Posted: Sun Oct 25, 2009 10:07 am
WUT? GMs don't beg.Agent of Dread wrote:Maxaxle, read the rules thoroughly or I won't let you be in the PnP. Please.
The Legend of Egoboo Sporks of Yore
http://egoboo.sourceforge.net/phpBB3/
WUT? GMs don't beg.Agent of Dread wrote:Maxaxle, read the rules thoroughly or I won't let you be in the PnP. Please.
In my mind, yes. You need to be more aggressive and not let people bully you with their stupidity. I quote: "CAN NOT COME FROM FUTURE. NO. NO. NO."Agent of Dread wrote:Do you see me on my knees?
I'm almost glad right now.
YES! TAKE -50 EXP FROM ME! YES!Agent of Dread wrote:Indeed.
NOW GTFO MY SEAT OR IT'S -50 EXP!
THANKS!penguinflyer2222 wrote:Maxaxle
Lvl1 Techie (a human who is 1% Rogue, 9% Soldier, 40% Archer, and 50% G'nome)
HP: 10/10 --can add more HP or MP so that it equals 50
MP: 10/10
XP: 0000/1000
AP: ?
Atk | Hit | Crt
Def | Res | Avd
Weapon: Dagger (2 Atk, Hit, Crt)
Armor: Jeans 'n' T-shirt ( Def, Res, Avd)Just to help you out some. I guess I had some spare time on my hands.Spoiler: Inventory and Status
Inventory: (6/7)
-Low-powered crossbow w/strap (50 arrows) (on back) (5 Atk, Hit, Crt)
-Some basic tools
-A few scraps of metal
-Some screws and nuts
-A jacket
-Pocket toolkit
Skills:
-Sneak (10 MP) (decreases noise made by walking/running normally, but requires dropping of noisier items)
-Disable (5 MP) (calls upon technical skills to jam or otherwise disable machinery. May result in gain OR loss of expendable materials.)
-Craft (10 MP) (calls upon technical skills and dexterity to build, modify, or deconstruct various materials. Example: substantial metal piece + dagger handle = crude dagger)
-Improvise (5 MP) (grabs a nearby object and uses it as a weapon. Useful in tight spots, or in places where you must check your weapon at the door)
STR: --spend 50 points on these
MAG:
SKL:
AGI:
DEF:
RES:
VIT:
MEN:
Elements:
Fire: -25%
Water: 50%
Earth: 25%
Wind: 5%
Oh no too late.Maxaxle wrote:*tries not to piss off anyone else*
Maxaxle wrote:THANKS!penguinflyer2222 wrote:Maxaxle
Lvl1 Techie (a human who is 1% Rogue, 9% Soldier, 40% Archer, and 50% G'nome)
HP: 10/10 --can add more HP or MP so that it equals 50
MP: 10/10
XP: 0000/1000
AP: ?
Atk | Hit | Crt
Def | Res | Avd
Weapon: Dagger (2 Atk, Hit, Crt)
Armor: Jeans 'n' T-shirt ( Def, Res, Avd)Just to help you out some. I guess I had some spare time on my hands.Spoiler: Inventory and Status
Inventory: (6/7)
-Low-powered crossbow w/strap (50 arrows) (on back) (5 Atk, Hit, Crt)
-Some basic tools
-A few scraps of metal
-Some screws and nuts
-A jacket
-Pocket toolkit
Skills:
-Sneak (10 MP) (decreases noise made by walking/running normally, but requires dropping of noisier items)
-Disable (5 MP) (calls upon technical skills to jam or otherwise disable machinery. May result in gain OR loss of expendable materials.)
-Craft (10 MP) (calls upon technical skills and dexterity to build, modify, or deconstruct various materials. Example: substantial metal piece + dagger handle = crude dagger)
-Improvise (5 MP) (grabs a nearby object and uses it as a weapon. Useful in tight spots, or in places where you must check your weapon at the door)
STR: --spend 50 points on these
MAG:
SKL:
AGI:
DEF:
RES:
VIT:
MEN:
Elements:
Fire: -25%
Water: 50%
Earth: 25%
Wind: 5%
[/spoiler]Spoiler: Updated details
Maxaxle
Lvl1 Techie (a human who is 1% Rogue, 9% Soldier, 40% Archer, and 50% G'nome)
HP: 20/20
MP: 30/30
XP: 0000/1000
AP: 10/10
ATK2| HIT10 | CRT 4
DEF5 | RES2 | AVD10
Weapon: Dagger (2 Atk, 5 Hit, 3 Crt)
Armor: Jeans 'n' T-shirt (2 Def, 1 Res, 5 Avd)
[spoiler="Inventory and Status"]
Inventory: (6/7)
-Low-powered crossbow w/strap (50 arrows) (on back) (5 Atk, 4 Hit, Crt)
-Some basic tools
-A few scraps of metal
-Some screws and nuts
-A jacket
-Pocket toolkit
Skills:
-Sneak (10 MP) (decreases noise made by walking/running normally, but requires dropping of noisier items)
-Disable (5 MP) (calls upon technical skills to jam or otherwise disable machinery. May result in gain OR loss of expendable materials.)
-Craft (10 MP) (calls upon technical skills and dexterity to build, modify, or deconstruct various materials. Example: substantial metal piece + dagger handle = crude dagger)
-Improvise (5 MP) (grabs a nearby object and uses it as a weapon. Useful in tight spots, or in places where you must check your weapon at the door)
-Repair (10 MP) (attempts to repair an object. May result in damage to the object. How well it is repaired depends on what it is, what items are needed, and what items you have.)
STR: 5
MAG: 0
SKL: 10
AGI: 10
DEF: 5
RES: 5
VIT: 5
MEN: 10
Elements:
Fire: -25%
Water: 50%
Earth: 25%
Wind: 5%
Fixed! But where are the rules?
*tries not to piss off anyone else*
I... am not entirely certain. Or rather, entirely uncertain... We'll wait and see.Agent of Dread wrote:@Cime: So have you joined party 4, or not?