KNOWN BUGS :
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- Particle End sounds do not play.
- Rebith scrolls can resurrect enemies
- Exploit: You can assassinate characters with bear traps.
- Identify scrolls don't work
- As all characters and on any map you sometimes just slowly slide to the left.
- Particle IfHitGround does not work.
- The fire breath from the dogs can and will hurt the rider.
- There seems to be a texture allocation bug when Restarting a module. Some objects get the skins of other objects.
- There seems to be a random crash bug somewhere.
- There seems to be an AI targeting bug. Sometimes Trogs and the Trolls in Sand Palace just stand there without doing anything. When you move they become activated for a while again. This bug could be caused by the AI timer not properly resetting?
- The executable binary around 15 mb(!) since last revision? It used to be around 1 mb before....
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- the normal people you fight seem to want to sit in the pot as if it was a normal moving mount.
- Crossbows seem to hurt way too much. I remember when it was like 1-2 damage from just the arrow and then more from the extra damage from the 'bleeding'.
- Zippy town didn't export.
- the evil paladin in Soldier Start walks much faster than you.
- Movement animation speed is incorrect at times. (Jungle Warriors are a good example!)
- Ash Palace: Seems much darker than it was originally.
- The ghouls spawn 'almost dead'. There is a problem with the enchants not sticking to objects when they spawn. The chest mimic in the Advent. starter spawns dead.
- Whitebeard is less mentally disabled.
- The chests are VERY weird with their hitboxes.
- The sand troll thing's health regenerates MUCH too fast for a G'nome to defeat him.
- The healer in Zippy doesn't heal.
- The healer in Bishopia heals for free.
- After i kill the Sandtroll in the sand palace, the door not open.
- clencher jumps strange far.
- The Paladin spell Call Gelding only works one time.
- The Divine Rune in Healer Starter cannot be turned off.
- The first door in Archaeologist Starter does not open.
- The ice breath from the ice lizards is invisible most of the time.
- I can't jump in rouge starter I just headbang.
- The iron ball no longer slows me down it just teleports to me whenever the chain is extended.
- The iron ball deletes from your hands if you walk to fast away from knife if you are holding his iron ball.
- Colour changes to the Life Bar through enchantments seem to be permanent.
- You cannot dismount from mounts.
- Spears are dropped one at a time instead of throwing them.
- Slippy walls have to little "slippyness"
- Tourist module: the keys don't work on the locks.
- Jungle Cats do not spawn.
- Valkyrie Starter is missing a map.
- Fixed boulder traps not moving.
- For some reason the ending music didnt play when i finished rouge starter.
- The final key in the Paladin Starter doesn't work on the final door.
- The Boss in Healer Starter has been nerfed.
- Faeries and book of light make water ripples (a lot of them!)
- If you pick up nothing at the very beginning of Paladin Starter, you can see something called a module controller.
- Tranches have been nerfed.
- One cannot pick up money.
- Brainscrambler daze ray doesnt work and Gonne shots do not hit, these two are probably related (Probably Max Speed that causes a lot of particle problems). Also noticed that arrows from the x-bow hit the ground pretty quick, making it a short range weapon.
- Fixed a crash bug.
- You cannot cast a spell very often. To use most spell-books, you must drop them and pick them up again after casting the spell once. And even then, they most likely fail.
- You cannot "un-cast" spells, when you are morphed into Lumpkin shape, what effectively traps you in the Lumpkin bod
- Saving your options settings doesn't work.
- Fixed Tranches not moving and attacking correctly.
- Coins from the chest mimic seem to disappear when dropped.
- You can no longer turn around while holding a shield
- Invictus from shields and animation frames seem not to work anymore. (i.e shields do not work!)