wizard starter in 2.6.8
Posted: Wed Dec 31, 2008 1:49 pm
I noticed some weird things, maybe not really bugs, but I wanted to report my user experience with the wizard starter:
1) I summoned the hell rover, but it just kept wandering around, it more or less followed me but it was really a pain to keep it the way I was going. I couldn't ride it, it didn't help me fight the lich, and in the end I just left it somewhere. Totally useless. Maybe this is really a bug.
2) It took me two days to figure out how the protection spell worked. I tried casting it ... nothing happened. Casting it while an enemy fired a missile to me? nothing happened. Until I thought "let's just try to cast it FOREVER." that's when I realized it has a really long cast time.
3) The chest with the dragonblood. I didn't really know what I was looking for. The chest contained two potions, a mushroom and a lance. I somewhat figured the lance wasn't what I needed, the two potions looked like mana potions or anyway I was expecting some red stuff, so I took the mushroom thinking it was the dragonblood . I hadn't the room for the potions so I didn't pick them up ... that is, until I thought "let's just quaff them and see what they're for" (something that usually leads to bad situations in roguelikes), and, surprise! one of them was the dragonblood potion! Couldn't it look like a big red bottle instead!?
4) and... I had to restart this module 3-4 times because I fell in the lava or got blown away by the exploding crates, losing items. This is the first module I tried, that got me kind of annoyed
1) I summoned the hell rover, but it just kept wandering around, it more or less followed me but it was really a pain to keep it the way I was going. I couldn't ride it, it didn't help me fight the lich, and in the end I just left it somewhere. Totally useless. Maybe this is really a bug.
2) It took me two days to figure out how the protection spell worked. I tried casting it ... nothing happened. Casting it while an enemy fired a missile to me? nothing happened. Until I thought "let's just try to cast it FOREVER." that's when I realized it has a really long cast time.
3) The chest with the dragonblood. I didn't really know what I was looking for. The chest contained two potions, a mushroom and a lance. I somewhat figured the lance wasn't what I needed, the two potions looked like mana potions or anyway I was expecting some red stuff, so I took the mushroom thinking it was the dragonblood . I hadn't the room for the potions so I didn't pick them up ... that is, until I thought "let's just quaff them and see what they're for" (something that usually leads to bad situations in roguelikes), and, surprise! one of them was the dragonblood potion! Couldn't it look like a big red bottle instead!?
4) and... I had to restart this module 3-4 times because I fell in the lava or got blown away by the exploding crates, losing items. This is the first module I tried, that got me kind of annoyed