WUT? GMs don't beg.Agent of Dread wrote:Maxaxle, read the rules thoroughly or I won't let you be in the PnP. Please.
Forum PnP [Take 2] - Talk
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- Agent of Dread
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- penguinflyer5234
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- Agent of Dread
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- penguinflyer5234
- Sheep (Developer)
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- Maxaxle
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THANKS!penguinflyer2222 wrote:Maxaxle
Lvl1 Techie (a human who is 1% Rogue, 9% Soldier, 40% Archer, and 50% G'nome)
HP: 10/10 --can add more HP or MP so that it equals 50
MP: 10/10
XP: 0000/1000
AP: ?
Atk | Hit | Crt
Def | Res | Avd
Weapon: Dagger (2 Atk, Hit, Crt)
Armor: Jeans 'n' T-shirt ( Def, Res, Avd)Just to help you out some. I guess I had some spare time on my hands.Spoiler: Inventory and Status
Inventory: (6/7)
-Low-powered crossbow w/strap (50 arrows) (on back) (5 Atk, Hit, Crt)
-Some basic tools
-A few scraps of metal
-Some screws and nuts
-A jacket
-Pocket toolkit
Skills:
-Sneak (10 MP) (decreases noise made by walking/running normally, but requires dropping of noisier items)
-Disable (5 MP) (calls upon technical skills to jam or otherwise disable machinery. May result in gain OR loss of expendable materials.)
-Craft (10 MP) (calls upon technical skills and dexterity to build, modify, or deconstruct various materials. Example: substantial metal piece + dagger handle = crude dagger)
-Improvise (5 MP) (grabs a nearby object and uses it as a weapon. Useful in tight spots, or in places where you must check your weapon at the door)
STR: --spend 50 points on these
MAG:
SKL:
AGI:
DEF:
RES:
VIT:
MEN:
Elements:
Fire: -25%
Water: 50%
Earth: 25%
Wind: 5%
Spoiler: Updated details
Maxaxle
Lvl1 Techie (a human who is 1% Rogue, 9% Soldier, 40% Archer, and 50% G'nome)
HP: 20/20
MP: 30/30
XP: 0000/1000
AP: 10/10
ATK2| HIT10 | CRT 4
DEF5 | RES2 | AVD10
Weapon: Dagger (2 Atk, 5 Hit, 3 Crt)
Armor: Jeans 'n' T-shirt (2 Def, 1 Res, 5 Avd)
[spoiler="Inventory and Status"]
Inventory: (6/7)
-Low-powered crossbow w/strap (50 arrows) (on back) (5 Atk, 4 Hit, Crt)
-Some basic tools
-A few scraps of metal
-Some screws and nuts
-A jacket
-Pocket toolkit
Skills:
-Sneak (10 MP) (decreases noise made by walking/running normally, but requires dropping of noisier items)
-Disable (5 MP) (calls upon technical skills to jam or otherwise disable machinery. May result in gain OR loss of expendable materials.)
-Craft (10 MP) (calls upon technical skills and dexterity to build, modify, or deconstruct various materials. Example: substantial metal piece + dagger handle = crude dagger)
-Improvise (5 MP) (grabs a nearby object and uses it as a weapon. Useful in tight spots, or in places where you must check your weapon at the door)
-Repair (10 MP) (attempts to repair an object. May result in damage to the object. How well it is repaired depends on what it is, what items are needed, and what items you have.)
STR: 5
MAG: 0
SKL: 10
AGI: 10
DEF: 5
RES: 5
VIT: 5
MEN: 10
Elements:
Fire: -25%
Water: 50%
Earth: 25%
Wind: 5%
Lvl1 Techie (a human who is 1% Rogue, 9% Soldier, 40% Archer, and 50% G'nome)
HP: 20/20
MP: 30/30
XP: 0000/1000
AP: 10/10
ATK2| HIT10 | CRT 4
DEF5 | RES2 | AVD10
Weapon: Dagger (2 Atk, 5 Hit, 3 Crt)
Armor: Jeans 'n' T-shirt (2 Def, 1 Res, 5 Avd)
[spoiler="Inventory and Status"]
Inventory: (6/7)
-Low-powered crossbow w/strap (50 arrows) (on back) (5 Atk, 4 Hit, Crt)
-Some basic tools
-A few scraps of metal
-Some screws and nuts
-A jacket
-Pocket toolkit
Skills:
-Sneak (10 MP) (decreases noise made by walking/running normally, but requires dropping of noisier items)
-Disable (5 MP) (calls upon technical skills to jam or otherwise disable machinery. May result in gain OR loss of expendable materials.)
-Craft (10 MP) (calls upon technical skills and dexterity to build, modify, or deconstruct various materials. Example: substantial metal piece + dagger handle = crude dagger)
-Improvise (5 MP) (grabs a nearby object and uses it as a weapon. Useful in tight spots, or in places where you must check your weapon at the door)
-Repair (10 MP) (attempts to repair an object. May result in damage to the object. How well it is repaired depends on what it is, what items are needed, and what items you have.)
STR: 5
MAG: 0
SKL: 10
AGI: 10
DEF: 5
RES: 5
VIT: 5
MEN: 10
Elements:
Fire: -25%
Water: 50%
Earth: 25%
Wind: 5%
Fixed! But where are the rules?
*tries not to piss off anyone else*
"Failing to plan is planning to fail."
Bug me if you want to play a game.
Bug me if you want to play a game.
- aleco614
- Lumpkin (Dedicated member)
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- Joined: Fri May 15, 2009 7:58 pm
- Location: This is CLASSIFIED information.
Maxaxle wrote:THANKS!penguinflyer2222 wrote:Maxaxle
Lvl1 Techie (a human who is 1% Rogue, 9% Soldier, 40% Archer, and 50% G'nome)
HP: 10/10 --can add more HP or MP so that it equals 50
MP: 10/10
XP: 0000/1000
AP: ?
Atk | Hit | Crt
Def | Res | Avd
Weapon: Dagger (2 Atk, Hit, Crt)
Armor: Jeans 'n' T-shirt ( Def, Res, Avd)Just to help you out some. I guess I had some spare time on my hands.Spoiler: Inventory and Status
Inventory: (6/7)
-Low-powered crossbow w/strap (50 arrows) (on back) (5 Atk, Hit, Crt)
-Some basic tools
-A few scraps of metal
-Some screws and nuts
-A jacket
-Pocket toolkit
Skills:
-Sneak (10 MP) (decreases noise made by walking/running normally, but requires dropping of noisier items)
-Disable (5 MP) (calls upon technical skills to jam or otherwise disable machinery. May result in gain OR loss of expendable materials.)
-Craft (10 MP) (calls upon technical skills and dexterity to build, modify, or deconstruct various materials. Example: substantial metal piece + dagger handle = crude dagger)
-Improvise (5 MP) (grabs a nearby object and uses it as a weapon. Useful in tight spots, or in places where you must check your weapon at the door)
STR: --spend 50 points on these
MAG:
SKL:
AGI:
DEF:
RES:
VIT:
MEN:
Elements:
Fire: -25%
Water: 50%
Earth: 25%
Wind: 5%
[/spoiler]Spoiler: Updated details
Maxaxle
Lvl1 Techie (a human who is 1% Rogue, 9% Soldier, 40% Archer, and 50% G'nome)
HP: 20/20
MP: 30/30
XP: 0000/1000
AP: 10/10
ATK2| HIT10 | CRT 4
DEF5 | RES2 | AVD10
Weapon: Dagger (2 Atk, 5 Hit, 3 Crt)
Armor: Jeans 'n' T-shirt (2 Def, 1 Res, 5 Avd)
[spoiler="Inventory and Status"]
Inventory: (6/7)
-Low-powered crossbow w/strap (50 arrows) (on back) (5 Atk, 4 Hit, Crt)
-Some basic tools
-A few scraps of metal
-Some screws and nuts
-A jacket
-Pocket toolkit
Skills:
-Sneak (10 MP) (decreases noise made by walking/running normally, but requires dropping of noisier items)
-Disable (5 MP) (calls upon technical skills to jam or otherwise disable machinery. May result in gain OR loss of expendable materials.)
-Craft (10 MP) (calls upon technical skills and dexterity to build, modify, or deconstruct various materials. Example: substantial metal piece + dagger handle = crude dagger)
-Improvise (5 MP) (grabs a nearby object and uses it as a weapon. Useful in tight spots, or in places where you must check your weapon at the door)
-Repair (10 MP) (attempts to repair an object. May result in damage to the object. How well it is repaired depends on what it is, what items are needed, and what items you have.)
STR: 5
MAG: 0
SKL: 10
AGI: 10
DEF: 5
RES: 5
VIT: 5
MEN: 10
Elements:
Fire: -25%
Water: 50%
Earth: 25%
Wind: 5%
Fixed! But where are the rules?
*tries not to piss off anyone else*
First... post... gah...
By the way, in case you didn't know, your characters combat stats with atk, hit, crt, def, res, and avd are still horribly done. Not to mention you STILL haven't fixed AP from 10/10 as that makes no sense whatsoever seeing as it should be a ? as of now until your skills are AP'ed. Weapon hit rate of 5 is WRONG. Same thing with avoid rate and critical rate. 5% hit rate for a weapon is ridiculously inaccurate.
Last edited by aleco614 on Mon Oct 26, 2009 4:57 pm, edited 5 times in total.
Playing brawl. Not too well, unforunately.
- Agent of Dread
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I hate the class too. We don't need the explanation.
Also I'll get on it tomorrow, evening is filled with excitement as SPAM shall tell you.
Also I'll get on it tomorrow, evening is filled with excitement as SPAM shall tell you.
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- Agent of Dread
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