The development of the game itself or new resources for it. Any new stuff you're working on would go here, as well as the discussion of in-development stuff.
Moderator: Developers
penguinflyer2222
Queen Penguin (Senior Member)
Posts: 6614 Joined: Wed Jul 23, 2008 1:51 am
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by penguinflyer2222 » Fri Jun 26, 2009 3:32 pm
Cimeries wrote: "Azaroth the great stubbed his toe on his towershield, he is in no condition to pillage and murder the countryfolk."
I actually think that's a good idea.
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woodmouse
Monolich (Senior Member)
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by woodmouse » Fri Jun 26, 2009 4:02 pm
I think it would be cool.
Once upon a time, when unicorns roamed the earth...
aleco614
Lumpkin (Dedicated member)
Posts: 1180 Joined: Fri May 15, 2009 7:58 pm
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by aleco614 » Fri Jun 26, 2009 4:47 pm
Playing brawl. Not too well, unforunately.
Maxaxle
Darkshine Knight (Extremist fanatic)
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by Maxaxle » Sat Jun 27, 2009 3:41 pm
woodmouse wrote:
I think it would be cool.
aleco614 wrote:
For sure!
"Failing to plan is planning to fail."
Bug me if you want to play a game.
PurpleSquerkle
Massive Gelfeet (Developer)
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by PurpleSquerkle » Fri Jul 03, 2009 3:41 pm
Some time I want to make a Hero class, since we're actually doing them now.
The Keshik is looking appealing right now.
But at the same time I'm pretty busy with stuff, so... we'll see.
aleco614
Lumpkin (Dedicated member)
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by aleco614 » Fri Jul 03, 2009 3:45 pm
Well, I plan on doing the viking starter. But right now, I'm still busy trying to finish my swamp fortress module, and my EgoMap has an irritating habit of deleting my modules, and freezing.
Playing brawl. Not too well, unforunately.
penguinflyer2222
Queen Penguin (Senior Member)
Posts: 6614 Joined: Wed Jul 23, 2008 1:51 am
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by penguinflyer2222 » Fri Jul 03, 2009 5:04 pm
Make backups somewhere Egomap won't delete it.
Hmm... I was working on the Oracle once. I probably have it somewhere, but most of it will be redone. Especially the skins. They were bad skins.
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woodmouse
Monolich (Senior Member)
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by woodmouse » Sat Jul 04, 2009 9:17 am
Hmmm, about the Mystic... Will it be added in the game as a hero class? Or do I need to make it better? I know it lacks a module, but I mean, after a module for it is made.
@Zefz: Can you chat?
Once upon a time, when unicorns roamed the earth...
penguinflyer2222
Queen Penguin (Senior Member)
Posts: 6614 Joined: Wed Jul 23, 2008 1:51 am
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by penguinflyer2222 » Sat Jul 04, 2009 3:08 pm
I thought it was going to be a secret class. It sounds better that way..
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HyugaNeji
Chest Mimic (Community member)
Posts: 185 Joined: Thu Jul 24, 2008 4:07 pm
Location: Buenos Aires,Argentina
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by HyugaNeji » Mon Jul 27, 2009 7:21 pm
Will the Ninja be able to get invisible ? I think the Ninja should have water walking skill ( not so useful but it's a ninja and seems funny )
Cimeries
Lumberjack (Developer)
Posts: 7720 Joined: Wed Jul 23, 2008 6:56 am
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by Cimeries » Mon Jul 27, 2009 7:29 pm
Machinist (Adventurer)
+ Can use [TECH]
+ Higher health gain.
+ Higher DEX gain
+ Higher INT gain
- Less mana gain
- Less STR gain
- Slower movement
- Loses stealth ability[/quote]
HyugaNeji
Chest Mimic (Community member)
Posts: 185 Joined: Thu Jul 24, 2008 4:07 pm
Location: Buenos Aires,Argentina
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by HyugaNeji » Mon Jul 27, 2009 7:32 pm
He should lose his magical ability. Shouldn't he?
Agent of Dread
Protector (Senior Member)
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by Agent of Dread » Mon Jul 27, 2009 8:15 pm
I don't think any classes actually
lose anything yet.
Ditto
Jungle Warrior (Committed contributor)
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by Ditto » Sat Jul 03, 2010 1:07 am
New idea for a healer hero class:
Bishop:
+More mana and mana regen
+Much Higher WIS, WIS gain
+Higher resistance against elemental type damage [Holy, Burn, Ice, Zap, etc]
+Unarmed healing is ranged- makes "healing projectile"
-Slightly lower INT and INT gain, lower DEX and DEX gain
-Horrible STR and STR gain, horrible HP and HP gain
-Lower defense against physical attacks.
-Lower speed
Agent of Dread
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by Agent of Dread » Sat Jul 03, 2010 2:17 am
From the Healer and Paladin, I'm guessing?