There are ones in the first post of the topic that I changed up a little...
Were those the ones?
Posted: Wed Oct 14, 2009 10:48 am
by Agent of Dread
Seanbot wrote:Seanbot, Lv1 Drow Summoner (Cover) (summoners mainly create temporary equipment, may trap monsters into his service(with effort)) HP: 18/18 MP: 32/32 XP: 0000/1000 AP: 300 06 Atk | 116 Hit | 24 Crt 06 Def | 09 Res | 46 Avd Weapon: Red Ring (2 Atk, 100 Hit, 20 Crt) Armor: Dark Robe (2 Def, 2 Res, 30 Avd)
Spoiler: Inventory & Status
Inventory [1/7]:
- Chains of Lay'ore (Magical Chains)
Gold: 250
Skills:
- Ghostly Shield (3 MP): Protect a party member with a sort of tangible shield. Raises DEF and RES by 1
- Summon Blade (4 MP): Give a party member a stout blade.(4 Atk, 80 Hit, 30 Crt), lasts until the end of an encounter, or it's purpose is fulfilled.
- Summon Potion (2 MP): Summon a potion to fall on a target. Heals 3 HP instantly.
Abilities:
- Ghastlyness: Magical items can sometimes go haywire when too close.
- Coalescation: If no action is taken during a turn, the next Skill used doubles in power.
- Nox: At night, or in darkness Avoidance is raised by 10. Stats: STR: 4 SKL: 8 AGI: 8 DEF: 4 RES: 7 VIT: 4 MEN: 7
Elements: Fire: 0% Earth: 0% Wind: 0% Water: 0%
Anyway, on to skills.
Skills:
-Ghostly Shield: This one is fairly weak, but also pretty cheap. I'll say about 90 AP.
-Summon Blade: This one isn't bad, but the cost is a little more. I'll go with 90 AP.
-Summon Potion: The good ol' friendly healer. 60 AP; it's not too strong.
That's 550 AP. You might wanna nerf/remove some.
Also, others, tell me if that was too high. I'm not too big on this larger amount of AP.
Posted: Wed Oct 14, 2009 10:57 am
by aleco614
I should have my character done by afterschool today.
Posted: Wed Oct 14, 2009 7:13 pm
by aleco614
Using a defensive character for this one:
Aleco, Lvl 1 (Guard, Half-Dwarf) (Front)
HP: 60/50+10 XP: 0/1000 AP: 0
13 Atk | 80 Hit | 0 Crt 19 Def | 19 Res | 0 Avd
Guarding: No One Weapon- Guards Spear (8 Atk, 80 Hit, 0 Crt) Armor- Heavy Platemail (3 Def, 3 Res, 0 Avd) Shield- Makeshift Shield (1 Def, 1 Res, 0 Avd)
Inventory and Status: Items 1/7
-Oinke-meat Sandwich (Restores 50 HP) Skills:
-None Abilities:
-Guard- Whoever is being "guarded" cannot be attacked, all hits aimed for them will hit Aleco.
-Dwarven Hardyness: Aleco has 20% extra hp. Stats: STR: 5 MAG: 0 SKL: 0 AGI: 0 DEF: 15 RES: 15 VIT: 15 MEN: 0 Elements: Fire: 20% Water: 20% Earth: 20% Wind: 20% Thunder: 20% Ice: 20% Light: 0% Dark: 0%
Posted: Wed Oct 14, 2009 7:24 pm
by Agent of Dread
Interesting Mount Cookia profile... I never considered you to be someone like that.
Anyway.
Skills:
-Guard: Interesting. Tactical too. Anyway, it'll cost about 130 AP. And it should be a skill, just make it cost no MP.
Abilities:
-Dwarven Hardyness: Sounds wierd lol. It'll be about 170 AP, because it's quite strong.
Also, there are only 4 resistances. I can't seem to get this to people.
Posted: Wed Oct 14, 2009 8:01 pm
by Cimeries
I propose changing the stat names to something more comical a-la Kingdom Of Loathing:
STR - Muscleboundness
MAG - Mysticallity
SKL - Moxie
AGI - Roguishness
DEF - Armor-philia
RES - Repulsiveness
VIT - Meatiness
MEN - Smarm
Posted: Wed Oct 14, 2009 8:53 pm
by aleco614
Agent of Dread wrote:Interesting Mount Cookia profile... I never considered you to be someone like that.
Anyway.
Skills:
-Guard: Interesting. Tactical too. Anyway, it'll cost about 130 AP. And it should be a skill, just make it cost no MP.
Abilities:
-Dwarven Hardyness: Sounds wierd lol. It'll be about 170 AP, because it's quite strong.
Also, there are only 4 resistances. I can't seem to get this to people.
Aleco, Lvl 1 (Guard, Half-Dwarf) (Front)
HP: 60/60(50+10) XP: 0/1000 AP: 0
13 Atk | 80 Hit | 0 Crt 19 Def | 19 Res | 0 Avd
Guarding: No One Weapon- Guards Spear (8 Atk, 80 Hit, 0 Crt) Armor- Heavy Platemail (3 Def, 3 Res, 0 Avd) Shield- Makeshift Shield (1 Def, 1 Res, 0 Avd)
Inventory and Status: Items 1/7
-Oinke-meat Sandwich (Restores 50 HP) Skills:
-Guard- Whoever is being "guarded" cannot be attacked, all hits aimed for them will hit Aleco. (0 SP) Abilities:
-Dwarven Hardyness: Aleco has 20% extra hp. Stats: STR: 5 MAG: 0 SKL: 0 AGI: 0 DEF: 15 RES: 15 VIT: 15 MEN: 0 Elements: Fire: 0% Water: 0% Earth: 0% Wind: 0%
Fixed the elements and stuff. 0 AP now, should be ready. Sorta.
This wasn't my original idea, but it doesn't seem like "Tank" is that common of a stereotype, so i decided to put one in. I imagine 100+ hp at about level 4-5 or so would be fun.
So, I await the party discussion.
Posted: Wed Oct 14, 2009 10:29 pm
by Seanbot
Seanbot, Lv1 Drow Summoner (Cover) (Thank you Cimeries) HP: 18/18 MP: 32/32 XP: 0000/1000 AP: 300 06 Atk | 116 Hit | 24 Crt 06 Def | 09 Res | 46 Avd Weapon: Red Ring (2 Atk, 100 Hit, 20 Crt) Armor: Dark Robe (2 Def, 2 Res, 30 Avd) Spoiler: Inventory & Status
Inventory [1/7]:
- Chains of Lay'ore (Magical Chains)
Gold: 250
Skills:
- Ghostly Shield (4 MP): Protect a party member with a sort of tangible shield. Raises DEF and RES by 1
- Summon Potion (2 MP): Summon a potion to fall on a target. Heals 3 HP instantly. (60AP)
Abilities:
- Melancholy: Is not effected by charming, or other emotional nuisances.
- Nox: At night, or in darkness Avoidance is raised by 10. (80AP) Stats: STR: 4 SKL: 8 AGI: 8 DEF: 4 RES: 7 VIT: 4 MEN: 7
Elements: Fire: 0% Earth: 0% Wind: 0% Water: 0%
[spoiler="Picture"]
[/spoiler]
I bit more edited. And nerfed.
Posted: Thu Oct 15, 2009 8:01 am
by Agent of Dread
@Cimeries:
Hmm... Maybe soon.
EDIT: Fixed to Cimeries that noone seemed to notice.
Inventory [1/7]:
- The Sauce (Recover full MP, cause confusion if used in combat)
Skills:
- Sword wall (4 Mana): Create Level/2 + 2 pointy projectiles, each has an atk value of Level+4. (? AP) Swords: 2, Total ATK each (STR applied): 14
- Mind control (10 Mana): When I cast this spell, If my MEN is higher, I can tell the victim what to do for the next Level/2 + 2 turns. (? AP) Duration: 2
Abilities:
- Lumbermage: I use STR for spellcasting, rather than MAG.(? AP)
- Soulnibbler: 4 MP is awarded whenever I kill an enemy. 2 MP whenever someone in my party does.(? AP)
- Nice claws indeed: I have some pretty cool claws. Yep. I can spend AP to make them better also, though I can't use those fancy two handed weapons all the kid are playing with these days, unlike a certain blond spiky haired mercenary. (? AP) Claws are: 6 Atk, 70 Hit, 5 Crt
Skills:
-Sword wall: Two at level one, for four MP, at 5 Atk... How long do they last?
If they go on the turn summoned, that'd be about 100 AP...
-Mind control: Told you so. Anyway, fairly good and fairly expensive, so 110 AP...
Abilities:
Lumbermage: Hmm, very useful to you, all right. 80 AP.
Soulnibbler: You are lower on MP, but this will be very handy in bigger battles... 90 AP.
Nice claws indeed: Heh, nice. The disadvantages are disadvantageous though, so about 70 AP.
450 total.
And am I expected to define your combined stats for you?
Posted: Thu Oct 15, 2009 8:36 pm
by aleco614
Starting to feel mehish about my first idea... new ideas that i like better have come to mind.
Inventory and Status: Items 0/7
-None Skills (0 AP):
-Healing Aura (20 Divine Mana): An aura appears around an ally and heals all their hp.
-Ray (5 Divine Mana): A flash of light hits an enemy, dealing MEN damage and piercing through defenses.
-Focus (0 Divine Mana): Restores MEN divine mana when used, or all divine mana when outside of battle. -Total Cost: ? AP Abilities (0 AP):
-None -Total Cost: 0 AP Stats: STR: 10 MAG: 0 SKL: 5 AGI: 15 DEF: 0 RES: 0 VIT: 5 MEN: 15 Elements: Fire: 0% Water: 0% Earth: 0% Wind: 0% Data: Total HP healed: 0 Kills: 0
Posted: Thu Oct 15, 2009 9:40 pm
by Cimeries
Noooes not another caster! D:
Also, that's some really high MEN you have there. Nervous? >:D
Posted: Thu Oct 15, 2009 11:54 pm
by aleco614
Nope. Just @$$-kicking.
...But don't you turn on me, or ill ray you to death...
Posted: Thu Oct 15, 2009 11:59 pm
by Cimeries
Oh, that's fine, there will be plenty of numskulls available for me to prey on, I'm sure.
Seriously though, we need a tank, lest we be a classic case of 'Mageparty', and die at the hands of the first magic resistant melee monster.