I'm already ignoring most of his posts anyway, so no change from my side.penguinflyer5234 wrote:But then how would he get us to read it???
The totally bestest thread ever (for random stuff)
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Re: The totally bestest thread ever (for random stuff)
Re: The totally bestest thread ever (for random stuff)
I don't even read half the stuff I write.
- ShellShocker
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Re: The totally bestest thread ever (for random stuff)
I read negative of what Maxaxle writes.
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- Maxaxle
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Re: The totally bestest thread ever (for random stuff)
...What?ShellShocker wrote:I read negative of what Maxaxle writes.
Also: Seeing that my posts go unread a lot of the time does not reflect well on me.
"Failing to plan is planning to fail."
Bug me if you want to play a game.
Bug me if you want to play a game.
- woodmouse
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Re: The totally bestest thread ever (for random stuff)
I read them most of the time, but when it seems like it's about something that's not interesting, I don't. But that's not only your posts, but everyone's.Maxaxle wrote:Seeing that my posts go unread a lot of the time does not reflect well on me.
Also, the documentary about polar bears, "Polar Bear: Spy on the Ice", narrated by David Tennant, was so awesome. I was like "awww" half the time, and the rest of the time I was like ":D". And the way he says "bear" made me go like " " and "awww" every time. And the bear cubs were so cute, they were like "bwwmmfff".
PS: This post contains lots of emoticons and non-manly emotions. Approach with caution. Even though that's a bit too late, since you already read it to this PS thing.
Once upon a time, when unicorns roamed the earth...
- Maxaxle
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Re: The totally bestest thread ever (for random stuff)
OW MY MASCULINITYwoodmouse wrote: PS: This post contains lots of emoticons and non-manly emotions. Approach with caution. Even though that's a bit too late, since you already read it to this PS thing.
"Failing to plan is planning to fail."
Bug me if you want to play a game.
Bug me if you want to play a game.
- woodmouse
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Re: The totally bestest thread ever (for random stuff)
I keep getting Ben-vibes from people on Omegle. Ben-vibes, as in, Cime-Ben-vibes. I've already asked two people today if they're him/you, in case Cime-Ben reads this, which is pretty likely, so, like, are you on Omegle, ever? Since, like, some of those people are 100% like you in some weird unexplainable way...
EDIT: Déjà vu...
EDIT: Déjà vu...
Once upon a time, when unicorns roamed the earth...
Re: The totally bestest thread ever (for random stuff)
They are my minions.
- Agent of Dread
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Re: The totally bestest thread ever (for random stuff)
"You know what I want to see? A roguelike-MMO crossbreed in which the primary source of enemies in your player's quest will be the other players.
Not exactly PvP, and a lot more goal-oriented than something like DayZ, but drawing influence from them definitely.
It would be a lot of fun."
Wrote this on my FB page just now. What do you think?
Not exactly PvP, and a lot more goal-oriented than something like DayZ, but drawing influence from them definitely.
It would be a lot of fun."
Wrote this on my FB page just now. What do you think?
- Linktree: linktr.ee/trilbs -
Re: The totally bestest thread ever (for random stuff)
This concept sounds like a lot of fun for experimenting with different builds etc. I'd love to play it (for one day, until frustration makes me ragequit, but that's only due to my personal lack of roguelike skill), but there would be a few problems.
Provided that players increase in power at similar rates mostly proportional to dungeon progress, there'd be an average chance of about 50% of dying in every battle, which means that your odds of making significant progress would be incredibly slim (you'd only survive the tenth battle in one in every 1024 runs), which makes for a very frustrating experience, and the whole game would feel kinda futile. (Look at a mostly unrelated, innovative but unfun game called Bokosuka Wars to see what I'm talking about)
If defeating other players early on gave you such a big advantage that there could be great differences between players on the same dungeon level, on the other hand, the especially lucky or cunning players would just mow down their opponents like mobs in a usual rogulike (kinda like a more extreme version of when someone's fed in a MOBA game).
And after a while, an "elite" of players would appear, and from that point on, it'd likely have a horrid learning curve and a very static metagame, where a few copy-paste builds with slight variations dominate everything and there's no room for experimentation anymore.
The best way to deal with these problems would probably be a system where your power scales noticeably, but not too extremely with items found and enemies slain, so weaker characters would have to avoid confronting stronger ones directly in order to survive, but had a chance to even the odds via traps and manipulation of the environment. This would fit a fairly cooperative approach where forming temporary alliances and engaging in combat as a group would play a big role... but the trolling and backstabbing involved could cause an unpleasant amount of drama.
Permadeath, long games and PvP don't combine well imo. As I said, I'd at the very least enjoy the concept, mechanics and atmosphere of such a game though...
Speaking of dungeon crawlers, the demo of The Drop is already quite fun, and the concept of the complete game seems very promising. It's a spiritual successor to The Reconstruction and I Miss The Sunrise (aka "these laggy pretentious RPGs with the weird health system"), and puts emphasis on studying item and enemy properties and manipulating the environment.
Provided that players increase in power at similar rates mostly proportional to dungeon progress, there'd be an average chance of about 50% of dying in every battle, which means that your odds of making significant progress would be incredibly slim (you'd only survive the tenth battle in one in every 1024 runs), which makes for a very frustrating experience, and the whole game would feel kinda futile. (Look at a mostly unrelated, innovative but unfun game called Bokosuka Wars to see what I'm talking about)
If defeating other players early on gave you such a big advantage that there could be great differences between players on the same dungeon level, on the other hand, the especially lucky or cunning players would just mow down their opponents like mobs in a usual rogulike (kinda like a more extreme version of when someone's fed in a MOBA game).
And after a while, an "elite" of players would appear, and from that point on, it'd likely have a horrid learning curve and a very static metagame, where a few copy-paste builds with slight variations dominate everything and there's no room for experimentation anymore.
The best way to deal with these problems would probably be a system where your power scales noticeably, but not too extremely with items found and enemies slain, so weaker characters would have to avoid confronting stronger ones directly in order to survive, but had a chance to even the odds via traps and manipulation of the environment. This would fit a fairly cooperative approach where forming temporary alliances and engaging in combat as a group would play a big role... but the trolling and backstabbing involved could cause an unpleasant amount of drama.
Permadeath, long games and PvP don't combine well imo. As I said, I'd at the very least enjoy the concept, mechanics and atmosphere of such a game though...
Speaking of dungeon crawlers, the demo of The Drop is already quite fun, and the concept of the complete game seems very promising. It's a spiritual successor to The Reconstruction and I Miss The Sunrise (aka "these laggy pretentious RPGs with the weird health system"), and puts emphasis on studying item and enemy properties and manipulating the environment.
- Maxaxle
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Re: The totally bestest thread ever (for random stuff)
I can't even tell what game you're talking about.
"Failing to plan is planning to fail."
Bug me if you want to play a game.
Bug me if you want to play a game.
- penguinflyer5234
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Re: The totally bestest thread ever (for random stuff)
A fictional game? (That's what they're talking about)
...
Re: The totally bestest thread ever (for random stuff)
Happy new year, guys.
Re: The totally bestest thread ever (for random stuff)
Do yourself a favor and never drink Red Label, it tastes like liquid AIDS.
- ShellShocker
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Re: The totally bestest thread ever (for random stuff)
Happy New Year!
That's gotta suck for you.
I never knew MDRT was so bad but evidently you can't even read two posts up.Maxaxle wrote:I can't even tell what game you're talking about.
That's gotta suck for you.
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