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Cimeries
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Post by Cimeries »

Agent of Dread wrote:Maxaxle, read the rules thoroughly or I won't let you be in the PnP. Please.
WUT? GMs don't beg.
:wink:
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Agent of Dread
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Post by Agent of Dread »

Do you see me on my knees?
I'm almost glad right now.
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Cimeries
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Post by Cimeries »

Agent of Dread wrote:Do you see me on my knees?
I'm almost glad right now.
In my mind, yes. You need to be more aggressive and not let people bully you with their stupidity. I quote: "CAN NOT COME FROM FUTURE. NO. NO. NO."
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penguinflyer5234
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Post by penguinflyer5234 »

Here, Maxaxle, have an updated character page:
NO. READ THE RULES CORRECTLY.
...
Cimeries
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Post by Cimeries »

Now that's quality GMing.
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Agent of Dread
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Post by Agent of Dread »

Indeed.

NOW GTFO MY SEAT OR IT'S -50 EXP!
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aleco614
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Post by aleco614 »

AoD the unforgiving dictator?
Playing brawl. Not too well, unforunately.
Cimeries
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Post by Cimeries »

AoD the start the freaking game already Pl0X.

*throws in some pewpews for good measure*
*pewpew**pewpew*
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penguinflyer5234
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Post by penguinflyer5234 »

Agent of Dread wrote:Indeed.

NOW GTFO MY SEAT OR IT'S -50 EXP!
YES! TAKE -50 EXP FROM ME! YES! :woo: :woo: :woo: :woo:
...
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Maxaxle
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Post by Maxaxle »

penguinflyer2222 wrote:Maxaxle
Lvl1 Techie (a human who is 1% Rogue, 9% Soldier, 40% Archer, and 50% G'nome)
HP: 10/10 --can add more HP or MP so that it equals 50
MP: 10/10
XP: 0000/1000
AP: ?
Atk | Hit | Crt
Def | Res | Avd
Weapon: Dagger (2 Atk, Hit, Crt)
Armor: Jeans 'n' T-shirt ( Def, Res, Avd)
Spoiler: Inventory and Status
Inventory: (6/7)
-Low-powered crossbow w/strap (50 arrows) (on back) (5 Atk, Hit, Crt)
-Some basic tools
-A few scraps of metal
-Some screws and nuts
-A jacket
-Pocket toolkit

Skills:
-Sneak (10 MP) (decreases noise made by walking/running normally, but requires dropping of noisier items)
-Disable (5 MP) (calls upon technical skills to jam or otherwise disable machinery. May result in gain OR loss of expendable materials.)
-Craft (10 MP) (calls upon technical skills and dexterity to build, modify, or deconstruct various materials. Example: substantial metal piece + dagger handle = crude dagger)
-Improvise (5 MP) (grabs a nearby object and uses it as a weapon. Useful in tight spots, or in places where you must check your weapon at the door)

STR: --spend 50 points on these
MAG:
SKL:
AGI:
DEF:
RES:
VIT:
MEN:

Elements:
Fire: -25%
Water: 50%
Earth: 25%
Wind: 5%
Just to help you out some. I guess I had some spare time on my hands.
THANKS!
Spoiler: Updated details
Maxaxle Image
Lvl1 Techie (a human who is 1% Rogue, 9% Soldier, 40% Archer, and 50% G'nome)
HP: 20/20
MP: 30/30
XP: 0000/1000
AP: 10/10
ATK2| HIT10 | CRT 4
DEF5 | RES2 | AVD10
Weapon: Dagger (2 Atk, 5 Hit, 3 Crt)
Armor: Jeans 'n' T-shirt (2 Def, 1 Res, 5 Avd)
[spoiler="Inventory and Status"]
Inventory: (6/7)
-Low-powered crossbow w/strap (50 arrows) (on back) (5 Atk, 4 Hit, Crt)
-Some basic tools
-A few scraps of metal
-Some screws and nuts
-A jacket
-Pocket toolkit

Skills:
-Sneak (10 MP) (decreases noise made by walking/running normally, but requires dropping of noisier items)
-Disable (5 MP) (calls upon technical skills to jam or otherwise disable machinery. May result in gain OR loss of expendable materials.)
-Craft (10 MP) (calls upon technical skills and dexterity to build, modify, or deconstruct various materials. Example: substantial metal piece + dagger handle = crude dagger)
-Improvise (5 MP) (grabs a nearby object and uses it as a weapon. Useful in tight spots, or in places where you must check your weapon at the door)
-Repair (10 MP) (attempts to repair an object. May result in damage to the object. How well it is repaired depends on what it is, what items are needed, and what items you have.)

STR: 5
MAG: 0
SKL: 10
AGI: 10
DEF: 5
RES: 5
VIT: 5
MEN: 10

Elements:
Fire: -25%
Water: 50%
Earth: 25%
Wind: 5%
[/spoiler]




Fixed! But where are the rules?

*tries not to piss off anyone else*
"Failing to plan is planning to fail."
Bug me if you want to play a game.
Cimeries
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Post by Cimeries »

Maxaxle wrote:*tries not to piss off anyone else*
Oh no too late.

First post.
:wink:
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aleco614
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Post by aleco614 »

Maxaxle wrote:
penguinflyer2222 wrote:Maxaxle
Lvl1 Techie (a human who is 1% Rogue, 9% Soldier, 40% Archer, and 50% G'nome)
HP: 10/10 --can add more HP or MP so that it equals 50
MP: 10/10
XP: 0000/1000
AP: ?
Atk | Hit | Crt
Def | Res | Avd
Weapon: Dagger (2 Atk, Hit, Crt)
Armor: Jeans 'n' T-shirt ( Def, Res, Avd)
Spoiler: Inventory and Status
Inventory: (6/7)
-Low-powered crossbow w/strap (50 arrows) (on back) (5 Atk, Hit, Crt)
-Some basic tools
-A few scraps of metal
-Some screws and nuts
-A jacket
-Pocket toolkit

Skills:
-Sneak (10 MP) (decreases noise made by walking/running normally, but requires dropping of noisier items)
-Disable (5 MP) (calls upon technical skills to jam or otherwise disable machinery. May result in gain OR loss of expendable materials.)
-Craft (10 MP) (calls upon technical skills and dexterity to build, modify, or deconstruct various materials. Example: substantial metal piece + dagger handle = crude dagger)
-Improvise (5 MP) (grabs a nearby object and uses it as a weapon. Useful in tight spots, or in places where you must check your weapon at the door)

STR: --spend 50 points on these
MAG:
SKL:
AGI:
DEF:
RES:
VIT:
MEN:

Elements:
Fire: -25%
Water: 50%
Earth: 25%
Wind: 5%
Just to help you out some. I guess I had some spare time on my hands.
THANKS!
Spoiler: Updated details
Maxaxle Image
Lvl1 Techie (a human who is 1% Rogue, 9% Soldier, 40% Archer, and 50% G'nome)
HP: 20/20
MP: 30/30
XP: 0000/1000
AP: 10/10
ATK2| HIT10 | CRT 4
DEF5 | RES2 | AVD10
Weapon: Dagger (2 Atk, 5 Hit, 3 Crt)
Armor: Jeans 'n' T-shirt (2 Def, 1 Res, 5 Avd)
[spoiler="Inventory and Status"]
Inventory: (6/7)
-Low-powered crossbow w/strap (50 arrows) (on back) (5 Atk, 4 Hit, Crt)
-Some basic tools
-A few scraps of metal
-Some screws and nuts
-A jacket
-Pocket toolkit

Skills:
-Sneak (10 MP) (decreases noise made by walking/running normally, but requires dropping of noisier items)
-Disable (5 MP) (calls upon technical skills to jam or otherwise disable machinery. May result in gain OR loss of expendable materials.)
-Craft (10 MP) (calls upon technical skills and dexterity to build, modify, or deconstruct various materials. Example: substantial metal piece + dagger handle = crude dagger)
-Improvise (5 MP) (grabs a nearby object and uses it as a weapon. Useful in tight spots, or in places where you must check your weapon at the door)
-Repair (10 MP) (attempts to repair an object. May result in damage to the object. How well it is repaired depends on what it is, what items are needed, and what items you have.)

STR: 5
MAG: 0
SKL: 10
AGI: 10
DEF: 5
RES: 5
VIT: 5
MEN: 10

Elements:
Fire: -25%
Water: 50%
Earth: 25%
Wind: 5%
[/spoiler]




Fixed! But where are the rules?

*tries not to piss off anyone else*
:evil:

First... post... gah...

By the way, in case you didn't know, your characters combat stats with atk, hit, crt, def, res, and avd are still horribly done. Not to mention you STILL haven't fixed AP from 10/10 as that makes no sense whatsoever seeing as it should be a ? as of now until your skills are AP'ed. Weapon hit rate of 5 is WRONG. Same thing with avoid rate and critical rate. 5% hit rate for a weapon is ridiculously inaccurate.
Last edited by aleco614 on Mon Oct 26, 2009 4:57 pm, edited 5 times in total.
Playing brawl. Not too well, unforunately.
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Agent of Dread
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Post by Agent of Dread »

I hate the class too. We don't need the explanation.
Also I'll get on it tomorrow, evening is filled with excitement as SPAM shall tell you.
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Cimeries
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Post by Cimeries »

Agent of Dread wrote:@Cime: So have you joined party 4, or not?
I... am not entirely certain. Or rather, entirely uncertain... We'll wait and see.
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Agent of Dread
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Post by Agent of Dread »

Ah, ok.
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