Maxaxle wrote:I'm saying that it's not like Mario, but instead more like a drug trip. Less cute and more bizarre.
So drawing books are drugs now? That's a very bizarre point of view.
Maxaxle wrote:Kind of a shame that there's no tutorial at the beginning of the game. Or is there?
...duh, you can select the Tutorial level directly from the main menu. It might be called Practice or something. It's basically a real level, but it contains a multitude of text blocks that'll explain the most important things to you and has next to no dangers at all.
...Holy freakin' crap, has it really been a year?
1. Got Goldeneye, and it's as good as they say. I'm surprised that the auto-aim is so strong, though, and lasers are definitely OP.
2. Got Body Harvest, which is kind of like GTA meets Zelda or something. Basic puzzle-solving here and there, but it's mostly about survival. Still trying to get past this bit in the rainforest stage, since there are mines on the land path and the transition from water to land (on the sides) is kinda rough. Last time I tried, I had to run all the way back and get an airboat. The crazy thing bounces straight over mines (like rocket jumping, but it takes more health and requires no ammo) and can't take much damage. Using it to get across the water sounds like a viable option, though.
3. Got "World Driver Championship", the official game of extremely slidy cars and using your car's torque to do crazy slides. I'm getting pretty good at it, but the car I'm driving is a pain, and the manager for the team it belongs to is a stickler for loyalty (i.e. I'll need to rank up a whole bunch under him to unlock all of his cars).
4. I'm amazed that Diddy Kong Racing actually allowed Conker as a playable character.
"Failing to plan is planning to fail."
Bug me if you want to play a game.