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Re: [PnP] Predestination - Talk
Posted: Fri Apr 20, 2012 12:52 pm
by Agent of Dread
I'll bug him to play as long as I'm playing.
Spells later.
Re: [PnP] Predestination - Talk
Posted: Fri Apr 20, 2012 12:54 pm
by Shade
Cimeries wrote:Btw, Shade, I find it odd that scalemail is lighter and weaker than chainmail, and that chainmail provides just as much protection as a breastplate...
I have pretty much no idea about the differences between different types of armour, so I actually took that straight from D&D.
Ditto wrote:Also, do we get a healbot NPC or are we going to have to cope without?
I can heal (probably - depending on how competent the spell AoD gives me is), it shouldn't be that big a problem.
And those active abilities are
a bit overpriced if you ask me. They're strictly limited, after all. =/
Also,
no bow!? D:
Re: [PnP] Predestination - Talk
Posted: Fri Apr 20, 2012 12:58 pm
by penguinflyer5234
pf5bot, level 0.00 healbot (NPC Cover)
HP 3±2i/3±2i
MP 15√3/15√3
-5 dmg | -15 hit | -50 AC
Healbot staff
Shiny Metal Ass
Spoiler: ITEMS
No Items (of 0)
Spells:
Cure
Cure 2
Poisona
Abilities:
Scan
MP Healing
Stats:
whateverz
HPMod: -55
Background:
BEEP. I AM ROBOT. MUST HEAL EVERYTHING.
I AM HEALBOT. REDY FO ACTON. BEEEEEP.
Re: [PnP] Predestination - Talk
Posted: Fri Apr 20, 2012 1:11 pm
by Ditto
best character
EDIT : Spells NAO
+ Bow NAO
Re: [PnP] Predestination - Talk
Posted: Fri Apr 20, 2012 1:20 pm
by octagon
Re: [PnP] Predestination - Talk
Posted: Fri Apr 20, 2012 1:21 pm
by penguinflyer5234
Fine, Shade, Ditto.
*bows*
Re: [PnP] Predestination - Talk
Posted: Fri Apr 20, 2012 1:44 pm
by Ditto
Pf5Bot, Lvl 0 Robotic Healbot (Cover) -00-
=============================================
30/30
5/5
0/5
1d3, -5 Hit
- Unarmed - (1d3 Dmg)
05
- Metalskin - (03 AC)
Spoiler: Inventory and Status
Stuff:
Spells (3/6):
- Beacon of Light -
pf5bot scans all allies with a restorative light, mending their wounds.
[ AP] - Heals all allies for [n] HP.
- Focused Light -
pf5bot focuses a restorative light upon one ally, mending that ally's wounds.
[ AP] - Heals one ally for [n] HP.
- Curative Burst -
pf5bot opens its mouth and spews out a magical burst of curative mist at an ally.
[ AP] - Heals one ally of [n] status conditions (excluding [insert hard to cure status conditions])
Abilities:
- Metalskin -
(Passive)
Being robotic in nature, pf5bot cannot wear armor like humans - rather, its armor is built in by default and may be upgraded over time, but cannot be switched.
[ AP] - pf5bot cannot wear conventional armor.
[ AP] - pf5bot always has the "Metalskin" armor equipped, which grants 3 AC.
- Medic -
(Passive)
A healbot, pf5bot specializes when using healing magic.
[ AP] - Increases the effectiveness of all healing spells by 25/50/75/100%.
- Scan [4/4]-
(Active)
pf5bot scans all allies, determining where its allies are injured and where they most need medical attention.
[ AP] - Doubles the effectiveness of healing spells on the next turn.
- Mana Reserve [1/1]-
(Active)
pf5bot turns on the emergency supply of mana, providing extra energy with which to heal allies.
[ AP] - When used, recovers half of pf5bot's mana pool (rounded up).
Stats:
Mettle: +0
Finesse: -5
Agility: -5
Endurance: +5
Intellect: +5
Willpower: +5 (don't ask me how that makes sense)
Info:
Ability Points: 150
HP Mod: +3
Appearance:
Before you stands a strange contraption, likely created by g'nomes. It's many workings are too complex to explain : the only thing you can tell even after hours of observation is that it is a healbot.
A properly statistic-ed healbot, voila! For the lols.
I have too much free time when I'm sick
Re: [PnP] Predestination - Talk
Posted: Fri Apr 20, 2012 1:45 pm
by penguinflyer5234
I don't think you know what Poisona does, do you? (It's a White spell from FF, curing poison)
Re: [PnP] Predestination - Talk
Posted: Fri Apr 20, 2012 1:50 pm
by Ditto
- fixed
Re: [PnP] Predestination - Talk
Posted: Fri Apr 20, 2012 2:18 pm
by Agent of Dread
You need a bow too? Fine lol.
Longbow [+2 damage]
Iron arrows [1d4] [50/50]
Re: [PnP] Predestination - Talk
Posted: Fri Apr 20, 2012 2:39 pm
by penguinflyer5234
Spoiler: Ditto's spells
Spells (3/6):
- Beacon of Light -
pf5bot scans all allies with a restorative light, mending their wounds.
[ AP] - Heals all allies for [n] HP.
- Focused Light -
pf5bot focuses a restorative light upon one ally, mending that ally's wounds.
[ AP] - Heals one ally for [n] HP.
- Curative Burst -
pf5bot opens its mouth and spews out a magical burst of curative mist at an ally.
[ AP] - Heals one ally of [n] status conditions (excluding [insert hard to cure status conditions])
- pf5bot, Lv 0.00 (Cover)
HP 30/30
MP 05/05
1d3 Dmg | -5 Hit | 06 AC
Unarmed [ 1d3 Dmg ]
Metalskin [ 3 AC ]
Spoiler: Inventory & Status
Items [ 0 / I don't know at the present time ]:
- Empty Bottle
Spells (3/6):
[list][*]cure all
[*]cure one
[*]status remove
Abilities ( ??/150 AP):
- Scan [ 4 / 4 ] [ Active ] [ ?? AP ]
pf5bot scans all allies, determining where its allies are injured and where they most need medical attention.
[ Currently healing spells x2 ]
- Mana Recharge [ 1 / 1 ] [ Active ] [ ?? AP ]
pf5bot turns on the emergency supply of mana, providing extra energy with which to heal allies.
[ Currently adds Max MP / 2 rounded up ]
- Stoneskin [ Passive ] [ ?? AP ]
Being robotic in nature, pf5bot cannot wear armor like humans - rather, its armor is built in by default and may be upgraded over time, but cannot be switched.
[ Currently 3 AC ]
- Medic [ Passive ] [ ?? AP ]
As a healbot, pf5bot specializes in using healing magic.
[ Currently healing spells +??% ]
Stats:
±0 Strength
-5 Dexterity
-5 Agility
+5 Fortitude
+5 Intellect
+5 Willpower
HPMod: +3
Appearance and Story:
Before you stands a strange contraption, likely created by g'nomes. It's many workings are too complex to explain: the only thing you can tell even after hours of observation is that it is a healbot.[/spoiler][/list]
I WILL TAKE THIS IF THIS IS ACCEPTABLE. BEEP.
sorry Ditto, but I prefer not to use your status interface
(the abilities are up there; just posting this for AoD to see)
Re: [PnP] Predestination - Talk
Posted: Fri Apr 20, 2012 2:50 pm
by octagon
What did Poisona do in Ditto's pre-ninja'd version?
Re: [PnP] Predestination - Talk
Posted: Fri Apr 20, 2012 2:51 pm
by Cimeries
Shade wrote:I have pretty much no idea about the differences between different types of armour, so I actually took that straight from D&D.
Ah yeah, you're right, I think I'm looking at the same thing you did (
http://www.launchpadzero.net/DND/3.5Equ ... e_v1.0.pdf).
Odd, I remember scalemail being heavier in NwN for some reason, and breastplates being more protective than chain...
Ditto, what's the deal with having a healbot anyway? I personally like it without one, it makes tactics and managing resources more important than just finding a corner to cry in while the healbot's MP refills.
Re: [PnP] Predestination - Talk
Posted: Fri Apr 20, 2012 2:54 pm
by penguinflyer5234
@octogon: It poisoned targets
@Cimeries: FINE I WON'T PLAY EVAR AGAIN LOL I'LL BAN YOU FOREVARSZ (if you don't want a healbot, I don't care; you could kick me out of the game if you wanted to)
Re: [PnP] Predestination - Talk
Posted: Fri Apr 20, 2012 3:01 pm
by Cimeries
You're welcome to play whatever class you like, I was just pointing out that we don't need a healbot for every PnP.