12/15 HP
Spellpoints: ■■
+1 DMG | +2 HIT | +2 AC
Weapon: Engraved Dagger [2-5 Dmg]
Armor: Auburn Cloak [1 AC, +1 to magic resistance checks], Wooden Shield [2 AC, REQ 2 STR], Leather Helm [1 AC], Leather Vambraces [1 AC]
Spoiler:
- 3x Stinging Salve (restores 20 HP over 2 turns, but stuns for 1 turn)
- Travel Rations [4/5]
- Morning Dew (restores 1-5 spell points)
- Antidote (removes up to 20 stacked poison damage)
- 2x Rope Net
Spellbook...[ 02/02 ][list]
- Void Collapse - Creates a nucleus of extreme gravity for a split second, ripping apart anyone standing too close for 1-8+WILx3 DMG. Particularly massive opponents resist some of the damage of this spell, while particularly small targets receive greater harm.
- Ripline - A thick chain of arcane matter grabs an enemy and attempts to drag them towards the caster, dealing 1-6+WILL damage. If the target fails a VIT check against the caster's INT, they are pulled forward: Targets in the cover row are dragged to the front, and targets in the front row fall down, losing their dodge +AC and becoming vulnerable to attacks until they can get up.
[/list]Active Abilities[list]
- Corner [1/1]: Surlak isolates an enemy, reducing their AC by 2 and preventing them from being affected by their allies' support abilities for 2 turns. This is a minor action. (70 AP)
- Hostage [1/1]: Upon hitting a cornered enemy with a spell, Surlak can choose to make the spell nonlethal and stun them if they'd otherwise die, threatening to finish them off. The threat works much better if another cast of the spell could actually kill the target. (25 AP)
(If the spell doesn't actually connect, no skill use is consumed.)
[*]Mend [1/1] [curr: 2 turns]: Surlak ignores her wounds for just a moment, regaining up to 7 HP that are lost again after [INT] rounds. The expiration can't reduce health below 1. Overhealing during the effect will prevent the health loss. (70 AP)[/list]
Sustained Abilities[list]
- Deterrence: Whenever an enemy dies, one random other enemy without a strong personal interest in the current battle may flee or surrender unless they pass a will test. Looking intimidating takes up a minor action every turn. (35 AP)
[/list]
Passive Abilities[list]
- Adaptible [curr: 2 AC, 1 dmg]: When running out of spell points, Surlak's WIL drops to zero and the points are distributed equally among AC and weapon damage (odd numbers increase AC first) for the remainder of the battle. (165 AP)
[*]Conduit: Surlak can fuse additional energy into damaging spells, doing 50% less bonus damage for each spell point spent this way, min. 1 (if an example spell would do 8 damage, 4 conduit points would add 4+2+1+1). Overkill damage from the conduit bonus will affect another random hostile target. (50 AP)[/list]
Attributes:
STR: +2
DEX: -3
AGI: +2
VIT: -1
INT: +2
WIL: +3
Ability Points: 5
Scripts:
- target whoever seems the most important/could be killed this turn. preferrably target casters.
- Dangerous back row targets that likely to survive a Void Collapse should be pulled to the front.
- corner the target, then spam Void Collapse on them, attack them when out of spell points. take them hostage unless the enemies make a vaguely ruthless impression
Description:
Surlak is wiry, fairly tall and around 30, with light brown skin. She usually wears a red-brown coat, the only mark of her former community. Her posture is upright and tense, with shoulders forward. Her face is framed by wavy, almost black hair and shows some battle scars with the biggest one running from her chin to her neck. Her eyes are grey, downturned, and restless.
Surlak's origin are the Servants of the Wing, a sect notable for their belief that their religious duties, ranging from banal to extremely intricate and rarely sacrificial, are necessary for the continuity of the world. She was raised to be a guardian - a caste of magic-wielding combat-trained inspectors tasked with monitoring the world, who generally end up living among uninvolved townspeople to exert covert influence and monitor irregular activity, but are also often tasked with missions to secure ritual grounds or eliminate threats against the global leylines' stability.
She had always been driven by pervasive thoughts that she was bound to meet a terrible end, and eventually she abandoned her duties to travel the world freely, because she found it hard to bear the responsibility, as well as out of an impulse to face her apparent doom head-on and general curiosity. This was not considered a great offense, as the Servants' positions aren't bound to specific persons, but when she departed it did strain her relationship with her (literal and spiritual) family considerably.
Determined to either steel herself so she could overcome her nightmares or just get her tormentous future over with, she took on various unpleasant and dangerous jobs, mostly as a bounty hunter or bodyguard, and made a habit of openly antagonizing people she disliked.
She's generally friendly and jovial, while blunt, but disappointments and apprehension can quickly turn her cynical and withdrawn. She generally approaches people with good will, but tends to stay wary of them. When she comes to genuinely trust someone, these transform into fears of losing them due to strokes of fate or her own potential failures.
She frets constantly over tiny mistakes, but as the circumstances of her life always forced her to act spontaneously, she tends to shut down these doubts altogether and has a hard time filtering out genuinely bad ideas due to it.
Surlak can switch abruptly between extreme caution and plunging into danger head-on, as her behaviour is greatly influenced by her obsessive worries about death and loss. In overwhelming situations where immediate reality starts to resemble the scenarios she's constantly dreading, she acts vicious and rash, and in extreme cases reality just loses its meaning to her.
Surlak prefers subduing her opponents with intimidation over fighting to the death, as she feels like letting killing be part of her life brings her closer to the myriad of calamities she fears, and the very prospect of losing someone cause her great distress.
She perceives everything she appreciates in life as volatile, and greater contentment is always soured by an increase in feelings of impending disaster.
Even disregarding that, who can say no to that money? Let's do this."
The pay could imply that more's at stake, though, so Surlak visits the inn to ask Svenn if he wants to rejoin them and get his share - it's worth a shot, as this task is closer to what he was hired for.