Egoboo 2.8.0 the good way...
- Zefz
- Squirrel Knight (Administrator)
- Posts: 3820
- Joined: Wed Jul 23, 2008 1:27 am
- Location: Norway
- Contact:
Set Antialiasing to 0. Texture Filter options:
Nothing wrong with your log. You do still have a really old OpenGL version that causes your frame rate drop
gl_version == 3.2.0
and I think Egoboo is developed for OpenGL 3 or later. Your only option is to reduce graphics I guess.
Code: Select all
UNFILTERED - Fastest and ugliest
BILINEAR - Fast and Ugly
MIPMAP - Below Normal
TRILINEAR - Normal but still ugly
2TRILINEAR - Normal
ANISOTROPIC - Best
I myself usegl_version == 1.1.0
gl_version == 3.2.0
and I think Egoboo is developed for OpenGL 3 or later. Your only option is to reduce graphics I guess.
Huh. Is there a way for me to update my OpenGL version? My GFX card is still rather new after all, I can't really buy a new one again. :/Zefz wrote:Nothing wrong with your log. You do still have a really old OpenGL version that causes your frame rate dropI myself usegl_version == 1.1.0
gl_version == 3.2.0
and I think Egoboo is developed for OpenGL 3 or later. Your only option is to reduce graphics I guess.
- penguinflyer5234
- Sheep (Developer)
- Posts: 3025
- Joined: Wed Jul 23, 2008 1:39 am
- Location: Best Southwest
Your character becomes invisible and the view rises slightly as if he would jump, if you get hit by an explosion - but in fact, he is still there and can get hit by attacks (and attack, but not with every weapon, since sometimes weapons also disappear.)
If you respawn in this state, weird things happen, like that really old versions of the characters get loaded, that shouldn't even be on the hard drive anymore.
If you respawn in this state, weird things happen, like that really old versions of the characters get loaded, that shouldn't even be on the hard drive anymore.
- penguinflyer2222
- Queen Penguin (Senior Member)
- Posts: 6614
- Joined: Wed Jul 23, 2008 1:51 am