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Posted: Sun Jun 27, 2010 10:34 am
by Zefz
It seems that Z movement doesn't work for particles in rev1092. This causes particles such as blood and raindrops never to hit ground/water therefore never despawning.

Posted: Sun Jun 27, 2010 10:26 pm
by Zefz
Line 2084 and 2339 in particle.c seem a bit contradictory:

Code: Select all

if( (tmp_pos.x != tmp_pos.x) || (tmp_pos.y != tmp_pos.y) || (tmp_pos.z != tmp_pos.z) )
This statement can never be true?

I take it it's supposed to be

Code: Select all

if( (pprt->pos.x != tmp_pos.x) || (pprt->pos.y != tmp_pos.y) || (pprt->pos.z != tmp_pos.z) )
Which corrects the particle movement problem stated above.

Posted: Mon Jun 28, 2010 7:22 am
by bgbirdsey
you are correct, sir!

Posted: Tue Jun 29, 2010 8:03 am
by octagon
More annoying bugs :/

-After you went into standby without pausing before, text sprites are messed up:
Image
-Characters don't save when save&exiting Zippy. Well, they do in the AppData folder, but ingame, the char is the way they were before entering Zippy.
-If you go criminal in Zippy, guards kill each other and make a massacre among sheeps. Oh, and the first people they kill are always the Shopkeepers. Also, the Shepherds are suicidal and attack everyone, even mighty mages or heavily-armored warriors, with bare hands.
-Every damage to humanoid enemies like mercenaries, even it's insta-killing them, is considered Ticklish, but you can deal Powerful, Crippling, Devastating, Epic, Heroic or Divine damage to Grubbies with a Lvl 1 adventurer with a TOILET PLUNGER. wtf?
-Mim and Brom get stuck in invisibe walls in Adventurer Starter. And they don't get the idea to jump. Also, Brom attacks the gelfeet and doesn't stop chasing it after entering its room. He doesn't follow you, but focuses on the gelfeet for eternity.
-Mim sometimes heals grubbies or even worse, trogs.
-You can't leave the Gelfeet anymore, but are digested inevitably.
-Sometimes, items become invisible. However, you can still grab and grab-overview them.
-When I had some other programs open and tried to switch to Egoboo after loading Zippy, my PC had a fricking BSOD. Dunno if this is caused by Egoboo... but I never had a bluescreen before, so it looks like.

Sadly, these seem serious obstacles to the release to me :(

Posted: Tue Jun 29, 2010 8:46 am
by Zefz
That garbled text problem seems something from your OS or SDL_ttf and is not caused by Egoboo. Or maybe some offset values are being incorrectly set upon standby. (hibernation?)

We know the characters incorrectly export at the moment.

I will take a look at Brom and Mim's AI.

Posted: Tue Jun 29, 2010 6:22 pm
by bgbirdsey
Now, most of the textures will be reloaded if you minimize the screen and maximize it, but maybe the font won't be? That would explain this problem.

Posted: Tue Jun 29, 2010 10:00 pm
by Zefz
Fixed AI issues with Brom and Mim.
Fixed bug where you could not escape the Gelfeet.
Fixed some issues with jumping. Should now be easier and more smooth like before.

I will take a look at the criminal script code for Zippy and Bishopia.

Posted: Wed Jun 30, 2010 12:33 am
by penguinflyer5234
I have found my problem with not finding basicdat.
it was cutting off the first / in /home/...

Posted: Wed Jun 30, 2010 12:42 am
by Zefz
A simple enough change in the code?

Posted: Wed Jun 30, 2010 1:40 am
by penguinflyer5234
It's a simple hack but I dunno what happens in Win/Mac...

(gcc 4.4.1-4ubuntu9) rev1095 with rev1090 data

MEMORY PROBLEMS! (for instance I can only move down, even while pressing up)

Also the left and right buttons act as the camera rotating buttons (the normal ones work fine though), rotating the camera right makes the screen go dark and then the ground, particles and status bars are the only things rendering!? Zoom buttons don't work... picking up stuff seems to be random? (A Key Mim A Key Mim A Key Mim A Key Mim... until I picked it up >_<) Mim approves of book burning! (even though she's still dancing with the Gelfeet lol) screenshots apparently don't save :/
Spoiler: I hit the 6 button on accident :(
Image

Posted: Wed Jun 30, 2010 1:44 am
by Agent of Dread
Damn your window border is awesome. Is it KDE-exclusive?

Posted: Wed Jun 30, 2010 1:46 am
by penguinflyer5234
if there's a Oxygen style for GNOME/XFCE, then no :P

Posted: Wed Jun 30, 2010 7:35 am
by octagon
Zefz wrote:Fixed AI issues with Brom and Mim.
Fixed bug where you could not escape the Gelfeet.
Fixed some issues with jumping. Should now be easier and more smooth like before.

I will take a look at the criminal script code for Zippy and Bishopia.
Thank you very much. Playability, I see you again!! :D

Posted: Wed Jun 30, 2010 1:27 pm
by Zefz
penguinflyer5234 wrote:It's a simple hack but I dunno what happens in Win/Mac...
Gimme a diff file or the like on the minor "hack" so I can test whatever happens on windows.
penguinflyer5234 wrote: Also the left and right buttons act as the camera rotating buttons (the normal ones work fine though)
This is not a bug. This happens because the Auto Camera Mode is set to Fast instead of just Enabled. This can be changed in the general Game Settings.
penguinflyer5234 wrote: MEMORY PROBLEMS! (for instance I can only move down, even while pressing up)

rotating the camera right makes the screen go dark and then the ground, particles and status bars are the only things rendering!? Zoom buttons don't work... picking up stuff seems to be random? (A Key Mim A Key Mim A Key Mim A Key Mim... until I picked it up >_<) Mim approves of book burning! (even though she's still dancing with the Gelfeet lol) screenshots apparently don't save :/
Whoa! That is a lot of problems. Hopefully because of the same error!

------------

Also, I think I fixed the problems with going Criminal in Zippy town.

Posted: Wed Jun 30, 2010 2:27 pm
by octagon
Moar bug report comments from me ahoy:

*The healers are always considered those who burn a book regardless of they actually burned it, if any healers are present.
*My zoom and rotation buttons work well.
*Picking up works good for me, but your hand must be directly over the item in question.