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Posted: Tue Jul 06, 2010 7:20 pm
by Zefz
bgbirdsey wrote:You should add an expansion to the menu.txt, maybe? Something like [TYPE] or something with a text field:

Code: Select all

[TYPE] Sidequest
Do you think the current way of handling it is wrong? I mean the RTS field wasn't read or used anyways.

Posted: Tue Jul 06, 2010 10:05 pm
by bgbirdsey
Well, we might want to reinstate some kind of RTS at some time (if just to "completely prefect" the Egoboo that Aaron was shooting for), though I think the genre kinda died out...

In general, I would favor expanding changing the config files using an extensible method, rather than re-purposing obsolete features. If we commit to adding expansions, then we are only limited by our ability to come up with 4 letter codes!!! ;)

Posted: Tue Jul 06, 2010 11:46 pm
by Zefz
Yeah sure if you wish. I'll code it in then. But I myself irritate by cluttering old features that do not work. Guess I just like it "clean" :P

lol, if we are aiming for the "perfect" egoboo, we might as well aim for network gaming as well.

Posted: Tue Jul 06, 2010 11:52 pm
by bgbirdsey
Yes, in 3.0!

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also

Image

Posted: Wed Jul 07, 2010 12:02 am
by Zefz
Nice work. Just need some smoothing and alpha around the image edges. I'm taking we are using that one for the Fun Modules background then?

Posted: Wed Jul 07, 2010 12:06 am
by bgbirdsey
I don't know it was just an attempt to see what coloring could do for the image. I would still like to see something more humorous, like maybe

Image

Posted: Wed Jul 07, 2010 12:38 am
by Zefz
Ok. I just updated the SVN:
- Module type is now read in menu.txt as an expansion.
- Fixed bug where starting equipment could be kursed.
- Adjusted so that items dropped work like before and not drop everything in 1 place inside the character.
- Fixed potentional module selection bug when less than 3 available modules were present.
- Some GOR updates.
- Added my incomplete Centaur character.
- New item: Dungeon Map. Like those maps you find in chests, just more portable.

Posted: Wed Jul 07, 2010 2:23 am
by penguinflyer2222
lol, it looks like the plunger has a light in it.

Posted: Wed Jul 07, 2010 4:09 am
by Agent of Dread
Nice colouring job, Birdsey! Although you mistook his shoulderpad for empty space and now his shoulder looks deranged. :P

Posted: Wed Jul 07, 2010 4:32 am
by bgbirdsey
Ahhh shoulderpads.... so what colors for the armor, then?

PS I might move the art discussion to another thread.

Posted: Wed Jul 07, 2010 4:50 am
by Agent of Dread
Just give the pads a silver-blue colour. The rest is fine. :)

Posted: Wed Jul 07, 2010 10:20 am
by octagon
penguinflyer2222 wrote:lol, it looks like the plunger has a light in it.
It looks enchanted... :P
Why cannot a plunger be enchanted? :o

Posted: Wed Jul 07, 2010 10:48 am
by Agent of Dread
You should try that with the spellbook. :P

Posted: Wed Jul 07, 2010 11:34 am
by octagon
With the scroll it doesn't work.
A week ago, I played Adventurer Starter mostly for the nostalgic feeling, and I tried to use the scroll (from the Trog chest) on the Plunger (from the Trog chest, too), and nothing happened. The plunger was still a wimpy weapon.
What are shovels for, BTW? Are they just really weak weapons and nothing else?
They are like maces, except maces don't suck.

Posted: Wed Jul 07, 2010 12:30 pm
by Agent of Dread
Wait, the plunger's in the advent starter? I liked it better when you only got it from the Bishopia restroom. >_>