Forum PnP [Take 2] - Talk
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- Agent of Dread
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There are ones in the first post of the topic that I changed up a little...
Were those the ones?
Were those the ones?
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Anyway, on to skills.Seanbot wrote:Seanbot, Lv1 Drow Summoner (Cover) (summoners mainly create temporary equipment, may trap monsters into his service(with effort))
HP: 18/18
MP: 32/32
XP: 0000/1000
AP: 300
06 Atk | 116 Hit | 24 Crt
06 Def | 09 Res | 46 Avd
Weapon: Red Ring (2 Atk, 100 Hit, 20 Crt)
Armor: Dark Robe (2 Def, 2 Res, 30 Avd)Spoiler: Inventory & Status
Inventory [1/7]:
- Chains of Lay'ore (Magical Chains)
Gold: 250
Skills:
- Ghostly Shield (3 MP): Protect a party member with a sort of tangible shield. Raises DEF and RES by 1
- Summon Blade (4 MP): Give a party member a stout blade.(4 Atk, 80 Hit, 30 Crt), lasts until the end of an encounter, or it's purpose is fulfilled.
- Summon Potion (2 MP): Summon a potion to fall on a target. Heals 3 HP instantly.
Abilities:
- Ghastlyness: Magical items can sometimes go haywire when too close.
- Coalescation: If no action is taken during a turn, the next Skill used doubles in power.
- Nox: At night, or in darkness Avoidance is raised by 10.
Stats:
STR: 4
SKL: 8
AGI: 8
DEF: 4
RES: 7
VIT: 4
MEN: 7
Elements:
Fire: 0%
Earth: 0%
Wind: 0%
Water: 0%
Skills:
-Ghostly Shield: This one is fairly weak, but also pretty cheap. I'll say about 90 AP.
-Summon Blade: This one isn't bad, but the cost is a little more. I'll go with 90 AP.
-Summon Potion: The good ol' friendly healer. 60 AP; it's not too strong.
Abilities:
-Ghastlyness: Hmm, pretty strong. 100 AP.
-Coalescation: Fairly powerful! 130 AP.
-Nox: Hmm, useful... 80 AP.
That's 550 AP. You might wanna nerf/remove some.
Also, others, tell me if that was too high. I'm not too big on this larger amount of AP.
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- aleco614
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Using a defensive character for this one:
Aleco, Lvl 1 (Guard, Half-Dwarf) (Front)
HP: 60/50+10
XP: 0/1000
AP: 0
13 Atk | 80 Hit | 0 Crt
19 Def | 19 Res | 0 Avd
Guarding: No One
Weapon- Guards Spear (8 Atk, 80 Hit, 0 Crt)
Armor- Heavy Platemail (3 Def, 3 Res, 0 Avd)
Shield- Makeshift Shield (1 Def, 1 Res, 0 Avd)
Inventory and Status:
Aleco, Lvl 1 (Guard, Half-Dwarf) (Front)
HP: 60/50+10
XP: 0/1000
AP: 0
13 Atk | 80 Hit | 0 Crt
19 Def | 19 Res | 0 Avd
Guarding: No One
Weapon- Guards Spear (8 Atk, 80 Hit, 0 Crt)
Armor- Heavy Platemail (3 Def, 3 Res, 0 Avd)
Shield- Makeshift Shield (1 Def, 1 Res, 0 Avd)
Inventory and Status:
Playing brawl. Not too well, unforunately.
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Interesting Mount Cookia profile... I never considered you to be someone like that.
Anyway.
Skills:
-Guard: Interesting. Tactical too. Anyway, it'll cost about 130 AP. And it should be a skill, just make it cost no MP.
Abilities:
-Dwarven Hardyness: Sounds wierd lol. It'll be about 170 AP, because it's quite strong.
Also, there are only 4 resistances. I can't seem to get this to people.
Anyway.
Skills:
-Guard: Interesting. Tactical too. Anyway, it'll cost about 130 AP. And it should be a skill, just make it cost no MP.
Abilities:
-Dwarven Hardyness: Sounds wierd lol. It'll be about 170 AP, because it's quite strong.
Also, there are only 4 resistances. I can't seem to get this to people.
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- aleco614
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Aleco, Lvl 1 (Guard, Half-Dwarf) (Front)Agent of Dread wrote:Interesting Mount Cookia profile... I never considered you to be someone like that.
Anyway.
Skills:
-Guard: Interesting. Tactical too. Anyway, it'll cost about 130 AP. And it should be a skill, just make it cost no MP.
Abilities:
-Dwarven Hardyness: Sounds wierd lol. It'll be about 170 AP, because it's quite strong.
Also, there are only 4 resistances. I can't seem to get this to people.
HP: 60/60 (50+10)
XP: 0/1000
AP: 0
13 Atk | 80 Hit | 0 Crt
19 Def | 19 Res | 0 Avd
Guarding: No One
Weapon- Guards Spear (8 Atk, 80 Hit, 0 Crt)
Armor- Heavy Platemail (3 Def, 3 Res, 0 Avd)
Shield- Makeshift Shield (1 Def, 1 Res, 0 Avd)
Inventory and Status:
Fixed the elements and stuff. 0 AP now, should be ready. Sorta.
This wasn't my original idea, but it doesn't seem like "Tank" is that common of a stereotype, so i decided to put one in. I imagine 100+ hp at about level 4-5 or so would be fun.
So, I await the party discussion.
Last edited by aleco614 on Thu Oct 15, 2009 11:08 am, edited 4 times in total.
Playing brawl. Not too well, unforunately.
Seanbot, Lv1 Drow Summoner (Cover)
(Thank you Cimeries)
HP: 18/18
MP: 32/32
XP: 0000/1000
AP: 300
06 Atk | 116 Hit | 24 Crt
06 Def | 09 Res | 46 Avd
Weapon: Red Ring (2 Atk, 100 Hit, 20 Crt)
Armor: Dark Robe (2 Def, 2 Res, 30 Avd)
[/spoiler]
I bit more edited. And nerfed.
(Thank you Cimeries)
HP: 18/18
MP: 32/32
XP: 0000/1000
AP: 300
06 Atk | 116 Hit | 24 Crt
06 Def | 09 Res | 46 Avd
Weapon: Red Ring (2 Atk, 100 Hit, 20 Crt)
Armor: Dark Robe (2 Def, 2 Res, 30 Avd)
Spoiler: Inventory & Status
Inventory [1/7]:
- Chains of Lay'ore (Magical Chains)
Gold: 250
Skills:
- Ghostly Shield (4 MP): Protect a party member with a sort of tangible shield. Raises DEF and RES by 1
- Summon Potion (2 MP): Summon a potion to fall on a target. Heals 3 HP instantly. (60AP)
Abilities:
- Melancholy: Is not effected by charming, or other emotional nuisances.
- Nox: At night, or in darkness Avoidance is raised by 10. (80AP)
Stats:
STR: 4
SKL: 8
AGI: 8
DEF: 4
RES: 7
VIT: 4
MEN: 7
Elements:
Fire: 0%
Earth: 0%
Wind: 0%
Water: 0%
[spoiler="Picture"]
- Chains of Lay'ore (Magical Chains)
Gold: 250
Skills:
- Ghostly Shield (4 MP): Protect a party member with a sort of tangible shield. Raises DEF and RES by 1
- Summon Potion (2 MP): Summon a potion to fall on a target. Heals 3 HP instantly. (60AP)
Abilities:
- Melancholy: Is not effected by charming, or other emotional nuisances.
- Nox: At night, or in darkness Avoidance is raised by 10. (80AP)
Stats:
STR: 4
SKL: 8
AGI: 8
DEF: 4
RES: 7
VIT: 4
MEN: 7
Elements:
Fire: 0%
Earth: 0%
Wind: 0%
Water: 0%
[spoiler="Picture"]
I bit more edited. And nerfed.
Last edited by Seanbot on Sat Oct 17, 2009 1:22 am, edited 3 times in total.
Moogirl wrote: [19:47:14] period jokes = not cool
[19:47:23] no wait it's the anus
[19:47:25] wtf
[19:47:46] a cloud cannot have that much blood
- Agent of Dread
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@Cimeries:
Hmm... Maybe soon.
EDIT: Fixed to Cimeries that noone seemed to notice.
Hmm... Maybe soon.
EDIT: Fixed to Cimeries that noone seemed to notice.
Last edited by Agent of Dread on Sat Oct 17, 2009 11:32 pm, edited 1 time in total.
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Cime, Lv1 Misadventurer (Cover)
Health: 30/30
Mana: 20/20
XP: 0000/1000
AP: ?
-- Atk | -- Hit | -- Crt
-- Def | -- Res | -- Avd
Weapon: Nice claws, dude (6 Atk, 70 Hit, 5 Crt)
Armor: Complimentary evil warlock costume (2 Def, 3 Res, 20 Avd)[/spoiler]
Like my class name?
Health: 30/30
Mana: 20/20
XP: 0000/1000
AP: ?
-- Atk | -- Hit | -- Crt
-- Def | -- Res | -- Avd
Weapon: Nice claws, dude (6 Atk, 70 Hit, 5 Crt)
Armor: Complimentary evil warlock costume (2 Def, 3 Res, 20 Avd)
Spoiler: Inventory & Status
Inventory [1/7]:
- The Sauce (Recover full MP, cause confusion if used in combat)
Skills:
- Sword wall (4 Mana): Create Level/2 + 2 pointy projectiles, each has an atk value of Level+4. (? AP) Swords: 2, Total ATK each (STR applied): 14
- Mind control (10 Mana): When I cast this spell, If my MEN is higher, I can tell the victim what to do for the next Level/2 + 2 turns. (? AP) Duration: 2
Abilities:
- Lumbermage: I use STR for spellcasting, rather than MAG.(? AP)
- Soulnibbler: 4 MP is awarded whenever I kill an enemy. 2 MP whenever someone in my party does.(? AP)
- Nice claws indeed: I have some pretty cool claws. Yep. I can spend AP to make them better also, though I can't use those fancy two handed weapons all the kid are playing with these days, unlike a certain blond spiky haired mercenary. (? AP) Claws are: 6 Atk, 70 Hit, 5 Crt
Stats:
STR: 9
MAG: 0
SKL: 9
AGI: 9
DEF: 4
RES: 4
VIT: 6
MEN: 9
Elements:
Fir: 00 | Ert: 00 | Wnd: 00 | Wat: 00 |
Misc:
Kills: 0
Sauces consumed: 0
Pic:[spoiler]
- The Sauce (Recover full MP, cause confusion if used in combat)
Skills:
- Sword wall (4 Mana): Create Level/2 + 2 pointy projectiles, each has an atk value of Level+4. (? AP) Swords: 2, Total ATK each (STR applied): 14
- Mind control (10 Mana): When I cast this spell, If my MEN is higher, I can tell the victim what to do for the next Level/2 + 2 turns. (? AP) Duration: 2
Abilities:
- Lumbermage: I use STR for spellcasting, rather than MAG.(? AP)
- Soulnibbler: 4 MP is awarded whenever I kill an enemy. 2 MP whenever someone in my party does.(? AP)
- Nice claws indeed: I have some pretty cool claws. Yep. I can spend AP to make them better also, though I can't use those fancy two handed weapons all the kid are playing with these days, unlike a certain blond spiky haired mercenary. (? AP) Claws are: 6 Atk, 70 Hit, 5 Crt
Stats:
STR: 9
MAG: 0
SKL: 9
AGI: 9
DEF: 4
RES: 4
VIT: 6
MEN: 9
Elements:
Fir: 00 | Ert: 00 | Wnd: 00 | Wat: 00 |
Misc:
Kills: 0
Sauces consumed: 0
Pic:[spoiler]
Like my class name?
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Oh yes, indeed. I do find this quite cool.
Moving on to abilities.
Skills:
-Sword wall: Two at level one, for four MP, at 5 Atk... How long do they last?
If they go on the turn summoned, that'd be about 100 AP...
-Mind control: Told you so. Anyway, fairly good and fairly expensive, so 110 AP...
Abilities:
Lumbermage: Hmm, very useful to you, all right. 80 AP.
Soulnibbler: You are lower on MP, but this will be very handy in bigger battles... 90 AP.
Nice claws indeed: Heh, nice. The disadvantages are disadvantageous though, so about 70 AP.
450 total.
And am I expected to define your combined stats for you?
Moving on to abilities.
Skills:
-Sword wall: Two at level one, for four MP, at 5 Atk... How long do they last?
If they go on the turn summoned, that'd be about 100 AP...
-Mind control: Told you so. Anyway, fairly good and fairly expensive, so 110 AP...
Abilities:
Lumbermage: Hmm, very useful to you, all right. 80 AP.
Soulnibbler: You are lower on MP, but this will be very handy in bigger battles... 90 AP.
Nice claws indeed: Heh, nice. The disadvantages are disadvantageous though, so about 70 AP.
450 total.
And am I expected to define your combined stats for you?
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- aleco614
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Starting to feel mehish about my first idea... new ideas that i like better have come to mind.
Aleco, Lvl 1 (0/1000) (Shaman, Human,) (Front)
Health: 10/10
Divine Mana: 40/40
18 Atk | 90 Hit | 2 Crt
0 Def | 0 Res | 65 Avd
Weapon- Maple Staff (8 Atk, 80 Hit, 0 Crt)
Armor- Warded Robe (0 Def, 0 Res, 35 Avd)
Inventory and Status:
Aleco, Lvl 1 (0/1000) (Shaman, Human,) (Front)
Health: 10/10
Divine Mana: 40/40
18 Atk | 90 Hit | 2 Crt
0 Def | 0 Res | 65 Avd
Weapon- Maple Staff (8 Atk, 80 Hit, 0 Crt)
Armor- Warded Robe (0 Def, 0 Res, 35 Avd)
Inventory and Status:
Last edited by aleco614 on Fri Oct 16, 2009 12:00 am, edited 1 time in total.
Playing brawl. Not too well, unforunately.