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Module idea...

Posted: Wed Jun 17, 2009 12:22 am
by Killer Frog
Well I thought of this while in the shower (don't ask how or why, I don't know). It's an idea that in one of the near by releases of Egoboo (when module linking is fixed) , we add a module that would behave sort of like a Rougelike game, such as NetHack or Dungeon Crawl. IE, it would be a dungeon that's randomly generated. It would be geared for freshly made characters, and would have a total of around, oh, 30 levels. Three rooms of badniks, then a break room with a fountain and other facilitys, then a boss stage. This would go on until you reach the bottom get some special reward, then win, no backtracking, since it would probably take a long time to get to the bottom, and having to do it all over again would just get too time consuming.

And I know the randomising might be hard to code, although you could probably just use the random codes from Egomap or something similar. Although I know there might be an issue with the modules trying to show up in the module select screen. But I trust the all powerful dev team could probably do this, if not, I'd be willing to help... if I could do any coding at all...[/code]

Posted: Wed Jun 17, 2009 1:04 am
by Maxaxle
You DO know that, in Egomap, there's a Random Map button, right?

Re: Module idea...

Posted: Wed Jun 17, 2009 1:05 am
by penguinflyer5234
Killer Frog wrote: And I know the randomising might be hard to code, although you could probably just use the random codes from Egomap or something similar.
Can we not read today?

Re: Module idea...

Posted: Wed Jun 17, 2009 8:13 am
by Shade
penguinflyer5234 wrote:
Killer Frog wrote: And I know the randomising might be hard to code, although you could probably just use the random codes from Egomap or something similar.
Can we not read today?
MDRT.

@Killer Frog: We once already had a randomly generated module; I don't exactly remember why it was removed again, but I believe it was buggy and/or it messed with the game's code at that point. I think it's planned to re-add something similar to your idea somewhere in the future, but probably not in the next two or three releases.

Posted: Thu Jun 18, 2009 2:29 am
by PurpleSquerkle
It would be nice to have a lot of randomly generated modules eventually... That was one of the earliest plans for the game, but then we've moved in different directions since then...
Procedurally generated terrain is kind of awesome. I've been messing with it a lot in my own projects lately, but they're all 2D.

Anyway, if we could get it to work right and make good dungeons, yeah, that would be great.

Posted: Fri Jun 19, 2009 1:01 am
by Maxaxle
Have none of you realized that the map could be generated with no way to beat it, or with completely inaccessible areas?

Posted: Fri Jun 19, 2009 1:32 am
by Agent of Dread
PurpleSquerkle wrote:Anyway, if we could get it to work right and make good dungeons, yeah, that would be great.
:-_-:

Posted: Fri Jun 19, 2009 8:03 am
by Shade
Maxaxle wrote:Have none of you realized that the map could be generated with no way to beat it, or with completely inaccessible areas?
Maxaxle continues to not read this topic! :o

Posted: Fri Jun 19, 2009 7:30 pm
by PurpleSquerkle
Maxaxle wrote:Have none of you realized that the map could be generated with no way to beat it, or with completely inaccessible areas?
:-_-: :roll:

Yes.

Posted: Fri Jun 19, 2009 7:35 pm
by penguinflyer2222
I agree that if it would work it'd be cool.

@Purple: Do you have time to chat? You haven't been on in a while.