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Armor suits
Posted: Fri Dec 10, 2010 11:03 pm
by Zefz
Posted: Fri Dec 10, 2010 11:06 pm
by Agent of Dread
These look really nice! But does that occupy another inventory slot?
Posted: Fri Dec 10, 2010 11:12 pm
by octagon
Carryable armor? How nice!
OMGWTFEPIC.
I always wished something like this would exist.
Posted: Fri Dec 10, 2010 11:16 pm
by Zefz
It only takes another inventory slot if you decide to carry 2 suits of armor. The armor you are wearing doesn't count
Posted: Fri Dec 10, 2010 11:23 pm
by Maxaxle
LOVE IT. The only possible upgrade I can think of is some sort of menu for changing body-part-specific clothing, such as chestplates and helmets and gloves and frilly pink tutus (+10 daze to human NPCs when worn by an attractive female character).
Posted: Fri Dec 10, 2010 11:25 pm
by Agent of Dread
Body-part-specific clothing? Since when? Why?
Posted: Fri Dec 10, 2010 11:26 pm
by octagon
Or +20 sleaze damage?
Posted: Fri Dec 10, 2010 11:43 pm
by Cimeries
Nice. My only concern is that there's a lot of item-swapping taking place now in regular gameplay, which is one aspect of Egoboo that always bothered me. I like the limitation on inventory space, I just don't like the way you actually interact with your inventory, since it stopped being practical when we started expanding and adding gear.
Unless we already have some kind of new inventory menu or something in the latest build/in the works, in that case, ignore what I just said. I really ought to check and see how the game looks like right now.
Also, some of these icons can be improved. Maybe I'll look into making a few next weekend.
Posted: Fri Dec 10, 2010 11:49 pm
by octagon
I already once suggested a way of deactivating selected inventory items within some sort of menu to prevent them from being included into your item switching cycle. What about that?
The icons extremely remind me of Vulture's Eye, by the way.
Posted: Sat Dec 11, 2010 12:08 am
by Zefz
If this hasn't been made clear: The armors don't actually take inventory space. When you pick one up and activate it, you swap your current armor with the one you are holding. So if you are wearing leather and activating a chainmail, you will now wear chainmail and hold a leather armor in your hands. You can discard the old leather armor and leave it behind, using no inventory space. (unless you want to bring it back to town for some extra cash)
Many of the icons were taken from
http://www.opengameart.com, a site with free art for open source projects.
Posted: Sat Dec 11, 2010 1:06 am
by Agent of Dread
Oh wow, that makes so much sense and fits really well and any gripes I may have had are now voided. Nice work.
Posted: Sat Dec 11, 2010 9:24 pm
by woodmouse
Posted: Sat Dec 11, 2010 9:29 pm
by octagon
How epicly awesome.
I especially like the armor icons because I now have something proper for PnP charsheets.
Aranym's egoboo-styled armor
icons
were fail.
Posted: Sat Dec 11, 2010 9:38 pm
by Zefz
Cool. Now we just need a model for the healer armor
Posted: Sun Dec 12, 2010 3:08 pm
by Maxaxle
Agent of Dread wrote:Body-part-specific clothing? Since when? Why?
IDK. Many other RPGs do it. Maybe not.
Zefz wrote:If this hasn't been made clear: The armors don't actually take inventory space. When you pick one up and activate it, you swap your current armor with the one you are holding. So if you are wearing leather and activating a chainmail, you will now wear chainmail and hold a leather armor in your hands. You can discard the old leather armor and leave it behind, using no inventory space. (unless you want to bring it back to town for some extra cash)
Many of the icons were taken from
http://www.opengameart.com, a site with free art for open source projects.
You, sir, are a genius.