Posted: Wed Jun 17, 2009 1:11 am
Sweet, donwloading now. This thing have working multiplayer?
The Legend of Egoboo Sporks of Yore
http://egoboo.sourceforge.net/phpBB3/
Only if you keep advancing into lower levels fairly quickly. This works well with overpowered classes like the elf or healer, but with pretty much all other classes, the need for hearts forces you to go back to earlier levels every so often and farm low level monsters for hearts in order to not die (being forced to use Wunnups Cups sucks, and isn't even possible if you have the Courage badge), and the need for more food while not gaining any further food or money really messes around with that. As I said, if there was SOME way to obtain hearts in the towns at least, or another way to cure heavy wounds other than to pray or collect hearts, two issues would be solved by only one change. But I guess that will never happen.Agent of Dread wrote:Food is not broken!
Yeah, the thing just is that I don't know how to patch it. =/Zefz wrote:Sounds like a simple patch as AoD mentioned would fix many of your complaints.
YepZefz wrote:- Double the food timer
YepZefz wrote:- Rebalance the starting stats for the Elf
Based on INT sounds fine; I think something like INT/10 per 20 seconds would work.Zefz wrote:- Add some mana regeneration (constant or based on a stat or level?)
Nah.Zefz wrote:- Kittens/puppies evolve into Wuffs
The patch AoD mentioned already exists.Zefz wrote:Sounds like a simple patch as AoD mentioned would fix many of your complaints.
- Double the food timer
- Rebalance the starting stats for the Elf
- Add some mana regeneration (constant or based on a stat or level?)
- Kittens/puppies evolve into Wuffs
Care to explain why you think so? There's only three towns after all, with several full levels between each of them. Even if there was some way to cure heavy wounds in towns, you would still have to backtrack a lot to get there, and since monsters respawn after a while, you might still get killed on your way, and most importantly - the way is long and it consumes food, which would probably discourage players from running to the towns for every little wound they get - it would just be something like a "last resort". Healers would still be extremly useful, as they cannot suffer heavy wounds themselves and can still cure others' heavy wounds anywhere - without any backtracking involved at all. It would just make the game slightly more managable in Single Player. I don't really see how that's a bad thing.PurpleSquerkle wrote:I also don't think hearts should be easier to come by, or that you should be able to be healed in towns... This would decrease the usefulness of the Healer's ability.