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Posted: Sun Jul 25, 2010 1:40 pm
by Zefz
Humm... That chest in the adventurer Starter isn't supposed to have breast plate. Chain Shirt is correct as you mentioned.

Ah and those Lumpkins can't see you because it's so dark :P Lumpkin's currently do not have darkvision!

Posted: Sun Jul 25, 2010 1:58 pm
by Agent of Dread
Well congratulations on your and birdsey's parts then, that's really amazing! :P

Posted: Sun Jul 25, 2010 6:51 pm
by Feenfleisch
If i try to get key out of a chest, they fly.
The same with the map at the Bargel module.

Posted: Sun Jul 25, 2010 8:44 pm
by Zefz
That's a bug which is fixed in the SVN. I haven't compiled and uploaded the release binary yet though.

Posted: Sun Jul 25, 2010 10:08 pm
by Feenfleisch
the daze of a wip is very strange. i cant control my char for very long. He move but i do nothing with my keypad. No Chance to survive

Posted: Sun Jul 25, 2010 10:25 pm
by bgbirdsey
Agent of Dread wrote:Blood particles don't despawn.
Some despawn (Trog blood), others do not (Grub bug). It seems to be a a bug with the particle definitions, rather than the source code.
Agent of Dread wrote:The ghouls spawn 'almost dead'.
There is a problem with the enchants not sticking to objects when they spawn. The chest mimic in the Advent. starter spawns dead.
Agent of Dread wrote:The map geometry doesn't show until my character walks over it, sometimes.
The amount of the map that is rendered is smaller and so sometimes tiles that are in the view of the camera aren't being drawn. This was a change to see if drawing fewer tiles would speed up the game.

Posted: Mon Jul 26, 2010 3:13 pm
by Feenfleisch
last rev.

butchers & zombies in catacoms II flying somtimes away if i kill they
i get the magic spike mace, but i not see my lifebar, if i have in my inventar or i put they down

Posted: Mon Jul 26, 2010 3:57 pm
by octagon
'Smite' hiding your life bar is a balancing feature, afaik.

Posted: Mon Jul 26, 2010 4:13 pm
by Zefz
Yes. The magic mace has a drawback that prevents you from seeing your current life status.

Posted: Tue Jul 27, 2010 2:04 pm
by Feenfleisch
i know the drawback of the mace, but in the last rev u drop the mace or put they out of the hand and u see ur lifebar, now i put the mace in the hand and i never ever (iam a jerichoholic ) see the lifebar again, if u drop or put a another weapon in ur hand.

Posted: Tue Jul 27, 2010 2:08 pm
by Zefz
That is because of the bug that causes certain enchant effects to stick permanently. That one is fixed in the SVN binary.

Posted: Tue Jul 27, 2010 6:40 pm
by Feenfleisch
After i kill the Sandtroll in the sand palace, the door not open.
clencher jumps strange far.

Posted: Fri Jul 30, 2010 8:31 pm
by bgbirdsey
The key in the paladin starter still does not open the locked door to the 2nd section of the dungeon.

Game crashes when trying to play a multiplayer game

Posted: Fri Aug 06, 2010 12:47 pm
by luizcsm

Code: Select all

FATAL ERROR: There are not enough :'s in file! (mp_players/nicaile.obj/data.txt)
What's wrong?

Using Egoboo 2.8.0 in Windows XP

Posted: Fri Aug 06, 2010 1:38 pm
by Zefz
A "corrupt" savegame is my guess. I think your data.txt is empty. Again we have two places where Nicaile is saved which is causing the problems.