Page 9 of 16

Posted: Sun Oct 25, 2009 10:07 am
by Cimeries
Agent of Dread wrote:Maxaxle, read the rules thoroughly or I won't let you be in the PnP. Please.
WUT? GMs don't beg.

Posted: Sun Oct 25, 2009 10:46 am
by Agent of Dread
Do you see me on my knees?
I'm almost glad right now.

Posted: Sun Oct 25, 2009 3:08 pm
by Cimeries
Agent of Dread wrote:Do you see me on my knees?
I'm almost glad right now.
In my mind, yes. You need to be more aggressive and not let people bully you with their stupidity. I quote: "CAN NOT COME FROM FUTURE. NO. NO. NO."

Posted: Sun Oct 25, 2009 3:29 pm
by penguinflyer5234
Here, Maxaxle, have an updated character page:
NO. READ THE RULES CORRECTLY.

Posted: Sun Oct 25, 2009 4:30 pm
by Cimeries
Now that's quality GMing.

Posted: Sun Oct 25, 2009 7:33 pm
by Agent of Dread
Indeed.

NOW GTFO MY SEAT OR IT'S -50 EXP!

Posted: Sun Oct 25, 2009 8:39 pm
by aleco614
AoD the unforgiving dictator?

Posted: Sun Oct 25, 2009 8:40 pm
by Cimeries
AoD the start the freaking game already Pl0X.

*throws in some pewpews for good measure*
*pewpew**pewpew*

Posted: Sun Oct 25, 2009 8:48 pm
by penguinflyer5234
Agent of Dread wrote:Indeed.

NOW GTFO MY SEAT OR IT'S -50 EXP!
YES! TAKE -50 EXP FROM ME! YES! :woo: :woo: :woo: :woo:

Posted: Sun Oct 25, 2009 9:01 pm
by Maxaxle
penguinflyer2222 wrote:Maxaxle
Lvl1 Techie (a human who is 1% Rogue, 9% Soldier, 40% Archer, and 50% G'nome)
HP: 10/10 --can add more HP or MP so that it equals 50
MP: 10/10
XP: 0000/1000
AP: ?
Atk | Hit | Crt
Def | Res | Avd
Weapon: Dagger (2 Atk, Hit, Crt)
Armor: Jeans 'n' T-shirt ( Def, Res, Avd)
Spoiler: Inventory and Status
Inventory: (6/7)
-Low-powered crossbow w/strap (50 arrows) (on back) (5 Atk, Hit, Crt)
-Some basic tools
-A few scraps of metal
-Some screws and nuts
-A jacket
-Pocket toolkit

Skills:
-Sneak (10 MP) (decreases noise made by walking/running normally, but requires dropping of noisier items)
-Disable (5 MP) (calls upon technical skills to jam or otherwise disable machinery. May result in gain OR loss of expendable materials.)
-Craft (10 MP) (calls upon technical skills and dexterity to build, modify, or deconstruct various materials. Example: substantial metal piece + dagger handle = crude dagger)
-Improvise (5 MP) (grabs a nearby object and uses it as a weapon. Useful in tight spots, or in places where you must check your weapon at the door)

STR: --spend 50 points on these
MAG:
SKL:
AGI:
DEF:
RES:
VIT:
MEN:

Elements:
Fire: -25%
Water: 50%
Earth: 25%
Wind: 5%
Just to help you out some. I guess I had some spare time on my hands.
THANKS!
Spoiler: Updated details
Maxaxle Image
Lvl1 Techie (a human who is 1% Rogue, 9% Soldier, 40% Archer, and 50% G'nome)
HP: 20/20
MP: 30/30
XP: 0000/1000
AP: 10/10
ATK2| HIT10 | CRT 4
DEF5 | RES2 | AVD10
Weapon: Dagger (2 Atk, 5 Hit, 3 Crt)
Armor: Jeans 'n' T-shirt (2 Def, 1 Res, 5 Avd)
[spoiler="Inventory and Status"]
Inventory: (6/7)
-Low-powered crossbow w/strap (50 arrows) (on back) (5 Atk, 4 Hit, Crt)
-Some basic tools
-A few scraps of metal
-Some screws and nuts
-A jacket
-Pocket toolkit

Skills:
-Sneak (10 MP) (decreases noise made by walking/running normally, but requires dropping of noisier items)
-Disable (5 MP) (calls upon technical skills to jam or otherwise disable machinery. May result in gain OR loss of expendable materials.)
-Craft (10 MP) (calls upon technical skills and dexterity to build, modify, or deconstruct various materials. Example: substantial metal piece + dagger handle = crude dagger)
-Improvise (5 MP) (grabs a nearby object and uses it as a weapon. Useful in tight spots, or in places where you must check your weapon at the door)
-Repair (10 MP) (attempts to repair an object. May result in damage to the object. How well it is repaired depends on what it is, what items are needed, and what items you have.)

STR: 5
MAG: 0
SKL: 10
AGI: 10
DEF: 5
RES: 5
VIT: 5
MEN: 10

Elements:
Fire: -25%
Water: 50%
Earth: 25%
Wind: 5%
[/spoiler]




Fixed! But where are the rules?

*tries not to piss off anyone else*

Posted: Sun Oct 25, 2009 9:07 pm
by Cimeries
Maxaxle wrote:*tries not to piss off anyone else*
Oh no too late.

First post.

Posted: Sun Oct 25, 2009 10:31 pm
by aleco614
Maxaxle wrote:
penguinflyer2222 wrote:Maxaxle
Lvl1 Techie (a human who is 1% Rogue, 9% Soldier, 40% Archer, and 50% G'nome)
HP: 10/10 --can add more HP or MP so that it equals 50
MP: 10/10
XP: 0000/1000
AP: ?
Atk | Hit | Crt
Def | Res | Avd
Weapon: Dagger (2 Atk, Hit, Crt)
Armor: Jeans 'n' T-shirt ( Def, Res, Avd)
Spoiler: Inventory and Status
Inventory: (6/7)
-Low-powered crossbow w/strap (50 arrows) (on back) (5 Atk, Hit, Crt)
-Some basic tools
-A few scraps of metal
-Some screws and nuts
-A jacket
-Pocket toolkit

Skills:
-Sneak (10 MP) (decreases noise made by walking/running normally, but requires dropping of noisier items)
-Disable (5 MP) (calls upon technical skills to jam or otherwise disable machinery. May result in gain OR loss of expendable materials.)
-Craft (10 MP) (calls upon technical skills and dexterity to build, modify, or deconstruct various materials. Example: substantial metal piece + dagger handle = crude dagger)
-Improvise (5 MP) (grabs a nearby object and uses it as a weapon. Useful in tight spots, or in places where you must check your weapon at the door)

STR: --spend 50 points on these
MAG:
SKL:
AGI:
DEF:
RES:
VIT:
MEN:

Elements:
Fire: -25%
Water: 50%
Earth: 25%
Wind: 5%
Just to help you out some. I guess I had some spare time on my hands.
THANKS!
Spoiler: Updated details
Maxaxle Image
Lvl1 Techie (a human who is 1% Rogue, 9% Soldier, 40% Archer, and 50% G'nome)
HP: 20/20
MP: 30/30
XP: 0000/1000
AP: 10/10
ATK2| HIT10 | CRT 4
DEF5 | RES2 | AVD10
Weapon: Dagger (2 Atk, 5 Hit, 3 Crt)
Armor: Jeans 'n' T-shirt (2 Def, 1 Res, 5 Avd)
[spoiler="Inventory and Status"]
Inventory: (6/7)
-Low-powered crossbow w/strap (50 arrows) (on back) (5 Atk, 4 Hit, Crt)
-Some basic tools
-A few scraps of metal
-Some screws and nuts
-A jacket
-Pocket toolkit

Skills:
-Sneak (10 MP) (decreases noise made by walking/running normally, but requires dropping of noisier items)
-Disable (5 MP) (calls upon technical skills to jam or otherwise disable machinery. May result in gain OR loss of expendable materials.)
-Craft (10 MP) (calls upon technical skills and dexterity to build, modify, or deconstruct various materials. Example: substantial metal piece + dagger handle = crude dagger)
-Improvise (5 MP) (grabs a nearby object and uses it as a weapon. Useful in tight spots, or in places where you must check your weapon at the door)
-Repair (10 MP) (attempts to repair an object. May result in damage to the object. How well it is repaired depends on what it is, what items are needed, and what items you have.)

STR: 5
MAG: 0
SKL: 10
AGI: 10
DEF: 5
RES: 5
VIT: 5
MEN: 10

Elements:
Fire: -25%
Water: 50%
Earth: 25%
Wind: 5%
[/spoiler]




Fixed! But where are the rules?

*tries not to piss off anyone else*
:evil:

First... post... gah...

By the way, in case you didn't know, your characters combat stats with atk, hit, crt, def, res, and avd are still horribly done. Not to mention you STILL haven't fixed AP from 10/10 as that makes no sense whatsoever seeing as it should be a ? as of now until your skills are AP'ed. Weapon hit rate of 5 is WRONG. Same thing with avoid rate and critical rate. 5% hit rate for a weapon is ridiculously inaccurate.

Posted: Mon Oct 26, 2009 8:12 am
by Agent of Dread
I hate the class too. We don't need the explanation.
Also I'll get on it tomorrow, evening is filled with excitement as SPAM shall tell you.

Posted: Tue Oct 27, 2009 7:44 pm
by Cimeries
Agent of Dread wrote:@Cime: So have you joined party 4, or not?
I... am not entirely certain. Or rather, entirely uncertain... We'll wait and see.

Posted: Tue Oct 27, 2009 7:52 pm
by Agent of Dread
Ah, ok.