Page 15 of 19

Posted: Tue Oct 06, 2009 1:10 pm
by Seanbot
I tried the windows binary, but was I supposed to put it anywhere in particular, with some specific folder naming. I got a lot of path errors, mainly trying to open some stuff from; ..\..\..\..\2.6.x\modules/advent.mod/gamedat/
Which is an anomaly in itself

Posted: Tue Oct 06, 2009 8:51 pm
by penguinflyer5234
There is a setting in modbaker.cfg or modbaker.ini that points ModBaker to the right directory. Currently it seems to be set to ../../../../

Posted: Tue Oct 06, 2009 11:31 pm
by Seanbot
Default setting:
# WARNING: egoboo_path must end with a /
egoboo_path: ..\..\..\..\2.6.x\

um... what?

Posted: Wed Oct 07, 2009 10:23 pm
by penguinflyer5234
The warning applies to Windows in the form of \ instead of /.
set egoboo_path to where your Egoboo directory is

Posted: Wed Oct 07, 2009 10:34 pm
by Seanbot
It appeared to work fine even with a Unix backslash /, though I have no idea how to actually work it.

Posted: Wed Oct 07, 2009 10:35 pm
by penguinflyer5234
...
backslashes are \, forward slashes are /
Windows sometimes doesn't care if it gets \ or / for a path separator.

Posted: Wed Oct 07, 2009 10:39 pm
by Seanbot
Seanbot fail.

Posted: Wed Oct 07, 2009 10:45 pm
by penguinflyer2222
Oh, so that's how that works... I never knew which was which. The backslash has the top part going back \, and forward slashes have the top going forward /.

Posted: Wed Oct 07, 2009 11:14 pm
by bgbirdsey
don't feel to bad, apparently there are places in the world that do "[]" = brackets, "{}" = braces the opposite way, which could really mess up communication about programming.

Posted: Thu Oct 08, 2009 1:05 am
by Seanbot
That's just horrifying.

Posted: Thu Oct 08, 2009 7:13 pm
by xenom[GER]
So the .exe is now running fine after changing the path?

Posted: Fri Oct 09, 2009 12:38 am
by Seanbot
The program loads a file and everything. The scrolling is a bit awkward, are you planning on putting in a minimap for quick jumping?
Also, I'm not quite sure what some of the menu buttons do, would it be possible to make some Tooltips?

Overall it's an excellent build, the layout of the level to work with is really good, though it did crash on me, and the menu stopped working another time. Though I have to errors or logs to tell me what I did exactly. Is this a debug build, or a release build? (I grabbed the binary)

Posted: Fri Oct 09, 2009 12:52 am
by penguinflyer5234
Seanbot wrote:The program loads a file and everything. The scrolling is a bit awkward, are you planning on putting in a minimap for quick jumping?
Also, I'm not quite sure what some of the menu buttons do, would it be possible to make some Tooltips?
The bottom of the Main Toolbox is where the tooltips are.

Posted: Fri Oct 09, 2009 12:57 am
by Seanbot
The tooltip does not change for me...

Posted: Fri Oct 09, 2009 1:02 am
by penguinflyer5234
Guichan problem on Windows, it seems. Only way to fix it is to recompile it and ModBaker. (This is a reason I am using wxPython for ObjBaker :P)