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Posted: Wed Oct 14, 2009 9:45 am
by Agent of Dread
There are ones in the first post of the topic that I changed up a little...
Were those the ones?

Posted: Wed Oct 14, 2009 10:48 am
by Agent of Dread
Seanbot wrote:Seanbot, Lv1 Drow Summoner (Cover) (summoners mainly create temporary equipment, may trap monsters into his service(with effort))
HP: 18/18
MP: 32/32
XP: 0000/1000
AP: 300
06 Atk | 116 Hit | 24 Crt
06 Def | 09 Res | 46 Avd
Weapon: Red Ring (2 Atk, 100 Hit, 20 Crt)
Armor: Dark Robe (2 Def, 2 Res, 30 Avd)
Spoiler: Inventory & Status
Inventory [1/7]:
- Chains of Lay'ore (Magical Chains)

Gold: 250

Skills:
- Ghostly Shield (3 MP): Protect a party member with a sort of tangible shield. Raises DEF and RES by 1
- Summon Blade (4 MP): Give a party member a stout blade.(4 Atk, 80 Hit, 30 Crt), lasts until the end of an encounter, or it's purpose is fulfilled.
- Summon Potion (2 MP): Summon a potion to fall on a target. Heals 3 HP instantly.

Abilities:
- Ghastlyness: Magical items can sometimes go haywire when too close.
- Coalescation: If no action is taken during a turn, the next Skill used doubles in power.
- Nox: At night, or in darkness Avoidance is raised by 10.
Stats:
STR: 4
SKL: 8
AGI: 8
DEF: 4
RES: 7
VIT: 4
MEN: 7

Elements:
Fire: 0%
Earth: 0%
Wind: 0%
Water: 0%
Anyway, on to skills.

Skills:
-Ghostly Shield: This one is fairly weak, but also pretty cheap. I'll say about 90 AP. :)
-Summon Blade: This one isn't bad, but the cost is a little more. I'll go with 90 AP.
-Summon Potion: The good ol' friendly healer. 60 AP; it's not too strong.

Abilities:
-Ghastlyness: Hmm, pretty strong. 100 AP.
-Coalescation: Fairly powerful! 130 AP.
-Nox: Hmm, useful... 80 AP.

That's 550 AP. You might wanna nerf/remove some.
Also, others, tell me if that was too high. I'm not too big on this larger amount of AP.

Posted: Wed Oct 14, 2009 10:57 am
by aleco614
I should have my character done by afterschool today.

Posted: Wed Oct 14, 2009 7:13 pm
by aleco614
Using a defensive character for this one:

Aleco, Lvl 1 (Guard, Half-Dwarf) (Front)

HP: 60/50+10
XP: 0/1000
AP: 0

13 Atk | 80 Hit | 0 Crt
19 Def | 19 Res | 0 Avd

Guarding: No One
Weapon- Guards Spear (8 Atk, 80 Hit, 0 Crt)
Armor- Heavy Platemail (3 Def, 3 Res, 0 Avd)
Shield- Makeshift Shield (1 Def, 1 Res, 0 Avd)

Inventory and Status:

Items 1/7
-Oinke-meat Sandwich (Restores 50 HP)
Skills:
-None
Abilities:
-Guard- Whoever is being "guarded" cannot be attacked, all hits aimed for them will hit Aleco.
-Dwarven Hardyness: Aleco has 20% extra hp.
Stats:
STR: 5
MAG: 0
SKL: 0
AGI: 0
DEF: 15
RES: 15
VIT: 15
MEN: 0
Elements:
Fire: 20%
Water: 20%
Earth: 20%
Wind: 20%
Thunder: 20%
Ice: 20%
Light: 0%
Dark: 0%

Posted: Wed Oct 14, 2009 7:24 pm
by Agent of Dread
Interesting Mount Cookia profile... I never considered you to be someone like that.

Anyway. :)

Skills:
-Guard: Interesting. Tactical too. Anyway, it'll cost about 130 AP. And it should be a skill, just make it cost no MP.

Abilities:
-Dwarven Hardyness: Sounds wierd lol. It'll be about 170 AP, because it's quite strong.

Also, there are only 4 resistances. I can't seem to get this to people.

Posted: Wed Oct 14, 2009 8:01 pm
by Cimeries
I propose changing the stat names to something more comical a-la Kingdom Of Loathing:
STR - Muscleboundness
MAG - Mysticallity
SKL - Moxie
AGI - Roguishness
DEF - Armor-philia
RES - Repulsiveness
VIT - Meatiness
MEN - Smarm

Posted: Wed Oct 14, 2009 8:53 pm
by aleco614
Agent of Dread wrote:Interesting Mount Cookia profile... I never considered you to be someone like that.

Anyway. :)

Skills:
-Guard: Interesting. Tactical too. Anyway, it'll cost about 130 AP. And it should be a skill, just make it cost no MP.

Abilities:
-Dwarven Hardyness: Sounds wierd lol. It'll be about 170 AP, because it's quite strong.

Also, there are only 4 resistances. I can't seem to get this to people.
Aleco, Lvl 1 (Guard, Half-Dwarf) (Front)

HP: 60/60 (50+10)
XP: 0/1000
AP: 0

13 Atk | 80 Hit | 0 Crt
19 Def | 19 Res | 0 Avd

Guarding: No One
Weapon- Guards Spear (8 Atk, 80 Hit, 0 Crt)
Armor- Heavy Platemail (3 Def, 3 Res, 0 Avd)
Shield- Makeshift Shield (1 Def, 1 Res, 0 Avd)

Inventory and Status:

Items 1/7
-Oinke-meat Sandwich (Restores 50 HP)
Skills:
-Guard- Whoever is being "guarded" cannot be attacked, all hits aimed for them will hit Aleco. (0 SP)
Abilities:
-Dwarven Hardyness: Aleco has 20% extra hp.
Stats:
STR: 5
MAG: 0
SKL: 0
AGI: 0
DEF: 15
RES: 15
VIT: 15
MEN: 0
Elements:
Fire: 0%
Water: 0%
Earth: 0%
Wind: 0%
Fixed the elements and stuff. 0 AP now, should be ready. Sorta.

This wasn't my original idea, but it doesn't seem like "Tank" is that common of a stereotype, so i decided to put one in. I imagine 100+ hp at about level 4-5 or so would be fun. :D

So, I await the party discussion.

Posted: Wed Oct 14, 2009 10:29 pm
by Seanbot
Seanbot, Lv1 Drow Summoner (Cover)
Image (Thank you Cimeries)
HP: 18/18
MP: 32/32
XP: 0000/1000
AP: 300
06 Atk | 116 Hit | 24 Crt
06 Def | 09 Res | 46 Avd
Weapon: Red Ring (2 Atk, 100 Hit, 20 Crt)
Armor: Dark Robe (2 Def, 2 Res, 30 Avd)
Spoiler: Inventory & Status
Inventory [1/7]:
- Chains of Lay'ore (Magical Chains)

Gold: 250

Skills:
- Ghostly Shield (4 MP): Protect a party member with a sort of tangible shield. Raises DEF and RES by 1
- Summon Potion (2 MP): Summon a potion to fall on a target. Heals 3 HP instantly. (60AP)

Abilities:
- Melancholy: Is not effected by charming, or other emotional nuisances.
- Nox: At night, or in darkness Avoidance is raised by 10. (80AP)
Stats:
STR: 4
SKL: 8
AGI: 8
DEF: 4
RES: 7
VIT: 4
MEN: 7

Elements:
Fire: 0%
Earth: 0%
Wind: 0%
Water: 0%

[spoiler="Picture"]
Image
[/spoiler]

I bit more edited. And nerfed.

Posted: Thu Oct 15, 2009 8:01 am
by Agent of Dread
@Cimeries: :lol:
Hmm... Maybe soon.


EDIT: Fixed to Cimeries that noone seemed to notice.

Posted: Thu Oct 15, 2009 5:50 pm
by Cimeries
Cime, Lv1 Misadventurer (Cover)
Image
Health: 30/30
Mana: 20/20
XP: 0000/1000
AP: ?
-- Atk | -- Hit | -- Crt
-- Def | -- Res | -- Avd
Weapon: Nice claws, dude (6 Atk, 70 Hit, 5 Crt)
Armor: Complimentary evil warlock costume (2 Def, 3 Res, 20 Avd)
Spoiler: Inventory & Status
Inventory [1/7]:
- The Sauce (Recover full MP, cause confusion if used in combat)

Skills:
- Sword wall (4 Mana): Create Level/2 + 2 pointy projectiles, each has an atk value of Level+4. (? AP) Swords: 2, Total ATK each (STR applied): 14
- Mind control (10 Mana): When I cast this spell, If my MEN is higher, I can tell the victim what to do for the next Level/2 + 2 turns. (? AP) Duration: 2

Abilities:
- Lumbermage: I use STR for spellcasting, rather than MAG.(? AP)
- Soulnibbler: 4 MP is awarded whenever I kill an enemy. 2 MP whenever someone in my party does.(? AP)
- Nice claws indeed: I have some pretty cool claws. Yep. I can spend AP to make them better also, though I can't use those fancy two handed weapons all the kid are playing with these days, unlike a certain blond spiky haired mercenary. (? AP) Claws are: 6 Atk, 70 Hit, 5 Crt

Stats:
STR: 9
MAG: 0
SKL: 9
AGI: 9
DEF: 4
RES: 4
VIT: 6
MEN: 9

Elements:
Fir: 00 | Ert: 00 | Wnd: 00 | Wat: 00 |

Misc:
Kills: 0
Sauces consumed: 0

Pic:[spoiler]Image
[/spoiler]
Like my class name?

Posted: Thu Oct 15, 2009 7:34 pm
by Agent of Dread
Oh yes, indeed. I do find this quite cool.

Moving on to abilities.

Skills:
-Sword wall: Two at level one, for four MP, at 5 Atk... How long do they last?
If they go on the turn summoned, that'd be about 100 AP...
-Mind control: Told you so. ;) Anyway, fairly good and fairly expensive, so 110 AP...

Abilities:
Lumbermage: Hmm, very useful to you, all right. 80 AP.
Soulnibbler: You are lower on MP, but this will be very handy in bigger battles... 90 AP.
Nice claws indeed: Heh, nice. The disadvantages are disadvantageous though, so about 70 AP.

450 total.

And am I expected to define your combined stats for you? :P

Posted: Thu Oct 15, 2009 8:36 pm
by aleco614
Starting to feel mehish about my first idea... new ideas that i like better have come to mind.


Aleco, Lvl 1 (0/1000) (Shaman, Human,) (Front)

Health: 10/10
Divine Mana: 40/40

18 Atk | 90 Hit | 2 Crt
0 Def | 0 Res | 65 Avd

Weapon- Maple Staff (8 Atk, 80 Hit, 0 Crt)
Armor- Warded Robe (0 Def, 0 Res, 35 Avd)

Inventory and Status:

Items 0/7
-None
Skills (0 AP):
-Healing Aura (20 Divine Mana): An aura appears around an ally and heals all their hp.
-Ray (5 Divine Mana): A flash of light hits an enemy, dealing MEN damage and piercing through defenses.
-Focus (0 Divine Mana): Restores MEN divine mana when used, or all divine mana when outside of battle.
-Total Cost: ? AP
Abilities (0 AP):
-None
-Total Cost: 0 AP
Stats:
STR: 10
MAG: 0
SKL: 5
AGI: 15
DEF: 0
RES: 0
VIT: 5
MEN: 15
Elements:
Fire: 0%
Water: 0%
Earth: 0%
Wind: 0%
Data:
Total HP healed: 0
Kills: 0

Posted: Thu Oct 15, 2009 9:40 pm
by Cimeries
Noooes not another caster! D:
Also, that's some really high MEN you have there. Nervous? >:D

Posted: Thu Oct 15, 2009 11:54 pm
by aleco614
Nope. Just @$$-kicking.

...But don't you turn on me, or ill ray you to death...

Posted: Thu Oct 15, 2009 11:59 pm
by Cimeries
Oh, that's fine, there will be plenty of numskulls available for me to prey on, I'm sure.
Seriously though, we need a tank, lest we be a classic case of 'Mageparty', and die at the hands of the first magic resistant melee monster.