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Seanbot
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Post by Seanbot »

Seanbot, Lv1 Drow Summoner (Cover)
Image (Thank you Cimeries)
HP: 18/18
MP: 32/32
XP: 0000/1000
AP: 300
06 Atk | 116 Hit | 24 Crt
06 Def | 09 Res | 46 Avd
Weapon: Red Ring (2 Atk, 100 Hit, 20 Crt)
Armor: Dark Robe (2 Def, 2 Res, 30 Avd)
Spoiler: Inventory & Status
Inventory [1/7]:
- Chains of Lay'ore (Magical Chains)

Gold: ) :(

Skills:
- Ghostly Shield (4 MP): Protect a party member with a sort of tangible shield. Raises DEF and RES by 1 (80)
- Summon Potion (2 MP): Summon a potion to fall on a target. Heals 3 HP instantly. (60AP)

Abilities:
- Melancholy: Is not effected by charming, or other emotional nuisances. (60)
- Nox: At night, or in darkness Avoidance is raised by 10. (80AP)
Stats:
STR: 4
SKL: 8
AGI: 8
DEF: 4
RES: 7
VIT: 4
MEN: 7

Elements:
Fire: 0%
Earth: 0%
Wind: 0%
Water: 0%

[spoiler="Picture"]
Image
[/spoiler]

Let's do this!
ALSO FOR REFERENCE THIS IS MY TEXT STYLE
Moogirl wrote: [19:47:14] ­period jokes = not cool
[19:47:23] ­no wait it's the anus
[19:47:25] ­wtf
[19:47:46] ­a cloud cannot have that much blood
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Agent of Dread
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Post by Agent of Dread »

Ben Urban wrote:Here's what I have so far...

:teach:
Ben, level 1 knowledge center (cover)

HP: 10
MP: 40
XP: 0
AP: 300 - ?


? Atk | ? Hit | ? Crt
? Def | ? Res | ? Avd

Weapon: Blackstaff
Armour: Scholar's Robe
Spoiler: Items (0/7), Skills/Abilities, Stats
Items
None

Skills
* Teach (30 MP): One friend gains 25% more XP (rounded down) from actions that give them XP for the next 3 turns. Ben cannot do anything else during that time. Can only be used on friends whose level is the same or lower than Ben's. Cannot be used on Ben himself.

Abilities
* Professor: All friends gain 2 SKL while Ben is with them.
* Literacy: Ben can read all texts of all languages, even the fabled G'nommish. (50 AP)
* Longing: When Ben is with pf2222, all of his basic stats are increased by 1. When he is not, all of his basic stats are decreased by 1. When he is with pf5234 but not pf2222, his stats are normal. (90 AP)

Stats
STR: ?
MAG: ?
SKL: ?
AGI: ?
DEF: ?
RES: ?
VIT: ?
MEN: ?

Resistances
Fire: -10%
Earth: 20%
Water: -20%
Wind: -10%
Professor and Teach are both good at 80 AP (Teach due to the massive cost).
Here's an offensive ability:
De-logic (X*3 MP): Ben frustrates X enemies causing their SKL and MAG to go down by two for three turns.
It'll be 100 AP, so you might have to cut something out.
- Linktree: linktr.ee/trilbs -
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aleco614
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Post by aleco614 »

AoD, mind APing my character?
Playing brawl. Not too well, unforunately.
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Post by Agent of Dread »

Tomorrow, I'm meant to be in bed at the moment.
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aleco614
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Post by aleco614 »

Fine.
Playing brawl. Not too well, unforunately.
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penguinflyer2222
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Post by penguinflyer2222 »

pf2222, Lvl 1 Tankerman (Front)
HP: 50/50
Exp: 0/1000
AP: 10
21 Atk | 89 Hit | 7 Crt
9 Def | 4 Res | 12 Avd
Weapon- Boomé (Mace) (6 Atk, 75 Hit, 4 Crt)
Armor- Tank Armor (3 Def, 0 Res, 0 Avd)
Spoiler: Inventory and Status
Items 1/7
-A kabob (heals 10 HP)
Skills:
Pretty Gesture: Enemies loses focus for one round, looking at pf2222. (enemies/4 HP, rounded up - 90 AP)
Hug: Heals pf2222 and a friend by 10 HP. Has a ten turn timer. [0/10] (110 AP)
Abilities:
Penguin Morph: pf2222 can turn into a penguin that has 40 HP, for some random various reasons. (90 AP)
Stats:
STR: 15
MAG: 0
SKL: 7
AGI: 6
DEF: 6
RES: 4
VIT: 12
MEN: 0
----------
Elements:
Fire: 0%
Water: 0%
Earth: 0%
Wind: 0%
Yay! :cookie:
Too bad Purple isn't playing, since it is Mount Cookia :P
......
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Maxaxle
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Post by Maxaxle »

Maxaxle
Lvl1 Techie (a human who is 1% Rogue, 9% Soldier, 40% Archer, and 50% G'nome)
HP: 10/10
MP: 5/10
XP: 0000/0000


Items:
-Low-powered crossbow w/strap (50 arrows) (on back) (5 ATK, 1 DEF)
-Dagger (sheathed) (2 ATK, 0.5 DEF)
-Some basic tools
-A few scraps of metal
-Some screws and nuts
-A pair of jeans
-A shirt
-A jacket
-Some underwear
-Pocket toolkit

Skills:
-Sneak (10 MP) (decreases noise made by walking/running normally, but requires dropping of noisier items)
-Disable (5 MP) (calls upon technical skills to jam or otherwise disable machinery. May result in gain OR loss of expendable materials.)
-Craft (10 MP) (calls upon technical skills and dexterity to build, modify, or deconstruct various materials. Example: substantial metal piece + dagger handle = crude dagger)
-Improvise (5 MP) (grabs a nearby object and uses it as a weapon. Useful in tight spots, or in places where you must check your weapon at the door)

Elements:
Fire: -25%
Water: 50%
Earth: 25%
Wind: 5%



How does it look?
Last edited by Maxaxle on Tue Oct 20, 2009 12:25 am, edited 1 time in total.
"Failing to plan is planning to fail."
Bug me if you want to play a game.
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Agent of Dread
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Post by Agent of Dread »

Horrible.
a) There's no formatting
b) You didn't read the rules at all
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penguinflyer2222
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Post by penguinflyer2222 »

Maxaxle
Lvl1 Techie (a human who is 1% Rogue, 9% Soldier, 40% Archer, and 50% G'nome)
HP: 10/10 --can add more HP or MP so that it equals 50
MP: 10/10
XP: 0000/1000
AP: ?
Atk | Hit | Crt
Def | Res | Avd
Weapon: Dagger (2 Atk, Hit, Crt)
Armor: Jeans 'n' T-shirt ( Def, Res, Avd)
Spoiler: Inventory and Status
Inventory: (6/7)
-Low-powered crossbow w/strap (50 arrows) (on back) (5 Atk, Hit, Crt)
-Some basic tools
-A few scraps of metal
-Some screws and nuts
-A jacket
-Pocket toolkit

Skills:
-Sneak (10 MP) (decreases noise made by walking/running normally, but requires dropping of noisier items)
-Disable (5 MP) (calls upon technical skills to jam or otherwise disable machinery. May result in gain OR loss of expendable materials.)
-Craft (10 MP) (calls upon technical skills and dexterity to build, modify, or deconstruct various materials. Example: substantial metal piece + dagger handle = crude dagger)
-Improvise (5 MP) (grabs a nearby object and uses it as a weapon. Useful in tight spots, or in places where you must check your weapon at the door)

STR: --spend 50 points on these
MAG:
SKL:
AGI:
DEF:
RES:
VIT:
MEN:

Elements:
Fire: -25%
Water: 50%
Earth: 25%
Wind: 5%
Just to help you out some. I guess I had some spare time on my hands.
......
Cimeries
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Post by Cimeries »

Agent of Dread wrote:Horrible.
The word you were looking for was 'terrifying'.

Anyhow, Maxle, I hope you can overcome your MDRT(s) for purposes of the game.
:wink:
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aleco614
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Post by aleco614 »

Cimeries wrote:
Agent of Dread wrote:Horrible.
The word you were looking for was 'terrifying'.

Anyhow, Maxle, I hope you can overcome your MDRT(s) for purposes of the game.
Correct. We'll all be pretty pissed if you don't, maxaxle.
Playing brawl. Not too well, unforunately.
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Ben Urban
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Post by Ben Urban »

I think this is the final version...

:teach:
Ben, level 1 knowledge center (cover)

HP: 10
MP: 40
XP: 0
AP: 0


5 Atk | 110 Hit | 10 Crt
6 Def | 13 Res | 24 Avd

Weapon: Blackstaff (3 Atk, 90 Hit, 5 Crt)
Armour: Scholar's Robe (2 Def, 5 Res, 10 Avd)
Spoiler: Items (0/7), Skills/Abilities, Stats
Items
None

Skills
• De-logic (X*3 MP): Ben frustrates X enemies causing their SKL and MAG to go down by two for three turns. (100 AP)
• Teach (30 MP): One friend gains 20% more XP (rounded down) from actions that give them XP for the next 3 turns. Ben cannot do anything else during that time. Can only be used on friends whose level is the same or lower than Ben's. Cannot be used on Ben himself. (80 AP)

Abilities
• Professor: All friends gain 2 SKL while Ben is with them. (80 AP)
• Literacy: Ben can read all texts of all languages, even the fabled G'nommish. (50 AP)
• Longing: When Ben is with pf2222, all of his basic stats are increased by 1. When he is not, all of his basic stats are decreased by 1. When he is with pf5234 but not pf2222, his stats are normal. (90 AP)
• Weakness: Ben cannot directly inflict magical damage upon an opponent. (-100 AP)

Stats
STR: 2
MAG: 8
SKL: 10
AGI: 7
DEF: 4
RES: 8
VIT: 2
MEN: 9

Resistances
Fire: -10%
Earth: 20%
Water: -20%
Wind: -10%
Thanks to penguinflyer2222 for the avatar, and to penguinflyer5234 for hosting it.
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Post by Agent of Dread »

aleco614 wrote:Aleco, Lvl 1 (0/1000) (Shaman, Human,) (Front)

Health: 10/10
Divine Mana: 40/40

18 Atk | 90 Hit | 2 Crt
0 Def | 0 Res | 65 Avd

Weapon- Maple Staff (8 Atk, 80 Hit, 0 Crt)
Armor- Warded Robe (0 Def, 0 Res, 35 Avd)

Inventory and Status:

Items 0/7
-Pie (Useful for being grumpy) (3)
Skills (0 AP):
-Healing Aura (20 Divine Mana): An aura appears around an ally and heals all their hp.
-Ray (5 Divine Mana): A flash of light hits an enemy, dealing MEN damage and piercing through defenses.
-Focus (0 Divine Mana): Restores MEN divine mana when used, or all divine mana when outside of battle.
-Total Cost: ? AP
Abilities (0 AP):
-Grrr: Because Aleco feels his mount cookia description was inaccurate, he will experience occasional periods of grumpiness, often throwing pies at people.
-Total Cost: 0 AP
Stats:
STR: 10
MAG: 0
SKL: 5
AGI: 15
DEF: 0
RES: 0
VIT: 5
MEN: 15
Elements:
Fire: 0%
Water: 0%
Earth: 0%
Wind: 0%
Data:
Total HP healed: 0
Kills: 0
Hmm...

Skills:
-Healing Aura: It is expensive, but still rather very quite uber.
110 AP.
-Ray: Powerful, and with much potential. 100 AP.
-Focus: No way hozay. 250 AP.

Abilities:
Grrr: +50 AP.

...

@Ben: Yep, all good to go. :)



Alright, so once Aleco's sorted out we can start choosing parties.
Unless Clonks pops up. (Please please please!)
- Linktree: linktr.ee/trilbs -
Cimeries
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Post by Cimeries »

Clonks is having dinner. :/
:wink:
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aleco614
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Post by aleco614 »

What if Focus is changed to always heal MEN mana?

I feel slightly stupid for putting in grr. But I was very bored...
Playing brawl. Not too well, unforunately.
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