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Posted: Tue Jul 07, 2009 1:38 pm
by Shade
aleco614 wrote:...Whenever that next post actually happens.

*Yawn*
I've been waiting for Cimeries to take his turn, but that apparently won't happen. I'll make the next post this evening.

Posted: Tue Jul 07, 2009 1:51 pm
by Cimeries
Done and done. Sorry for the delay.

Posted: Tue Jul 07, 2009 7:07 pm
by Iron
Yarro, Lv1 (Scribe, Human) (Cover)
HP: 20/20
MP: 30/30
XP: 0/1000
AP: ?
1 Atk | 1 Hit | 1 Crt
5 Def | 13 Res | 1 Avd
Weapon: Enchanted Pen (1 Atk, 0 Hit, 0 Crt)
Armor: Expensive Robes (5 Def, 3 Res, 0 Avd)
Spoiler: Inventory & Status
Items (3/7):
- 15 blank scrolls
- 4 Fireball scrolls
- 2 Cure scrolls
Skills:
- Read (? MP)(1 populated document): The scribe is able to read with great passion, so much passion that the content of the material can come to existence!
- Copy (? MP) (1 blank document, 1 populated document): The scribe uses his great knowledge of writing to copy the very essence of one document to another.
- Translate (? MP) (1 blank document): Translation of seemingly un-comprehendable language!
Abilities:
- Readers Wisdom: When reading a document containing the essesnce of magic, the reader's MAG is increased by one for the duration of the spell.

Stats:
STR: 1
MAG: 15
SKL: 1
AGI: 10
DEF: 1
RES: 10
VIT: 7
MEN: 15

Elements:
Fire: 0%
Earth: 0%
Wind: 0%
Thunder: 0%
Water: 0%
Ice: 0%
Light: 0%
Dark: 0%

Posted: Tue Jul 07, 2009 7:26 pm
by Shade
@Sprite: Sorry for not inserting you in the game yet, but seeing how Iron has posted a character as well, I will finish his up as well first, and then enter both of you together. I hope that's okay with you. :)

@Iron: Interesting.

Enchanted Pen: If you use it as a weapon, it should at least have Hit, even if it's supposed to be incredibly weak - after all, holding a pen should not cause you to magically have all your attacks miss. :P
Thus, please give your pen 80 Hit.
Your robes, on the other hand, are a little too good. 5 Def? That's more than what a regular armor gives. :shock:
So, please give your robe 3 Def and 3 Res.

Read: 2 MP sounds good. Since you heavily depend on items with this one, 70 AP.
Copy: 5 MP sounds good. Since this essentially allows you to keep the same writing indefinitly as long as you've got blank paper, 150 AP. Also, if you try to copy a very difficult document, it may fail, using up 1 blank paper without you gaining anything. Is that ok?
Translate: How does this one work / what does it do?
Readers Wisdom: There's one problem with this ability - many spells are instant ones, meaning they do not last. You might want to make this a fixed number of turns instead. Also, it won't stack. If you make it three turns, this will be 35 AP.
Um... This probably should make Charr come back to consciousness. I think. Or so is stated in the rules.
Yes. He regains 13 HP.

Posted: Tue Jul 07, 2009 7:34 pm
by Cimeries
Sprite and Iron, if you want me to make you a sprite like all the others have just tell me how your character looks like.

Posted: Tue Jul 07, 2009 7:39 pm
by Iron
Clonkinator wrote:@Sprite: Sorry for not inserting you in the game yet, but seeing how Iron has posted a character as well, I will finish his up as well first, and then enter both of you together. I hope that's okay with you. :)

@Iron: Interesting.

Enchanted Pen: If you use it as a weapon, it should at least have Hit, even if it's supposed to be incredibly weak - after all, holding a pen should not cause you to magically have all your attacks miss. :P
Thus, please give your pen 80 Hit.
Your robes, on the other hand, are a little too good. 5 Def? That's more than what a regular armor gives. :shock:
So, please give your robe 3 Def and 3 Res.

Read: 2 MP sounds good. Since you heavily depend on items with this one, 70 AP.
Copy: 5 MP sounds good. Since this essentially allows you to keep the same writing indefinitly as long as you've got blank paper, 150 AP. Also, if you try to copy a very difficult document, it may fail, using up 1 blank paper without you gaining anything. Is that ok?
Translate: How does this one work / what does it do?
Readers Wisdom: There's one problem with this ability - many spells are instant ones, meaning they do not last. You might want to make this a fixed number of turns instead. Also, it won't stack. If you make it three turns, this will be 35 AP.
Copy: Exactly what I was thinking :) Your the GM :)
Translate: I uno, It's an RP, were bound to run into strange languages/occultist symbols, I shall be ready! Any limits/suggestions to make it fit into the 300AP would be appreciated :)
Readers wisdom: Yeah, I understand that, so I was thinking if it was an instant cast, that cast would receive the magic bounus. If it was a turn based enchantment, I would receive the MAG for the duration of that enchantment. (But I will go with the three turn MAG enchantment) Sound good?

EDIT: Possibly use translate as a way to gather usable spells in addition to conventional means?



Yarro, Lv1 (Scribe, Human) (Cover)
HP: 20/20
MP: 30/30
XP: 0/1000
AP: 45/300
1 Atk | 80 Hit | 1 Crt
5 Def | 13 Res | 1 Avd
Weapon: Enchanted Pen (1 Atk, 80 Hit, 0 Crt)
Armor: Expensive Robes (3 Def, 3 Res, 0 Avd)
Spoiler: Inventory & Status
Items (3/7):
- 15 blank scrolls
- 4 Fireball scrolls
- 2 Cure scrolls
Skills:
- Read (2 MP)(1 populated document): The scribe is able to read with great passion, so much passion that the content of the material can come to existence!
- Copy (5 MP) (1 blank document, 1 populated document): The scribe uses his great knowledge of writing to copy the very essence of one document to another. (Chance to fail with loss of blank document)
- Translate (? MP) (1 blank document): The scribe uses his vast knowledge of literature, language, and magic to put together some sort of legible document based on a given text. (Chance to fail)

Abilities:
- Readers Wisdom: When reading a document containing the essence of magic, the reader's MAG is increased by one for the duration of the spell.

Stats:
STR: 1
MAG: 15
SKL: 1
AGI: 10
DEF: 1
RES: 10
VIT: 7
MEN: 15

Elements:
Fire: 0%
Earth: 0%
Wind: 0%
Thunder: 0%
Water: 0%
Ice: 0%
Light: 0%
Dark: 0%

Posted: Tue Jul 07, 2009 7:53 pm
by Shade
Translate: Yeah, I thought of it as an additional method to gain new types of spells for your documents as well. Please change this skill's description so it clearly states that it allows you to create spells, then. :)
50 AP sounds good then, since I probably won't scatter too much runes and the like around.
Reader's Wisdom: Ah, I get it. Still, I think the three turn bonus would be better for you, especially since it's "only" +1 MAG anyway.

I just noticed that you spent 60 points on your stats, not 50. Please fix that. =/

Also, for the scrolls to actually have an effect, they need some kind of description so I know what they do. How about this:

Fireball Scroll: Either hits all enemies for [MAG] damage, or one enemy for [MAG +10] damage.
Cure Scroll: Either heals [MAG] HP of all allies, or [MAG x1.5] HP of a single ally.

Posted: Tue Jul 07, 2009 8:02 pm
by Iron
Yarro, Lv1 (Scribe, Human) (Cover)
HP: 20/20
MP: 30/30
XP: 0/1000
AP: -5/300
1 Atk | 80 Hit | 1 Crt
5 Def | 13 Res | 1 Avd
Weapon: Enchanted Pen (1 Atk, 80 Hit, 0 Crt)
Armor: Expensive Robes (3 Def, 3 Res, 0 Avd)
Spoiler: Inventory & Status
Items (3/7):
- 15 blank scrolls
- 4 Fireball scroll (hits all enemies for [MAG] damage)
- 2 Cure scrolls heals [MAG] HP of all allies
Skills:
- Read (2 MP)(1 populated document): The scribe is able to read with great passion, so much passion that the content of the material can come to existence!
- Copy (5 MP) (1 blank document, 1 populated document): The scribe uses his great knowledge of writing to copy the very essence of one document to another. (Chance to fail with loss of blank document)


I need 5 more for this, I'll wait till lvl up

- Translate (? MP) (1 blank document): The scribe uses his vast knowledge of literature, language, and magic to put together a magical document. (Chance to fail)

Abilities:
- Readers Wisdom: When reading a document containing the essence of magic, the reader's MAG is increased by one for the duration of three turns.

Stats:
STR: 1
MAG: 15
SKL: 1
AGI: 1
DEF: 1
RES: 10
VIT: 6
MEN: 15

Elements:
Fire: 0%
Earth: 0%
Wind: 0%
Thunder: 0%
Water: 0%
Ice: 0%
Light: 0%
Dark: 0%


Ah sorry bout the stats, copy n paste fail :)[/b]

Posted: Tue Jul 07, 2009 8:02 pm
by aleco614
:( Cure scrolls seem to be replacing Erik...

Posted: Tue Jul 07, 2009 8:03 pm
by Iron
1. I only have two.
2. I will probably use them up fast either way :)
3. They don't heal for much.

Posted: Tue Jul 07, 2009 8:05 pm
by aleco614
1. You know that copy skill you have?
2. You know that copy skill you have?
3. Oh, 15 HP for every single party member is nothing! (sarcasm)

Posted: Tue Jul 07, 2009 8:05 pm
by Cimeries
Ealsir uses *Repeater (5 Foc | 7 Dmg, 100 Hit, 15 Crt)* against Gold Golem (2): Hit (7 Dmg), Hit (7 Dmg), Hit (7 Dmg)!]
Ah that Ealsir. Always has a trick up his sleeve. Or gauntlet, whatever.

Posted: Tue Jul 07, 2009 8:09 pm
by Iron
Yarro, Lv1 (Scribe, Human) (Cover)
HP: 20/20
MP: 30/30
XP: 0/1000
AP: -5/300
2 Atk | 82 Hit | 1 Crt
4 Def | 13 Res | 2 Avd
Weapon: Enchanted Pen (1 Atk, 80 Hit, 0 Crt)
Armor: Expensive Robes (3 Def, 3 Res, 0 Avd)
Spoiler: Inventory & Status
Items (3/7):
- 15 blank scrolls
- 4 Fireball scroll (hits all enemies for [MAG] damage)
- 2 Cure scrolls heals [MAG] HP of all allies [CANT BE COPIED]
Skills:
- Read (2 MP)(1 populated document): The scribe is able to read with great passion, so much passion that the content of the material can come to existence!
- Copy (5 MP) (1 blank document, 1 populated document): The scribe uses his great knowledge of writing to copy the very essence of one document to another. (Chance to fail with loss of blank document)


I need 5 more for this, I'll wait till lvl up

- Translate (1 blank document): The scribe uses his vast knowledge of literature, language, and magic to put together a magical document. (Chance to fail) (50AP)

Abilities:
- Readers Wisdom: When reading a document containing the essence of magic, the reader's MAG is increased by one for the duration of three turns.

Stats:
STR: 1
MAG: 15
SKL: 1
AGI: 1
DEF: 1
RES: 10
VIT: 6
MEN: 15

Elements:
Fire: 0%
Earth: 0%
Wind: 0%
Thunder: 0%
Water: 0%
Ice: 0%
Light: 0%
Dark: 0%

I added that the current cure scrolls I have cannot be copied.

Posted: Tue Jul 07, 2009 8:10 pm
by aleco614
No, don't do that! Then you lose your awesomeness!

EDIT: Whoa... Whatever happened to your combat stats? Even Erik could kill you with an axe!

Posted: Tue Jul 07, 2009 8:12 pm
by Iron
Don't worry about it, I've just always loved using scrolls in dungeon crawlers. So now I'ma try RPing a character who uses them :)

But I don't wanna take any fun away from your character.