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Posted: Fri Jun 26, 2009 3:32 pm
by penguinflyer2222
Cimeries wrote:"Azaroth the great stubbed his toe on his towershield, he is in no condition to pillage and murder the countryfolk."
:lol:
I actually think that's a good idea.

Posted: Fri Jun 26, 2009 4:02 pm
by woodmouse
:agree:
I think it would be cool.

Posted: Fri Jun 26, 2009 4:47 pm
by aleco614
:agree:

Posted: Sat Jun 27, 2009 3:41 pm
by Maxaxle
woodmouse wrote::agree:
I think it would be cool.
aleco614 wrote::agree:
:agree: For sure!

Posted: Fri Jul 03, 2009 3:41 pm
by PurpleSquerkle
Some time I want to make a Hero class, since we're actually doing them now.
The Keshik is looking appealing right now.

But at the same time I'm pretty busy with stuff, so... we'll see.

Posted: Fri Jul 03, 2009 3:45 pm
by aleco614
Well, I plan on doing the viking starter. But right now, I'm still busy trying to finish my swamp fortress module, and my EgoMap has an irritating habit of deleting my modules, and freezing.

Posted: Fri Jul 03, 2009 5:04 pm
by penguinflyer2222
Make backups somewhere Egomap won't delete it.

Hmm... I was working on the Oracle once. I probably have it somewhere, but most of it will be redone. Especially the skins. They were bad skins.

Posted: Sat Jul 04, 2009 9:17 am
by woodmouse
Hmmm, about the Mystic... Will it be added in the game as a hero class? Or do I need to make it better? I know it lacks a module, but I mean, after a module for it is made.

@Zefz: Can you chat?

Posted: Sat Jul 04, 2009 3:08 pm
by penguinflyer2222
I thought it was going to be a secret class. It sounds better that way..

Posted: Mon Jul 27, 2009 7:21 pm
by HyugaNeji
Will the Ninja be able to get invisible ? I think the Ninja should have water walking skill ( not so useful but it's a ninja and seems funny )

Re: Hero Classes

Posted: Mon Jul 27, 2009 7:29 pm
by Cimeries
Machinist (Adventurer)
+ Can use [TECH]
+ Higher health gain.
+ Higher DEX gain
+ Higher INT gain
- Less mana gain
- Less STR gain
- Slower movement
- Loses stealth ability[/quote]

Posted: Mon Jul 27, 2009 7:32 pm
by HyugaNeji
He should lose his magical ability. Shouldn't he?

Posted: Mon Jul 27, 2009 8:15 pm
by Agent of Dread
I don't think any classes actually lose anything yet. :o

Posted: Sat Jul 03, 2010 1:07 am
by Ditto
New idea for a healer hero class:

Bishop:
+More mana and mana regen
+Much Higher WIS, WIS gain
+Higher resistance against elemental type damage [Holy, Burn, Ice, Zap, etc]
+Unarmed healing is ranged- makes "healing projectile"
-Slightly lower INT and INT gain, lower DEX and DEX gain
-Horrible STR and STR gain, horrible HP and HP gain
-Lower defense against physical attacks.
-Lower speed

Posted: Sat Jul 03, 2010 2:17 am
by Agent of Dread
From the Healer and Paladin, I'm guessing?