Forum PnP [Take 2] - Talk
Moderator: Developers
- penguinflyer5234
- Sheep (Developer)
- Posts: 3025
- Joined: Wed Jul 23, 2008 1:39 am
- Location: Best Southwest
- Maxaxle
- Darkshine Knight (Extremist fanatic)
- Posts: 4035
- Joined: Fri Jul 25, 2008 8:16 pm
- Location: San Diego, CA
- Contact:
Maxaxle
Lvl1 Techie (a human who is 1% Rogue, 9% Soldier, 40% Archer, and 50% G'nome)
HP: 20/20
MP: 30/30
XP: 0000/1000
AP: 0/10
ATK 2| HIT 10 | CRT 6%
DEF 5 | RES 5 | AVD 5
Weapon: Dagger (2 Atk, 5 Hit, 3 Crt)
Armor: Jeans 'n' T-shirt (2 Def, 1 Res, 5 Avd)
Please tell me I did it RIGHT this time.
Lvl1 Techie (a human who is 1% Rogue, 9% Soldier, 40% Archer, and 50% G'nome)
HP: 20/20
MP: 30/30
XP: 0000/1000
AP: 0/10
ATK 2| HIT 10 | CRT 6%
DEF 5 | RES 5 | AVD 5
Weapon: Dagger (2 Atk, 5 Hit, 3 Crt)
Armor: Jeans 'n' T-shirt (2 Def, 1 Res, 5 Avd)
Spoiler: Inventory and Status
Inventory: (6/7)
-Low-powered crossbow w/strap (50 arrows) (on back) (5 Atk, 4 Hit, 5% Crt)
-Some basic tools
-A few scraps of metal
-Some screws and nuts
-A jacket
-Pocket toolkit
Skills:
-Sneak (10 MP) (decreases noise made by walking/running normally, but requires dropping of noisier items)
-Disable (5 MP) (calls upon technical skills to jam or otherwise disable machinery. May result in gain OR loss of expendable materials.)
-Craft (10 MP) (calls upon technical skills and dexterity to build, modify, or deconstruct various materials. Example: substantial metal piece + dagger handle = crude dagger)
-Improvise (5 MP) (grabs a nearby object and uses it as a weapon. Useful in tight spots, or in places where you must check your weapon at the door)
-Repair (10 MP) (attempts to repair an object. May result in damage to the object. How well it is repaired depends on what it is, what items are needed, and what items you have.)
STR: 5
MAG: 0
SKL: 5
AGI: 10
DEF: 5
RES: 5
VIT: 5
MEN: 15
Elements:
Fire: -25%
Water: 25%
Earth: 25%
Wind: 0%
-Low-powered crossbow w/strap (50 arrows) (on back) (5 Atk, 4 Hit, 5% Crt)
-Some basic tools
-A few scraps of metal
-Some screws and nuts
-A jacket
-Pocket toolkit
Skills:
-Sneak (10 MP) (decreases noise made by walking/running normally, but requires dropping of noisier items)
-Disable (5 MP) (calls upon technical skills to jam or otherwise disable machinery. May result in gain OR loss of expendable materials.)
-Craft (10 MP) (calls upon technical skills and dexterity to build, modify, or deconstruct various materials. Example: substantial metal piece + dagger handle = crude dagger)
-Improvise (5 MP) (grabs a nearby object and uses it as a weapon. Useful in tight spots, or in places where you must check your weapon at the door)
-Repair (10 MP) (attempts to repair an object. May result in damage to the object. How well it is repaired depends on what it is, what items are needed, and what items you have.)
STR: 5
MAG: 0
SKL: 5
AGI: 10
DEF: 5
RES: 5
VIT: 5
MEN: 15
Elements:
Fire: -25%
Water: 25%
Earth: 25%
Wind: 0%
Please tell me I did it RIGHT this time.
"Failing to plan is planning to fail."
Bug me if you want to play a game.
Bug me if you want to play a game.
- penguinflyer5234
- Sheep (Developer)
- Posts: 3025
- Joined: Wed Jul 23, 2008 1:39 am
- Location: Best Southwest
use the talk thread to make these comments >:{Maxaxle wrote:If I ever get my character right (lol), put me in party 3 or party 4.
...Agent of Dread wrote:17. There are four elements: Fire, Earth, Wind, Water. Each character can have weaknesses or resistances against each of those elements (in steps of 10%). Weaknesses are represented by negative resistances. Your resistances cannot exceed 100% (you cannot be healed by an element) and your weaknesses cannot exceed -100%; those of monsters and NPCs, however, can. You can raise your resistance to an element for 1 AP per percent. Likewise, you can also lower your resistances, but that only gives you 1 AP for each second percent. You can not be weak to more than three elements.
Atk = Weapon Atk + STR (this one isn't in the rules, but it seems to be right)
Hit = Weapon Hit + 2 * SKL
Crt = Weapon Crt + SKL / 2
Def = Armor Def + DEF
Res = Armor Res + RES
Avd = Armor Avd + 2 * AGI
...
- aleco614
- Lumpkin (Dedicated member)
- Posts: 1180
- Joined: Fri May 15, 2009 7:58 pm
- Location: This is CLASSIFIED information.
Noes! It isnt right! And delete your post in the game thread! ITs supposed to be in this thread! Pay attention!
You still havent thoroughly read the rules. HIT and AVD are %s of evasion and hit. Read the rules to find their formula. In fact, just read the rules. Actually. First page.
Weapon hit is never that low, almost always in the 50%-100% range. Damage is usually around 5-11, 2 being horribly weak.
And your mistakes are getting a little annoying.
You still havent thoroughly read the rules. HIT and AVD are %s of evasion and hit. Read the rules to find their formula. In fact, just read the rules. Actually. First page.
Weapon hit is never that low, almost always in the 50%-100% range. Damage is usually around 5-11, 2 being horribly weak.
And your mistakes are getting a little annoying.
Last edited by aleco614 on Wed Oct 28, 2009 2:30 am, edited 4 times in total.
Playing brawl. Not too well, unforunately.
- Ben Urban
- Cobol (Esteemed member)
- Posts: 829
- Joined: Sat Oct 04, 2008 10:49 pm
- Location: Maryland, USA
- Contact:
Indeed. I shall join whatever party they end up in. Obviously.penguinflyer5234 wrote:AoD, you should know that Ben, 2222, and I will automagically join forces
Thanks to penguinflyer2222 for the avatar, and to penguinflyer5234 for hosting it.
- Agent of Dread
- Protector (Senior Member)
- Posts: 8991
- Joined: Wed Jul 23, 2008 8:46 pm
- Location: Australia
- Contact:
Just making sure. I didn't want to incorrectly assume.
@Maxaxle: Look, you're out. There's not enough time to bother fixing you up when you can't even read the rules.
@Maxaxle: Look, you're out. There's not enough time to bother fixing you up when you can't even read the rules.
- Linktree: linktr.ee/trilbs -
- Agent of Dread
- Protector (Senior Member)
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- aleco614
- Lumpkin (Dedicated member)
- Posts: 1180
- Joined: Fri May 15, 2009 7:58 pm
- Location: This is CLASSIFIED information.
But we've given him a chance. Many, many, many, many chances in fact, and he has still disappointed us. This makes me upset.Cimeries wrote:You need to give people a chance to prove that they can do better.
Of course, if he doesn't, we will just dislike him more, so, yeah.
I'm not sure where I'm going with this...
Playing brawl. Not too well, unforunately.
- Agent of Dread
- Protector (Senior Member)
- Posts: 8991
- Joined: Wed Jul 23, 2008 8:46 pm
- Location: Australia
- Contact: