Posted: Sun Aug 09, 2009 4:43 am
?
For some reason, on my cpu, the latest binary always makes the game run at 1 fps...
For some reason, on my cpu, the latest binary always makes the game run at 1 fps...
The Legend of Egoboo Sporks of Yore
http://egoboo.sourceforge.net/phpBB3/
log.txt wrote:Starting Egoboo 2.7.5 ...
INFO: Initializing high-performance counter...
INFO: Frequency is 3579545 hz
INFO: Initializing clock services...
INFO: Initializing filesystem services...
INFO: Game directories are:
Game: D:\Programme\Egoboo 2.6.x (SVN)
Temp: C:\DOKUME~1\Robert\LOKALE~1\Temp\
Save: C:\Dokumente und Einstellungen\Robert\Eigene Dateien\egoboo\
Import: C:\DOKUME~1\Robert\LOKALE~1\Temp\import\
INFO: Initializing SDL version 1.2.13... Success!
INFO: Intializing SDL Timing Services... Succeess!
INFO: Intializing SDL Event Threading... Succeess!
INFO: Intializing SDL Video... Succeess!
INFO: Opening SDL Video Mode...
==============================================================
SDL set video mode to the current parameters
SDL window parameters
width == 800, height == 600, depth == 24
SDL flags
windowed
SDL software surface
SDL single buffer
OpenGL support
OpenGL-compatible blitting
SDL_GL_Attribtes
SDL_GL_RED_SIZE == 8
SDL_GL_GREEN_SIZE == 8
SDL_GL_BLUE_SIZE == 8
SDL_GL_ALPHA_SIZE == 0
SDL_GL_BUFFER_SIZE == 32
SDL_GL_DEPTH_SIZE == 16
SDL_GL_DOUBLEBUFFER == 1
SDL_GL_STENCIL_SIZE == 8
SDL_GL_ACCUM_RED_SIZE == 0
SDL_GL_ACCUM_GREEN_SIZE == 0
SDL_GL_ACCUM_BLUE_SIZE == 0
SDL_GL_ACCUM_ALPHA_SIZE == 0
SDL_GL_STEREO == 0
SDL_GL_MULTISAMPLEBUFFERS == 0
SDL_GL_MULTISAMPLESAMPLES == 1
SDL_GL_ACCELERATED_VISUAL == 0
SDL_GL_SWAP_CONTROL == 0
SDL using video driver - windib
==============================================================
OpenGL state parameters
gl_version == 1.1.0
gl_vendor == Microsoft Corporation
gl_renderer == GDI Generic
gl_extensions == GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
glu_version == (null)
glu_extensions == (null)
GL_MAX_MODELVIEW_STACK_DEPTH == 32
GL_MAX_PROJECTION_STACK_DEPTH == 10
GL_MAX_TEXTURE_STACK_DEPTH == 10
GL_MAX_NAME_STACK_DEPTH == 128
GL_MAX_ATTRIB_STACK_DEPTH == 16
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH == 16
GL_SUBPIXEL_BITS == 3
GL_POINT_SIZE_RANGE == 0.500000 - 10.000000
GL_POINT_SIZE_GRANULARITY == 0.125000
GL_LINE_WIDTH_RANGE == 0.500000 - 10.000000
GL_LINE_WIDTH_GRANULARITY == 0.125000
GL_MAX_VIEWPORT_DIMS == 16384, 16384
GL_AUX_BUFFERS == 0
GL_RGBA_MODE == FALSE
GL_INDEX_MODE == TRUE
GL_DOUBLEBUFFER == TRUE
GL_STEREO == FALSE
GL_RED_BITS == 8
GL_GREEN_BITS == 8
GL_BLUE_BITS == 8
GL_ALPHA_BITS == 0
GL_INDEX_BITS == 8
GL_DEPTH_BITS == 16
GL_STENCIL_BITS == 8
GL_ACCUM_RED_BITS == 0
GL_ACCUM_GREEN_BITS == 0
GL_ACCUM_BLUE_BITS == 0
GL_ACCUM_ALPHA_BITS == 0
GL_MAX_LIGHTS == 8
GL_MAX_CLIP_PLANES == 6
GL_MAX_TEXTURE_SIZE == 1024
GL_MAX_PIXEL_MAP_TABLE == 65536
GL_MAX_LIST_NESTING == 64
GL_MAX_EVAL_ORDER == 30
==============================================================
Success!
INFO: Intializing SDL Joystick... Succeess!
INFO: net_initialize: Networking not enabled.
INFO: Initializing SDL_Image version 1.2.7... Success!
INFO: Initializing the SDL_ttf font handler... Success!
INFO: Intializing SDL Audio... Succeess!
INFO: Initializing SDL_mixer audio services version 1.2.8... Success!
INFO: memory_cleanUp() - Attempting to clean up loaded things in memory... Success!
INFO: Exiting Egoboo 2.7.5 the good way...
I updated SVN Egoboo repository and used this exe and it works just fine.Zefz wrote:Huh... I wonder why the new binaries don't work. Is anyone else having trouble with the windows binaries for the SVN?
What about the penguinflyers, how does the latest revision work for you?
Lol you are right. I missed that.penguinflyer5234 wrote:You people can't read apparently, he's using Microsoft's OpenGL based on 1.1 using software rendering...
Will test now
ATI Radeon 9600.penguinflyer5234 wrote:Clonkinator: what gfx card is it?
It was after 2.7.3 but before 2.7.4, test results are aboveZefz wrote:Well I guess there is no wonder that he is having problems then. I wonder why it uses a different version of OpenGL than when he is running the stable release. Was it after 2.7.4 that birdsey implemented the debugging routines on all the OpenGL functions? There might be a connection there.
I already have the newest one...penguinflyer5234 wrote:Clonkinator: install ATI drivers