- Soren, Lv 0.00 (Cover)
HP 17/17
MP 02/04
1d4 Dmg | ±1 Hit | 13 AC
Dagger [ 1d4 Dmg | +2 Hit]
Old Robe [ 1 AC ]
Grim Aegis [ 2 AC | Haunt Focus: +1 HP ]Spoiler: Inventory & Status
Items (0/4):
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Spells (3/6):
[list][*]Toxic Mist
[Current: 3 damage, 2 poison for 3 turns | 15 Hit vs. FOR ]
The caster creates a cloud of poisonous olive-colored mist in a chosen area nearby. Anyone caught in the mist will have to make a FOR check with a DG of [10 + INT], and will take [WIL] poison damage as well as suffer a poisoning of [1 + WIL/2] damage for [1 + INT/2] turns if they fail it.
[*]Harm
[Current: 2d8+3 dmg | +5 Hit vs. AGI]
The caster concentrates and commands raw arcane energy to rend the victim's flesh, inflicting severe wounds upon a hit. Deals [2d8 ± WIL] damage.
[*]False Life
[Current: +65% HP for 7 turns]
The caster injects magical energy into the target's life force, temporarily allowing them to survive much more severe wounds than their body could usually take. The target receives [50 ± 5x WIL]% additional HP, up to 150% of their maximum. However, this magical energy is very unstable and dissipates after [5 ± INT/2] turns, taking away just as many HP as it previously added. The target is guaranteed to survive this loss of HP even if it takes them into the negatives, although any further damage will then take them out as usual.
- Haunt [ 1 / 1 ] [ Active ] [ 25 AP ]
[Current: 2 HP | 5 Dmg | +5 Hit | Poison: 2 Dmg for 1 turns ]
Soren creates a stationary dire totem of bone and animates it with unlife. The totem will fire venomous magic missiles at his enemies until it is destroyed or dismissed by Soren. The totem has 1 + [INT/3] HP and always takes 1 point of damage from attacks. Its missiles deal [INT] damage upon hit, inflict poison of [INT/2] damage and [WILL/2] duration, and have a hit bonus of [INT].
This ability costs 1 MP to use and requires a corpse. The corpse is destroyed in the process. Soren can use certain special items as a controlling focus to give individual haunts extra abilities, but only one such effect can be chosen with each haunt. - Accelerate Poison [ 3 / 3 ] [ Active ] [ 15 AP ]
Directly manipulate and guide the venom inside of a poisoned victim, making them instantly take all delayed poison damage that they still have stacked on them, and deals a bonus [INT] poison damage on top of that. - Displace Poison [ 3 / 3 ] [ Active ] [ 15 AP ]
Soren can transfer up to a total of [INT]x2 delayed poison damage from one target to another. (Including the dead.) - Toxic Gift [ Passive ] [ 20 AP ]
Whenever Soren is afflicted with poison, he recovers 1 MP. He will not recover MP if he was poisoned by his own spell or from a Haunt he created. - Viperblood [ Passive ] [ 25 AP ]
Whenever Soren sustains poison damage, the amount is always disregarded and he only loses 1 HP. - Tools of the Trade [ Passive ] [ 50 AP ]
+ 2 inventory slots.
-3 Strength
±0 Dexterity
+0 Agility
±0 Fortitude
+5 Intellect
+3 Willpower
HPMod: +1
AP: 00
Appearance:
- Medium Height and build.
- Brown Eyes.
- Short, carefully groomed brown beard. Hair cut to a buzz.
- Wears decorative teeth and bone necklaces.[/spoiler][/list]
Soren casts Harm at the other guard.