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Posted: Tue Aug 11, 2009 8:12 pm
by Zefz
In every one of them. Each time I uncomment one, the next one reports an error.

Posted: Tue Aug 11, 2009 9:47 pm
by bgbirdsey

Code: Select all

this->create_all_windows(); 
This could never create an error unless you have an invalid "this" pointer (which should never really happen).

The reason that one compiler is reporting an error and the other is not may have to do with how exceptions or other errors are being handled.

Posted: Wed Aug 26, 2009 4:04 pm
by xenom[GER]
Sorry for not posting any update for such a long time, but it's too hot here to program (can't concentrate on my code after work / at the weekends).
So I'm taking an inspirational break until late summer starts ;-)

Posted: Wed Aug 26, 2009 5:04 pm
by Zefz
Ok. It seems kinda the rest of the community is taking a break too. Doesnt seem like there has been much activity lately. I hope there will be some soon so that we can get 2.7.8 out there finally!

Posted: Sat Aug 29, 2009 3:56 pm
by PurpleSquerkle
It's not my fault!
Blame school.

Posted: Sat Aug 29, 2009 3:59 pm
by penguinflyer2222
And the Classical Music for Dummies textbook.

Posted: Sat Aug 29, 2009 4:14 pm
by Zefz
PurpleSquerkle wrote:It's not my fault!
Blame school.
Ditto for me actually ;)

Posted: Sun Aug 30, 2009 8:43 pm
by Maxaxle
<---not in school until September 9th.
<---has a bad case of puberty (which is causing me to be lazy and brainless :cry:)

Posted: Sun Aug 30, 2009 9:28 pm
by aleco614
Maxaxle wrote:<---has a bad case of puberty (which is causing me to be lazy and brainless :cry:)
So... what about you changed here...? :P

(jk)

Posted: Mon Aug 31, 2009 9:34 pm
by PurpleSquerkle
aleco614 wrote:
Maxaxle wrote:<---has a bad case of puberty (which is causing me to be lazy and brainless :cry:)
So... what about you changed here...? :P

(jk)

Hahaha!

...Sorry, Maxaxle.
It was funny.

Posted: Sat Sep 12, 2009 10:26 am
by xenom[GER]
I now got a first version of the wall tool implemented to my local development version (based on the wall code from Cartman).
It still has several bugs, so I'll not upload it to SVN yet.

The next things will be:
- camera rotation
- PhysFS integration (to be compatible with the newest Egoboo code)
- fix the code so it also runs on MS Windows

Btw. the ModBaker development will proceed a bit slower in the future due to personal reasons (but don't worry, it's something good that's taking my time ;-)). I've also cancelled my plan to create several modules as a bigger side quest. I plan to create one single module instead.

Posted: Tue Sep 15, 2009 2:40 pm
by xenom[GER]
Here is a binary for MS Windows XP:

http://misc.tobiasgall.de/egoboo/modbak ... er_0.6.zip

I had no real problems compiling it on MinGW. It seems to be an issue that the compilers handle everything differently. I don't have Visual Studio here, so I can't test it :-/

Maybe I'll create a detail instruction on how to setup the Windows environment (I've mainly used Code::Blocks for compiling).

Posted: Tue Sep 15, 2009 4:56 pm
by Zefz
Cool. I'm testing it out now.

Posted: Sat Sep 19, 2009 12:48 pm
by xenom[GER]
Zefz wrote:Cool. I'm testing it out now.
Did you experience any problems with the Windows version?

Maybe the next SVN update is ready soon.

Currently I'm working on the following things:
- improve and extend the wall tool (I switched to my own algorithm now for wall calculation)
- improve the selection (add several more selection modes for much easier mesh editing)

[edit]
Here is a detailed list what will get changed.
Items marked with * are already finished,
* Selection: Allow to add multiple tiles to the selection at once
- Selection: Selection size (so you can add 1x1, 3x3, 5x5, 7x7, 9x9, ... tiles at once)
- Selection: Alternative direct painting mode
- Mark tiles as walls (currently only works on tiles with 4 vertices)

Posted: Sun Oct 04, 2009 3:10 pm
by xenom[GER]
Local update:
Currently I'm integrating PhysFS to ModBaker, so I'm conform with Egoboo again :-)
I'll do an VSN update after I finished PhysFS integration (even if the other features are not completed yet).