Modbaker Development

The development of the game itself or new resources for it. Any new stuff you're working on would go here, as well as the discussion of in-development stuff.

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Seanbot
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Post by Seanbot »

I tried the windows binary, but was I supposed to put it anywhere in particular, with some specific folder naming. I got a lot of path errors, mainly trying to open some stuff from; ..\..\..\..\2.6.x\modules/advent.mod/gamedat/
Which is an anomaly in itself
Moogirl wrote: [19:47:14] ­period jokes = not cool
[19:47:23] ­no wait it's the anus
[19:47:25] ­wtf
[19:47:46] ­a cloud cannot have that much blood
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penguinflyer5234
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Post by penguinflyer5234 »

There is a setting in modbaker.cfg or modbaker.ini that points ModBaker to the right directory. Currently it seems to be set to ../../../../
...
Seanbot
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Post by Seanbot »

Default setting:
# WARNING: egoboo_path must end with a /
egoboo_path: ..\..\..\..\2.6.x\

um... what?
Moogirl wrote: [19:47:14] ­period jokes = not cool
[19:47:23] ­no wait it's the anus
[19:47:25] ­wtf
[19:47:46] ­a cloud cannot have that much blood
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penguinflyer5234
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Post by penguinflyer5234 »

The warning applies to Windows in the form of \ instead of /.
set egoboo_path to where your Egoboo directory is
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Seanbot
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Post by Seanbot »

It appeared to work fine even with a Unix backslash /, though I have no idea how to actually work it.
Moogirl wrote: [19:47:14] ­period jokes = not cool
[19:47:23] ­no wait it's the anus
[19:47:25] ­wtf
[19:47:46] ­a cloud cannot have that much blood
User avatar
penguinflyer5234
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Post by penguinflyer5234 »

...
backslashes are \, forward slashes are /
Windows sometimes doesn't care if it gets \ or / for a path separator.
...
Seanbot
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Post by Seanbot »

Seanbot fail.
Moogirl wrote: [19:47:14] ­period jokes = not cool
[19:47:23] ­no wait it's the anus
[19:47:25] ­wtf
[19:47:46] ­a cloud cannot have that much blood
User avatar
penguinflyer2222
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Post by penguinflyer2222 »

Oh, so that's how that works... I never knew which was which. The backslash has the top part going back \, and forward slashes have the top going forward /.
......
bgbirdsey
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Post by bgbirdsey »

don't feel to bad, apparently there are places in the world that do "[]" = brackets, "{}" = braces the opposite way, which could really mess up communication about programming.
Seanbot
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Post by Seanbot »

That's just horrifying.
Moogirl wrote: [19:47:14] ­period jokes = not cool
[19:47:23] ­no wait it's the anus
[19:47:25] ­wtf
[19:47:46] ­a cloud cannot have that much blood
xenom[GER]
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Post by xenom[GER] »

So the .exe is now running fine after changing the path?
/me is back!
ModBaker development thread | [url=http://modbaker_blog.tobiasgall.de]ModBaker dev blog[/url]
Seanbot
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Post by Seanbot »

The program loads a file and everything. The scrolling is a bit awkward, are you planning on putting in a minimap for quick jumping?
Also, I'm not quite sure what some of the menu buttons do, would it be possible to make some Tooltips?

Overall it's an excellent build, the layout of the level to work with is really good, though it did crash on me, and the menu stopped working another time. Though I have to errors or logs to tell me what I did exactly. Is this a debug build, or a release build? (I grabbed the binary)
Moogirl wrote: [19:47:14] ­period jokes = not cool
[19:47:23] ­no wait it's the anus
[19:47:25] ­wtf
[19:47:46] ­a cloud cannot have that much blood
User avatar
penguinflyer5234
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Post by penguinflyer5234 »

Seanbot wrote:The program loads a file and everything. The scrolling is a bit awkward, are you planning on putting in a minimap for quick jumping?
Also, I'm not quite sure what some of the menu buttons do, would it be possible to make some Tooltips?
The bottom of the Main Toolbox is where the tooltips are.
...
Seanbot
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Post by Seanbot »

The tooltip does not change for me...
Moogirl wrote: [19:47:14] ­period jokes = not cool
[19:47:23] ­no wait it's the anus
[19:47:25] ­wtf
[19:47:46] ­a cloud cannot have that much blood
User avatar
penguinflyer5234
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Post by penguinflyer5234 »

Guichan problem on Windows, it seems. Only way to fix it is to recompile it and ModBaker. (This is a reason I am using wxPython for ObjBaker :P)
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