I Haz A Problem D;!
Moderator: Developers
- Zefz
- Squirrel Knight (Administrator)
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I know, the 2.6.8 release was very popular and stable. But it is also ancient now... 2 years back or so.
I am working on getting 2.8.1 released before we get the new 2.9.x branch stable. I need some time for that and compile some libraries which I am missing, but it should be pretty much stable afaik. I will release it in the community first for final debugging to remove critical errors, but any minor bugs will be ignored as we are working on an entirely new branch.
I am working on getting 2.8.1 released before we get the new 2.9.x branch stable. I need some time for that and compile some libraries which I am missing, but it should be pretty much stable afaik. I will release it in the community first for final debugging to remove critical errors, but any minor bugs will be ignored as we are working on an entirely new branch.
- danrilgonix
- Acid Blob (New member)
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- Joined: Fri Nov 05, 2010 8:58 pm
- Zefz
- Squirrel Knight (Administrator)
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Some modules are only unlock through save games. Those are mostly quest and story related. All special Starter modules can be unlocked without actually saving your game as long as you unlock them with an existing save game
But good news! Birdsey and I have been working on getting 2.8.1 finished which among other things should fix the corrupt save game problem.
But good news! Birdsey and I have been working on getting 2.8.1 finished which among other things should fix the corrupt save game problem.
- danrilgonix
- Acid Blob (New member)
- Posts: 18
- Joined: Fri Nov 05, 2010 8:58 pm
- danrilgonix
- Acid Blob (New member)
- Posts: 18
- Joined: Fri Nov 05, 2010 8:58 pm
- danrilgonix
- Acid Blob (New member)
- Posts: 18
- Joined: Fri Nov 05, 2010 8:58 pm
Uhm... ack... I just said it's no bug... D:danrilgonix wrote:Yeah, i know it s abug lol
DDRT?
Of course "we guys" know... after all, many of "us guys" (not including me, to prevent confusion...) are developers...danrilgonix wrote:and you guys know how to get the other modules ?
the ones that dont need the savegame thing?
Anyway, you mean more starters?
G'nome Starter is accessible after beating Rogue Starter if you manage to let K'nife (the G'nome captive) escape with you.
The other starters all require deeds in non-starter modules, iirc.
- danrilgonix
- Acid Blob (New member)
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- Seth
- Chest Mimic (Community member)
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- Joined: Wed Aug 11, 2010 11:05 pm
- Location: U.S.A.
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I believe that 2.6.8 had a major problem in the Sand Palace, which made you unable to see the puzzle properly. Not that stable, in my opinion.
Do you mean after a certain event happened or is there an actual time limit within the level?Zefz wrote:The Archaeologist Starter is unlocked by bringing a special item to the Sand Palace and beating it within a specified time.
Three should be enough though if you have some spare keys (two silver ones) and remember how the puzzle is done. Just rush through the trogs without killing em, solve the puzzle, humiliate the boss (assuming you have enough fire power at this point) and grab the fork. Ta-dah, archeologist starter unlocked without breaking a sweat.Zefz wrote:And as soon as you enter the sand palace with the item, you will have 10 minutes or so to beat the module before the Archaelogist is unlocked.
Oh, and I think that it really was the 2.6.8 that had the texture problem. It won't prevent you from completing the puzzle though if you just know how it is done. This is a huge problem for new players though