Posted: Sat Feb 12, 2011 3:03 pm
[edit]---[ Party ]------------------------------------------------------
Hp:17/17 | [Front1] | Shade (Shade) |
Hp:30/43 | [Front2] | Sir Oinkley (Ditto) |
Hp:10/16 | [Front1] | Stul'p (Octagon) |
Hp:43/45 | [Front2] | Gaunt (NPC) |
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Zorkmids: 57
Location: Checkered Hall - BF24[/edit]
I'm done waiting for Ditto. I'll admit I was sort of using his inactivity as an excuse to put this post off, but I have just spontaneously decided that it's ridiculous to do that.
Gaunt and Oinkley stand there for a few moments in complete indecisiveness. Eventually Gaunt decides that even if the floor is trapped like everyone suspects, he'll probably survive*, so he just walks over it casually (albeit loudly).
*Plus he's a little masochist like that.
Nothing in particular happens. It seems that the floor wasn't trapped after all. Maybe its sole purpose was simply ridiculous interior design, just like... well, almost anything else in this goddamn dungeon.
Gaunt and Sir Oinkley approach the wall. Between the two of them, they have no trouble tearing it apart. A deadly display of brute force from the canned ham and the hammy can.
You collectively poke your heads inside of the newly formed opening, to discover a small, cramped, dark space full of bones. Seriously, they're everywhere! There are piles of them here, piles of them there, some individual pieces held to the ceiling by unseen force, and also, there's another skeleton running your way with its arms reached wide open. It looks like it wants a hug.
Hp:17/17 | [Front1] | Shade (Shade) |
Hp:30/43 | [Front2] | Sir Oinkley (Ditto) |
Hp:10/16 | [Front1] | Stul'p (Octagon) |
Hp:43/45 | [Front2] | Gaunt (NPC) |
-------------------------------------------------------------------
Zorkmids: 57
Location: Checkered Hall - BF24[/edit]
I'm done waiting for Ditto. I'll admit I was sort of using his inactivity as an excuse to put this post off, but I have just spontaneously decided that it's ridiculous to do that.
Gaunt and Oinkley stand there for a few moments in complete indecisiveness. Eventually Gaunt decides that even if the floor is trapped like everyone suspects, he'll probably survive*, so he just walks over it casually (albeit loudly).
*Plus he's a little masochist like that.
Nothing in particular happens. It seems that the floor wasn't trapped after all. Maybe its sole purpose was simply ridiculous interior design, just like... well, almost anything else in this goddamn dungeon.
Gaunt and Sir Oinkley approach the wall. Between the two of them, they have no trouble tearing it apart. A deadly display of brute force from the canned ham and the hammy can.
You collectively poke your heads inside of the newly formed opening, to discover a small, cramped, dark space full of bones. Seriously, they're everywhere! There are piles of them here, piles of them there, some individual pieces held to the ceiling by unseen force, and also, there's another skeleton running your way with its arms reached wide open. It looks like it wants a hug.