Bug:
- Exporting players lowercases all strings in data.txt (for whatever reason it's coded to do that, should revert?)
- Archaeologist Starter: I was trying to lure snakes into a trap, and then I got a message to "RUN! RUN whatever", something must've triggered :\
Fixes:
- Player blip didn't appear.
- All message 0's were not valid. (fixes exitarea.obj missing a message)
- Player stats in the menu were misaligned when screen was not 800x600 (the virtual screen size for menus)
Partial Fixes:
- Kursed and heavy items do not merge into another item, they currently drop the other item on the ground. Will need further fixing.
Nothing seems to be changed between 2.6.8 and 2.9.0.1 in the script function.
Oh hey, look. that key turned into a life potion! AMAZING.
the differences between 2.6.8 and 2.9.0.1 with finding a stack is instead of making sure that the stack and the item have the same ammomax, it sees if the item's ammo is under the stack's ammomax.
Both do check to see if the stack and the item are stackable, then check all the IDSZs to see if they're all the same.
Should I just revert the change, or add the check for the same ammomax?
The mouse cursor is just a white square (possibly Windows only?)
It's normal on OS X.
Random: Brom can take on trogs with his bare hands (I killed him and then revived him with the lua_console)
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