◆ Tabithe, Lv 1.54
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[+3 AC] [-1 AC] [▀▀ ▀▀]
⇒ |
✗ ✗
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+2 Dmg |
+6 Hit |
+5 AC |
+3 MR |
+4 Init
Bastard Sword - 4-8 Dmg | Traveler's Cloak -
1 AC
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Spoiler: Inventory & Status
Items:
[list][*] - Healing Flask [ 4/5 ] [ Restores 05 HP ]
[*] - Antivenom [ 1/5 ] [ Removes 10 stacked poison damage ]
[*] -
[*] -
[*] - Armour Kit [ 2/5 ] [ +2 AC for next fight ]
[*] - Whetstone [ 2/5 ] [ +1 Dmg for next fight ]
[*] -
[*] -
[*] - Ropes [ 5/5 ]
[*] - Torch [ 5/5 ][/list]
Abilities: [ 340/350 AP spent ]
[list][*]The Art of the Blade [ Passive ] [ 3 Stances: 240 80 AP ]
Tabithe's prowess in combat is founded on the myriad stances she employs.
-> Tabithe has a set of Sustained abilities denoted by "Stance:".
-> Tabithe may have up to one Stance ability active at once.
-> As long as Tabithe has this ability, only [ 100 / no. of Stance abilities learned ]% of the total AP cost of all Stance abilities is counted against Tabithe's total AP.[/list]
[list][list][*]Stance: Royal Guard [ Sustained ] [ 100 AP ]
When unfettered by heavy armour, Tabithe's weapon is an instrument of defense as well as offense.
-> Tabithe must be two-handing her weapon and not be wearing armour with a Dex penalty to activate Royal Guard.
-> The Str requirement for her wielded weapon is added to Tabithe's AC.[/list]
[list][*]Stance: Denting Blows [ Sustained ] [ 80 AP ]
Tabithe maximises the destructive capabilities of heavy weapons to overcome any fortification.
-> Tabithe must be two-handing a weapon with a Str requirement to activate Denting Blows.
-> Her weapon attacks ignore 1 of her target's AC.
-> A missed weapon attack will increase the AC ignored by 2, while a hit will increase it by 1.
-> The AC ignored resets to 1 if Tabithe attacks a different enemy.[/list]
[list][*]Stance: Inner Quiet [ Sustained ] [ 60 AP ]
With focus, Tabithe can find the stamina to fight where others cannot.
-> Tabithe forgoes the physical advantages of other stances to focus inward.
-> Every second turn Tabithe has Inner Quiet active, she may use an ability she has 0 uses left for.
-> Each ability can only be used through Inner Quiet once per battle.[/list][/list]
[list][*]Crushing Steel [ Passive ] [ 40 AP ]
The destructive power of Tabithe's choice of arms is felt to the fullest when she truly outmatches her foes' defense.
-> If Tabithe's Hit roll total exceeds her target's AC roll total by 7 or more, the damage dealt is increased by her weapon's Str requirement. [ 40 AP ]
-> The bonus damage is applied again for each additional 3 that the target's AC roll is exceeded by. [ 50 AP ][/list]
[list][*]Broad Strokes [ Passive ] [ 80 AP ]
When appropriately armed, Tabithe is capable of engaging multiple foes.
-> If Tabithe is two-handing a weapon with a Str requirement, she may target two foes at once with a weapon attack.
-> Each target will make their own AC check, while Tabithe's Hit roll will apply to both.
-> Attacks made against multiple targets will have -2 Hit and deal -2 damage.[/list]
[list][*]⇒ Lunge [ Active - 1 use ] [ 60 AP per use ]
When Tabithe adds inertia to her strike, she finds herself within reach of even protected foes.
-> Tabithe makes a melee attack which deals 1.5x Maximised damage.
-> If it hits, and Tabithe is in the Front row, she moves to the Enemy Front row for the duration of her next turn, and returns to the Front row at its end.
-> Broad Strokes cannot be used in conjunction with Lunge.[/list]
[list][*]✗ Groundhouse [ Active - 2 uses ] [40 AP per use]
Tabithe's martial prowess is supplanted by the Element of her homeland.
-> Tabithe makes an unarmed attack with 1-3 Dmg and +2 Hit as a minor action.
-> If her target's Earth affinity is Weak, they are stunned for their next turn when hit.
-> If her target's Earth affinity is Normal, they have no minor action during their next turn when hit.
-> Other affinities have no additional effect.
Attributes:
[list][*]+4 Str
[*]+2 Dex
[*]+4 Agi
[*]+0 Vit
[*]-4 Int
[*]-1 Wil
[*]+2 Per[/list][/list]
Reylos seems to be on board with getting Hana to Salcea, but she's unsure about how they're going to do it. Though her brow is still creased with worry, Tabithe smiles at her brusque companion.
"That much is easy -- I'll carry her, of course."
Tabithe sits up Hana's inanimate form, and relieves her of her pack. She thinks for a moment, then lies Hana gently back down before standing up and unbuckling the belts around her waist: one for her trousers and one that fastens her sword, then lifting Hana's and her own packs and approaching Pippin.
"There's a good boy. Here, I'll trade you mine for Hana."
Then, she says to Reylos:
"Can you take his reins and lead him behind us?"
Tabithe uses the belts to fasten the packs directly to Pippin's saddle, patting them to check they're secure. Then she returns to Hana's side, starting to lift the girl by her back, before she realises something -- her sword is still lying on the ground...
She props Hana up on her knee temporarily, then grabs her sword with her free hand and lays it length-ways along Hana -- from the girl's delicate shoulders to her lap -- and folds her arms over it, before finally hoisting Hana and her blade by hooking her other arm under Hana's knees.
Taking a moment to steady herself, she approaches Merry with her quarry, sweating cold yet grinning in spite of everything.
"What do you think, Merry? Or are you going to make me hoof it?"
Perhaps jokes like these are Tabithe's own way of coping with uncertainty...
If Merry is unable or unwilling to manage getting Hana up and carrying her, Reylos can take his reins as well, and Tabithe will take Hana on foot.