Re: Elemental PnP - Game Thread
Posted: Sun Mar 01, 2020 4:23 am
◆ Reylos, Lvl 0.88
HP: 12/12
SP: 1/2
+1 DMG| +1 HIT | +3 AC | +4 MR | +5 INIT
Equipment:
Main: Long Dagger [1-5 dmg]
Alt: Shortbow [2-4 dmg] (Arrows [10/50])
Armor [1 AC]
"You didn't really think that line was gonna work, did you?"
Reylos asked the woman who'd demanded they hand over their valuables.
"Don't ever talk to my friend like that."
Reylos casts Crashing Wave at the axefighter.
Pity it's gonna miss~
HP: 12/12
SP: 1/2
+1 DMG| +1 HIT | +3 AC | +4 MR | +5 INIT
Equipment:
Main: Long Dagger [1-5 dmg]
Alt: Shortbow [2-4 dmg] (Arrows [10/50])
Armor [1 AC]
Spoiler: Inventory & Status
Items [9/10]:
[5/5] Torches
[5/5] Ropes
[4/5] Healing Flasks (Heals 5 HP)
[1/5] Antivenom (Heals 10 poison damages)
[5/5] Food Ration (5 qualities)
[3/5] Firewood
[2/5] Armor Kit (+2 AC)
[1/5] Whetstone (+1 DMG)
[1/5] Iron Knife
Spells [2/2]:
[list]
Enduring Inferno: Toss Fire at an enemy (which then engulfs them).
-> A fire-based projectile attack with [DEX ± INT] Hit.
Upon a hit, the target is engulfed in flames, dealing [2d4 ± WIL] fire damage immediately
and an additional [1d3 ± WIL/3] fire damage per turn for [3 ± INT/3] turns.
Crashing Wave: Fling a wall of Water at an enemy.
-> A water-based projectile attack with [WIL ± INT] Hit.
Upon a hit, the target takes [2d6 ± WIL] water damage and has to pass a VIT check against the caster's WIL.
If they fail, they are additionally stunned for a turn.
[/list]
Abilities: [295/300AP]
[list]
Silence [2/2] [Active] [40x2 AP]:
-> Strike a weak point with a dagger. Does Maximized damage and immobilizes enemy for their next turn.
Precision [Passive] [60 AP]: Know where to strike..
-> Daggers use DEX instead of STR for calculating +DMG.
+40 AP to use DEX for +Hit.
Last Shot [1/1] [Active] [60 AP]:
-> Throw a dagger at an enemy for 2x Maximized damage.
Hopefully they'll give it back afterward..
Shooting Cinders [Sustained] [40 AP]: Ignite arrows.
-> Arrows deal Fire damage but they will be burnt to ash and unrecoverable afterwards.
+20 AP per +1dmg.
Recover Fire [Passive] [15AP]:
-> Recover %50 of spent arrows after battle.
40 AP for 100%.
Fletchery [Camping] [50 AP]:
-> Craft [10 ± DEX] arrows.
[/list]
Attributes:
-2 Str
+3 Dex
+2 Agi
-2 Vit
+2 Int
+0 Wil
+2 Per
[5/5] Torches
[5/5] Ropes
[4/5] Healing Flasks (Heals 5 HP)
[1/5] Antivenom (Heals 10 poison damages)
[5/5] Food Ration (5 qualities)
[3/5] Firewood
[2/5] Armor Kit (+2 AC)
[1/5] Whetstone (+1 DMG)
[1/5] Iron Knife
Spells [2/2]:
[list]
Enduring Inferno: Toss Fire at an enemy (which then engulfs them).
-> A fire-based projectile attack with [DEX ± INT] Hit.
Upon a hit, the target is engulfed in flames, dealing [2d4 ± WIL] fire damage immediately
and an additional [1d3 ± WIL/3] fire damage per turn for [3 ± INT/3] turns.
Crashing Wave: Fling a wall of Water at an enemy.
-> A water-based projectile attack with [WIL ± INT] Hit.
Upon a hit, the target takes [2d6 ± WIL] water damage and has to pass a VIT check against the caster's WIL.
If they fail, they are additionally stunned for a turn.
[/list]
Abilities: [295/300AP]
[list]
Silence [2/2] [Active] [40x2 AP]:
-> Strike a weak point with a dagger. Does Maximized damage and immobilizes enemy for their next turn.
Precision [Passive] [60 AP]: Know where to strike..
-> Daggers use DEX instead of STR for calculating +DMG.
+40 AP to use DEX for +Hit.
Last Shot [1/1] [Active] [60 AP]:
-> Throw a dagger at an enemy for 2x Maximized damage.
Hopefully they'll give it back afterward..
Shooting Cinders [Sustained] [40 AP]: Ignite arrows.
-> Arrows deal Fire damage but they will be burnt to ash and unrecoverable afterwards.
+20 AP per +1dmg.
Recover Fire [Passive] [15AP]:
-> Recover %50 of spent arrows after battle.
40 AP for 100%.
Fletchery [Camping] [50 AP]:
-> Craft [10 ± DEX] arrows.
[/list]
Attributes:
-2 Str
+3 Dex
+2 Agi
-2 Vit
+2 Int
+0 Wil
+2 Per
Spoiler: Thoughts
Reylos had thought it rather fitting Tabithe's horse be named Merry.
(She made friends with all of them... typical.)
Reylos didn't pay much attention to what was happening as they rode out of the city.
(Should be a pleasant journey..)
Somath considered what would happen when they arrived in Salcea.
But then some people blocked the road.
..And demanded payment. Now things would be interesting.
Hana wasted no time in trying to put these fools in their place.
Pity it didn't work as well as it might've.
"You didn't really think that line was gonna work, did you?"
Reylos asked the woman who'd demanded they hand over their valuables.
"Don't ever talk to my friend like that."
Had she really called Hana her friend, already? Just like that?
No time to consider it.
Time to try disabling the strong fighter...
(She made friends with all of them... typical.)
Reylos didn't pay much attention to what was happening as they rode out of the city.
(Should be a pleasant journey..)
Somath considered what would happen when they arrived in Salcea.
But then some people blocked the road.
..And demanded payment. Now things would be interesting.
Hana wasted no time in trying to put these fools in their place.
Pity it didn't work as well as it might've.
"You didn't really think that line was gonna work, did you?"
Reylos asked the woman who'd demanded they hand over their valuables.
"Don't ever talk to my friend like that."
Had she really called Hana her friend, already? Just like that?
No time to consider it.
Time to try disabling the strong fighter...
Reylos asked the woman who'd demanded they hand over their valuables.
"Don't ever talk to my friend like that."
Reylos casts Crashing Wave at the axefighter.
Pity it's gonna miss~